Obviously that will count for the Japanese as well. But I see your point: even though the West in general has much bigger budgets, there is still a lot of crap, but I doubt you'll ever root that out no matter how big budgets get. Creativity, afterall, cannot be bought. I mean, just look (or listen) to World of Goo. That game is made by a handfull of people, I doubt that budget will be of MGS/CoD-like levels, and yet the music is ab-so-lute-ly fantastic (just listen to this [http://www.youtube.com/watch?v=01Ohnhakw3w]). Creative gems will be found everywhere, crap will be found everywhere.shintakie10 said:The bad will always outnumber the good
thats the point though, they even state that in the article. The point is, they're jealous of american developers for havin massive budgets, but at the same time those massive budgets get squandered on useless drivel instead of usin some of it to actually make a memorable soundtrack.Assassinator said:Snip
That's just a small list, obviously, but says enough in my book. Japan, you're just jealous.
You fail. TF2 has NO music except for the main menu.Assassinator said:Team Fortress 2 [http://www.youtube.com/watch?v=bQVSW9KlIhc]
Half Life 2 [http://www.youtube.com/watch?v=82Xo3u-HUoY]
Portal [http://www.youtube.com/watch?v=Y6ljFaKRTrI] (duh?)
I noted that, and included that in the top of my post (read: "Creativity, afterall, cannot be bought"). That little list was just something I felt like doing, plus I included some low budget games like Braid and World of Goo.shintakie10 said:thats the point though, they even state that in the article. The point is, they're jealous of american developers for havin massive budgets, but at the same time those massive budgets get squandered on useless drivel instead of usin some of it to actually make a memorable soundtrack.
No one is denyin that there are wonderful soundtracks in western fps games. What is bein stated is that with the amount of money that gets thrown at a lot of western games there should be more of them.
And since when can main menu music not be included? Or credit songs or whatever? I don't see why not, and that's a TF2 song no matter what, so I included it.A Pious Cultist said:You fail. TF2 has NO music except for the main menu.
Portal and HL2 have extremely generic techno music in my opinion (I can't remember a single tune from them apart from the ending themes).
The difference between Japanese and western game music is basically here. By nature Japanese VG soundtrack can work alone, out of context, while western soundtrack doesn´t even try to be anything else than a part of the whole. Nothing wrong with, of course.Gunner_Guardian said:The Japanese soundtrack is aiming for a good song while the American soundtrack is trying to stick to the theme it's given.
And a producer who wished he was American ...TheGreenManalishi said:MGS is a Japanese game made with an American budget. The best of both worlds.CantFaketheFunk said:And yet, MGS had an awesome soundtrack done by a Western composer, no?
Not to be a jerk...but braid was anythin but low budget >.>Assassinator said:I noted that, and included that in the top of my post (read: "Creativity, afterall, cannot be bought"). That little list was just something I felt like doing, plus I included some low budget games like Braid and World of Goo.
Really? I read on Wikipedia:shintakie10 said:Not to be a jerk...but braid was anythin but low budget >.>
That's pretty lowbudget, compared to blockbusters ala CoD.During the game's three years of development, Blow put about US$200,000 of his own money into its development, most going towards hiring of David Hellman for artwork and for living expenses.[18][19]
You're shouting from the rooftops about the music for a game that has no actual music during gameplay. That's silly as hell man.Assassinator said:And since when can main menu music not be included? Or credit songs or whatever? I don't see why not, and that's a TF2 song no matter what, so I included it.
As for the latter: a matter of taste I think, I think the techno (and some of the more relaxed
Hmmm...I'll have to do a bitta research methinks, but I seem to remember the actual full budget bein much higher than simply what he himself put in. Dont quote me on that till I have actual data though.Assassinator said:That's pretty lowbudget, compared to blockbusters ala CoD.During the game's three years of development, Blow put about US$200,000 of his own money into its development, most going towards hiring of David Hellman for artwork and for living expenses.[18][19]
I hated that part.Rath709 said:Sonic Mayhem and Rob Zombie collaborating for the soundtrack of Quake 2 remains one of the most enduringly brilliant examples of game music to this day.
And if by "dry" they mean "less of a tendency to launch into a tedious Jansen/Ming music video in the middle of the game", then yes, I suppose thet are correct.