For better (developers honestly attempting to improving the medium back then) or worse (our ignorance of what that would bring about), the demand for graphics have lead us to where we are today; a medium that still struggles with one of it's major demands of story/meaning, while having no issue or qualm constantly scaling up graphical quality. Square Enix microcosms the AAA industry by neglecting something key in what (they think) is forward.Uriel_Hayabusa said:I really don't understand the point you're trying to make. Why should it matter that gaming was "a younger medium" back then?Ipsen said:Only caveat to that is the fact that it WAS relatively unique back then. Sure, it's all relative; we STILL seem (or at least these corporations seem) to have a perpetual desire for better visual flourish, but, by virtue of being a younger medium, at least it wasn't crammed down our throats so far back then.
And don't get me wrong, I like that games look better, and it's definitely a boon in games. But it's an old, boring boon. It's to the point now that (while still positive), I have little care for good graphics now, and virtually null concern for how graphics will be in the future.
I care about other things in games that resonate with me (and others); story, mechanics, art design, cohesion between these. This seems at odds with the Square Enix of now, AND of the Square that fufilled these for me years ago.