I'll take his word for it when I finally play a Twisted Metal game I enjoy or actually looking at his resume, any game of his I enjoy.
There is a difference between taste (I don't like FPS games, I prefer RPGs or RTS games) and "products" that are ashamed to be games like Heavy Rain "interactive experience" my ass.FloodOne said:I had a lot of fun with Heavy Rain and Alan Wake, but almost none during Gears of War or Modern Warfare 2.tkioz said:I agree with him, I'm suck sick of the bullshit games like Heavy Rain and Alan Wake that are almost ashamed to be games... If a game's not fun it's failed, I don't give a shit how pretty it is, if you're not having fun, it sucks.
Therefore, Gears and CoD suck!!
You should take Jaffe's advice and get over yourself too.
Well, I'd say the Final Fantasy series. Starting with 7 they decided they're much less interested in making games and really think it's awesome to make bad-story-and-weird-fetish delivery vehicles. that's artsy-fartsy.SonOfIkaros said:I really need some examples here... What "Artsy Fartsy" games are he talking about, exactly? Most games that try to be artistic pull it off rather well, if you ask me. I don't think enough games try to be artistic. Am I missing something here?
He's not really telling us his opinion this time, he was answering a question a fan asked him on Twitter and it got picked up as news.The DSM said:I can think of one person in the gaming industry who needs to get over them selves..
Their name begins with J and ends in affe.
I know the dude has an opinion, but he doesnt have to tell everyone his...
This quote I can agree with. As for everyone saying it's "all about gameplay". Its not JUST about gameplay. It's about the overall experience. The gameplay, story, graphics, and sound all need to mix together nicely to create the best experience possible. I'm sure that all of you saying "its only about gameplay" are extremely unintelligent twats who are either stuck in the 80's when all video games could do was gameplay or an FPS playing tosser who only cares about multiplayer and how many people you can murder in games.More Fun To Compute said:Jaffe said:Dear Destructoid commenters: I didn't say I hated artistic games OR narrative games. I hate ARTY-FARTY games. There is a difference.
ARTY-FARTY= pretentious, dull, surface bullshit without really understanding the craft of game design or emotion/storytelling.
Smash Brothers? Wii Sports? Because really what else do those games have going for them?JackRyan64 said:This quote I can agree with. As for everyone saying it's "all about gameplay". Its not JUST about gameplay. It's about the overall experience. The gameplay, story, graphics, and sound all need to mix together nicely to create the best experience possible. I'm sure that all of you saying "its only about gameplay" are extremely unintelligent twats who are either stuck in the 80's when all video games could do was gameplay or an FPS playing tosser who only cares about multiplayer and how many people you can murder in games.
JackRyan64 said:I'm sure that all of you saying "its only about gameplay" are extremely unintelligent twats who are either stuck in the 80's when all video games could do was gameplay or an FPS playing tosser who only cares about multiplayer and how many people you can murder in games.
Your point there is debatable. I'd argue that point and click games such as Monkey Island, Grim Fandango, Longest Journey etc (the last one happens to be my favourite game) thrive despite having gameplay one wouldn't describe as fun. It's the story and characters that make the game worthwhile.warmonkey said:JackRyan64 said:I'm sure that all of you saying "its only about gameplay" are extremely unintelligent twats who are either stuck in the 80's when all video games could do was gameplay or an FPS playing tosser who only cares about multiplayer and how many people you can murder in games.
Y'see, here's the thing. Games are supposed to be fun to play. Not fun to listen to, that's music. Not fun to watch, that's movies, or, yanno, traditional art or something.
Wii Sports has absolutely nothing going for it. It's shallow even on its own, and no amount of dressing could possibly save it. Smash Bros is all about fanservice, so it needs the cosmetic stuff like graphics and sound to be a fun experience. And what do you know, it has that stuff.Racthoh said:Smash Brothers? Wii Sports? Because really what else do those games have going for them?
I understand what you're saying, and I know it can't be ALL graphics and sound, but they're still vital IN ADDITION to great game design to make the best experience possible.warmonkey said:snip
You need to go away forever. Just saying.Zing said:Yesss. Shit like Flower needs to go away forever.
The difference being... his own personal opinion? I'm sorry, but you can't have your cake and eat it, too. Either you think games need to stop being artsy, or you're okay with developers trying something artistic. Maybe he has a legit reason, and I'd like to hear it, but otherwise you can't say "Games need to stop being artsy... oh except for that game, because I like it, so it's okay for that game to be artsy, but no one else is allowed."Logan Westbrook said:Jaffe later said that there was a difference between the "artsy fartsy" games he hated so much and games that were actually artistic.
SotC really didn't much plot -- what it did have could be summed up in a good sentence or two, really. No more than a paragraph. Portal was the same way, and that one I can sum up in a sentence: You're trapped in a series of training rooms by a computer which gradually reveals itself to be evil, at which point you break out and defeat it.JackRyan64 said:Consider Shadow of the Colossus ... Portal ...
I've been tossing this one around for a while and I think you're right. They're fun games to play, but I don't know if the gameplay itself is fun.Grey Carter said:Your point there is debatable. I'd argue that point and click games such as Monkey Island, Grim Fandango, Longest Journey etc (the last one happens to be my favourite game) thrive despite having gameplay one wouldn't describe as fun. It's the story and characters that make the game worthwhile.
Gameplay is the main, fundamental part of the video game. I don't know why you are looking down your nose at 80s games. They were restricted by technology but in terms of coming up with new gameplay and creating exciting game worlds the best ones were pretty amazing.JackRyan64 said:I'm sure that all of you saying "its only about gameplay" are extremely unintelligent twats who are either stuck in the 80's when all video games could do was gameplay or an FPS playing tosser who only cares about multiplayer and how many people you can murder in games.
Ah, those are some pretty good examples actually. And you've got a valid point, a game is, after all, a game, not a painting. It should first and foremost be entertaining to the player, and with most people it's the gameplay that they find entertaining.warmonkey said:Well, I'd say the Final Fantasy series. Starting with 7 they decided they're much less interested in making games and really think it's awesome to make bad-story-and-weird-fetish delivery vehicles. that's artsy-fartsy.SonOfIkaros said:I really need some examples here... What "Artsy Fartsy" games are he talking about, exactly? Most games that try to be artistic pull it off rather well, if you ask me. I don't think enough games try to be artistic. Am I missing something here?
Heavy Rain has been mentioned, there's another one.
Artsy-Fartsy, in my opinion, means any game where neat-o graphics and fanfic storyline are what the developers focus on, and by which the actual playing of the game suffers so we can gobble down more of their pointless artwork and shitty swiss cheese plots. Games that forget they're supposed to be PLAYED and think that they need to prove that, gosh, games can be art! And as soon as they head out the door on their way to proving that point, promptly jettison the parts of making a game that actually are making a game and instead pack only the pretentiousness of fanfic and fanart creators. just great.
Whoever said this is an idiot. In game design, gameplay is the art. Anyone who thinks that art and gameplay are two separate things is stupid....gameplay was more more important than art.