ON-T: You have consider that it has to do alot with hardware limitations. Did you know that in old games, female models were given HUGE breasts due to the limitations of the graphics back in the day? All you could do was put up two triangles, and even then, they didn't look like much at a distance. This is true, and anyone who has read up on old game modeling books will see this is one of the things that was discussed about alot.
You also have to consider color limitation. Black was extremely easy to render out, but dump in a couple of brown that actually look like brown and not you TV has a burn at one part, and good luck. It's not until we went 16bits that we atleast got something note-worthy as far as color go.
On pixels, it's much different in 2D. You literally would have to clump with a pair of pixels infront of the chest to make it look like a girl, or give it long hair. There was literally no other way around the issue. That racially and sexually may sound 'sexist and racist', but it wasn't. People need to learn more about how games worked the limitations before making half-arse statements like yours. Sorry, but it's true. Your opinion may have some worth for your average media and gamer (as well forum) but we developers knew and know better (especially us artist guys) so your argument is PC at best, and ignorant of the subject matter at worst to put it mildly, and is worth moot to us.
OFF-T: You are the reason many of my friends are afraid to even make the model of a black guy. Do you know how many times we took the scans of black guy, and he had by nature a more protruded lower jaw?
Or that his nose and forehead length were considerably different? Or that he had flat Afro?
Yet in the studio, they couldn't do much because there was one guy scared to hell that he would get fired on such a thing, to show at the board-meeting, and when it was shown, they were told to essentially make the guys face 'white in terms of facial features' but at a darker skin color. It also didn't help that they were told to make him bald to further the issue to tone down any allegations of racial stereotype.
It's amazing at how gamers aren't willing to buy a good game to support a worthy developer with their money, yet are willing to complain about 'what a black person should look like' and they essentially have voted as to not wishing to see stereotypes when it comes people of a different race.
The irony in all this is one of the guys who worked in the scans was a black guy himself, and he happened to be my teacher, who also happened to a texture artist for Iron Man. He actually pissed off that we couldn't show 'more faces' due to all this PC.