How is it subject to ridicule? I'd say that it's a very serious issue.obscurumlux01 said:PC piracy is ridiculous.
How is it subject to ridicule? I'd say that it's a very serious issue.obscurumlux01 said:PC piracy is ridiculous.
Mouse- Yes, I can understand how that gives you greater aiming fidelity in a shooter.You mileage may very (e.g. beat 'em ups, but then again arcade sticks tend to trump controllers for them), and certainly joysticks has been present for PC gaming for ages. However, for FPSes, even Microsoft concluded that mouse + keyboard is better than controllers.
That's the best example? That is the least of the lesser extents to which PC gaming is moddable, so, dang. Adding over 100 weapons to Oblivion would probably be the least example for PC. Changing a game into another game entirely would be the greatest.M0PHEAD said:Customisability is all well and good, but in console land we still get to see it applied to a lesser extent where console games most benefit from it- the user created content communities of Halo 3/Reach being probably the best example.
*Shrug* I change my keys around so I know where they all are (close to the wasd keys) and I never have to look down or press keys accidentally (except in STALKER where there's like, 30 buttons).M0PHEAD said:Mouse- Yes, I can understand how that gives you greater aiming fidelity in a shooter.
Keyboard- Duh-Whuh?
In all the times I've tried to play an action game (say a shooter, a hack and slash, a fast paced puzzler) where the keyboard contains more than three of the buttons needed in regular play, my experience has been a horrible mess off accidental key presses, having to look away from the screen whilst the spawn of satan devours my virtual arse, accidentally closing the game, having windows "shift keys" vomit all over my brain when I could have sworn I turned the damn thing off...
I could go on. It's just not intuitive to me; the thing is a flat board with fifty odd identically shaped and textured buttons, with some slightly easier to identify ones spaced an uncomfortable distance apart!
Yes, I'm not a 'tard. I know where all of the keys are located. But remembering and finding the right one in a split second whilst still manipulating all of the others in a high pressure and above all very distracting situation? No, not a chance. It just breaks immersion; the controls should disappear in one's hands, you should impart your wishes upon the game world without concious thought for the mechanism by which you do so.
That is, unless you're playing MS flight simulator.
Halo- A good example in that virtually every player of online Halo uses the user generated content, and it's shared throughout the community. Anybody can pick up a controller and create a map or game variant, which could be played by thousands of people within the week. Bungie endorses and creates official playlists based around the most popular content.Easton Dark said:That's the best example? That is the least of the lesser extents to which PC gaming is moddable, so, dang. Adding over 100 weapons to Oblivion would probably be the least example for PC. Changing a game into another game entirely would be the greatest.M0PHEAD said:Customisability is all well and good, but in console land we still get to see it applied to a lesser extent where console games most benefit from it- the user created content communities of Halo 3/Reach being probably the best example.
1:30 "If it weren't for my horse, I wouldn't have spent that year in college."obscurumlux01 said:DRM has one major purpose, to cut out the 'used games' market.
No honor amongst thieves? Nooooo... inconceivable.There's almost no honor left among those who pirate.
Meh, you say that but my computer needs to be a laptop (as I'm a student, portability is key)- and to get a laptop that's console gaming spec is for more expensive than a desktop. Anyway, if you're buying a computer to play games at a console's graphics standard don't you remove one of the core advantages of pc gaming that you're advocating? These days you can get an Xbox 360 for £100 and an OK (not really game standard) laptop to do work and the interwebs for about £250. If you buy you're games from a decent shop (yes I said shop, not the net) then you can pick up three month old titles for a tenner (probably preowned- am I right in thinking some DRM filled PC games don't allow this?).Charcharo said:I hope i did the SNIP wellM0PHEAD said:SNIP.
Well... you do know you can connect your controler to a PC, right?
A good thing about PC gaming is that its cheaper (many of you are in a state of shock right now). The thing is that you NEED a PC anyway. You dont need a console. I save space and money getting a PC for 750 $ THAT STILL can play everything at Ultra settings.
You dont need 750 dollers to play a PC game and still have it look better than a console one. Console games RUN ON LOW-MEDIUM (at best) settings. I can get a PC that can do that for 300 dollers. I can buy a pre-made one for 400 dollers. Hell my old PC (build in 2001) can run COD and METRO 2033 at the same settings a console can.
Yeah, that's why I fought WASD controls for the longest time and just shifted all the keys over the to the Arrows. Then I got this [http://www.simhq.com/_technology2/technology_091a.html] and it made things so much better for most of my games. There are still a few that feel better on the keyboard, but the buttons are placed so ergonomically that I don't even look at the arrow keys anymore.M0PHEAD said:Mouse- Yes, I can understand how that gives you greater aiming fidelity in a shooter.You mileage may very (e.g. beat 'em ups, but then again arcade sticks tend to trump controllers for them), and certainly joysticks has been present for PC gaming for ages. However, for FPSes, even Microsoft concluded that mouse + keyboard is better than controllers.
Keyboard- Duh-Whuh?
In all the times I've tried to play an action game (say a shooter, a hack and slash, a fast paced puzzler) where the keyboard contains more than three of the buttons needed in regular play, my experience has been a horrible mess off accidental key presses, having to look away from the screen whilst the spawn of satan devours my virtual arse, accidentally closing the game, having windows "shift keys" vomit all over my brain when I could have sworn I turned the damn thing off...
I could go on. It's just not intuitive to me; the thing is a flat board with fifty odd identically shaped and textured buttons, with some slightly easier to identify ones spaced an uncomfortable distance apart!
Yes, I'm not a 'tard. I know where all of the keys are located. But remembering and finding the right one in a split second whilst still manipulating all of the others in a high pressure and above all very distracting situation? No, not a chance. It just breaks immersion; the controls should disappear in one's hands, you should impart your wishes upon the game world without concious thought for the mechanism by which you do so.
That is, unless you're playing MS flight simulator.
Hot damn, that's ironic- I just typed three paragraphs about the unsuitability of keyboards (albeit in a gaming context).
It's not the internet you're paying for with Xbox Live and you certainly don't get a lot of the features available on Live on a PC simply because the 360 has the advantage of being a single platform. Plus there can be fees in playing the PC online particularly if you want to keep a good spot on a server, TF2 (a single game) has cost me more per month to play to get a better chance at a spot on the server and some other perks than Xbox Live does (which covers all my 360 games)e2density said:Also, you don't have to pay money to use that internet you already pay for monthly (XBox Live)
1. To my knowledge, you must use Xbox Live to play online. Which means you must pay for your internet monthly then on top of that buy Xbox Live.Johnmcl7 said:It's not the internet you're paying for with Xbox Live and you certainly don't get a lot of the features available on Live on a PC simply because the 360 has the advantage of being a single platform. Plus there can be fees in playing the PC online particularly if you want to keep a good spot on a server, TF2 (a single game) has cost me more per month to play to get a better chance at a spot on the server and some other perks than Xbox Live does (which covers all my 360 games)e2density said:Also, you don't have to pay money to use that internet you already pay for monthly (XBox Live)
John
Just throwing this out there, but the wii & DSi can both access the internet.Eifla said:PC: POWER! RTS! THE INTERWEB! SHINY GRAPHICS! CUSTOMIZATION!
Yeah because they totally have insane customization and amazing graphics LOLChibz said:Just throwing this out there, but the wii & DSi can both access the internet.Eifla said:PC: POWER! RTS! THE INTERWEB! SHINY GRAPHICS! CUSTOMIZATION!
Actually, I'd reserve a slot in a (well run, well moderated) private server. It gives a guarenteed slot in a server I like, and it also helps support the guy who runs it for us. Usually a slot is dirt-cheap, too. Think of it as a donation, and the slot as just a token prize for your support.Darkness62 said:lol @ johnmc17 for getting ripped off, that was a choice you made, who would pay for a slot on a server? There are many more servers to choose from. XBox live gives you no choice to pay again for internet you already pay for. Of course this is Micro$uck games department, they also designed a console nearly guaranteed to fail.
Depart from me, ye cursed, into everlasting fire, prepared for the devil and his angels.e2density said:Yeah because they totally have insane customization and amazing graphics LOL
Everything has access to the internet, these days. I kid you not, my Coffee Maker has internet access. I e-mail it to start brewing.Chibz said:Just throwing this out there, but the wii & DSi can both access the internet.Eifla said:PC: POWER! RTS! THE INTERWEB! SHINY GRAPHICS! CUSTOMIZATION!