I?m going to say no as most RPGs that are mostly nonviolent would probably be labeled as sim games.
Since horror/FPS/action/adventure tend to focus on an emotional high it is harder to achieve this without action (read violence) let alone any killing. We would need far better stories than most video games seem to provide.
RTS just needs a conflict to work at its core. I suppose you could make it a verbal conflict?but where would we put base building?
MMO no idea as I can?t stand the gameplay. MMO is so broad I am sure we could make one fit this category. MMO farming or something, however this would again probably fall under simulation.
The best I can think of is a spy game where it plays like hitman/thief but no weapons. Steal secrets get out clean.
However I tend to play games that allow me to wear on of my titles.
2fish:
Hunter of men
Knife in the Shadows
Silent Assassin
Let?s burn things!
You hear the voices too? Do you see the waypoints too?
Lord of the Economy
=I= Inquisitor =I=
Since horror/FPS/action/adventure tend to focus on an emotional high it is harder to achieve this without action (read violence) let alone any killing. We would need far better stories than most video games seem to provide.
RTS just needs a conflict to work at its core. I suppose you could make it a verbal conflict?but where would we put base building?
MMO no idea as I can?t stand the gameplay. MMO is so broad I am sure we could make one fit this category. MMO farming or something, however this would again probably fall under simulation.
The best I can think of is a spy game where it plays like hitman/thief but no weapons. Steal secrets get out clean.
However I tend to play games that allow me to wear on of my titles.
2fish:
Hunter of men
Knife in the Shadows
Silent Assassin
Let?s burn things!
You hear the voices too? Do you see the waypoints too?
Lord of the Economy
=I= Inquisitor =I=