I agree, with every single bloody detail.
But.... they always DID have the hair, though. So hard to hold that against them
But.... they always DID have the hair, though. So hard to hold that against them
I think you are referring to this thing:Richfeet said:![]()
You saw this batsuit and thought "hmm. it needs more details."
Its like giving spider man more arms just to look more spider-like.
actually i think they may have the same problem Miyazaki pointed out about the anime industry; it's full of otaku shut-in's that don't know how to communicate with actual peoplevonSanneck said:I must say: the designers & plot writers at Square Enix Japan should be on medication. I have not played any of their titles, but glancing at them they seem more & more about style over substance. Base design is great, they make things memorable. Namco happened to find this back in the PSX era by trying to get a new mascot Klonoa to be the new face of the company. Least I hear that game is actually good, convoluted but good.
I like XIII series as well. Hell XIII-2 was one of my favorite games last generation. Still Jim does have a point. If they took it down just a notch and focused on the writing and stuff we'd probably get another Sephiroth or Kefka in terms of actual iconic villains.Dead Raen said:I was fond of the XIII series, but everything you said was more or less right on the money, Jim. Squenix definitely needs to take it down a notch.
Most 'iconic' game characters become so on the back of the quality or innovativeness of their games. Pac Man, Mario, Link, Master Chief, Samus, Solid Snake, Gordon Freeman, Cloud etc. are icons largely because their respective games are so popular and more often than not rather ground-breaking for their time. I'm not saying that characterisation doesn't play a part but can anyone suggest an icon of gaming that didn't come from a definitively great game?Delcast said:Lets be honest, Master Chief is not a well defined interesting character. HE had no personality for a number of games other than being an interstellar marine power ranger bad-ass. Most of the ICONIC characters JIM lists are actually just flat, they don't really have a personality either, they are abstact concepts. And that is great but it only allows for so much depth without breaking the icon.
Yoshi-P is a miracle worker. It wasn't enough to turn the horrid turd FFXIV 1.0 was into the best MMO on the market, he actually managed to convince Square Enix to lower the graphical fidelity of a game. That's probably even more impressive.spoonybard.hahs said:This. So much this.
However, Jim, I'm surprised that you didn't talk about Final Fantasy XIV. At this year's GDC, FFXIV director Yoshi-P gave a good talk about exactly this problem, and why it crashed FFXIv 1.0 (the game that launched to technical, critical, and financial failure). The dev team working on 1.0 were so graphics crazy, objects had as much detail as a single player character and because this caused such a burden on both servers and local machines, they had to limit the onscreen player count to twenty.
In a fucking MMO.