michael87cn said:
Sounds/looks to me like they ran into hardware limitations and had to cut a lot of things out.
I would assume they(the devs) were as heartbroken as we are about it, but the console generation is seriously out of date by now. Thems the breaks, wait until next generation for this kind of game play.
Jim goes on an angry rant as if they were just stupid or something, but I seriously doubt thats the case. They probably ran out of funding or (as I said) ran into hardware limitations. So the actual game couldn't play like the demo did.
Edit: Or time limitations. Funders don't give them "until its done" to polish these games, you know.
Dood, what are you smoking? Have you seen skyrim, the lighting mods for it? Have you seen Dead Space? Hell, even Bioshock. They do exactly what A:CM failed to do.
And Jim isn't acting like they were stupid, he's acting like they lied. Which they did. Put this into context. Gearbox/Sega, released the demo video with the expectations that this would be the gameplay. They then gagged any review from discussing the game until day of release.
At no point did they mention or allow to be mentioned that the graphics, animation and content were scaled back, drastically, for ANY reason. What you are saying might make sense if other previous Alien games over the last ten years hadn't existed and done a better job in many ways.
Fact is, they mislead consumers, held back anychance anyone had of knowing what had becoem of the game, continued to pretend everything was a-ok, then hoodwinked everyone. They knew that pre-orders would sell on this game based on the footage they released and the obvious fan anticipation. There is nothing reasonable or regretful about this. They could have told us that they fucked up, they didn't. They could have even tried to blame it on hardware limitations. They didn't. They took the money and ran.
Maybe, with enough backlash, they may try to make some good on this.
And EA pigs might fly.