Imagine if this spec wankery started in the original generations when we were growing up.
Super Mario World? 256P. Frame rate problems. Revolutionary open ended platformer? You jest. This isn't running at 480i. NINTENDOOMED
Sonic The Hedgehog 2? 224P. Screen Tearing. Framerate problems. Blast processing my foot. Can't hold 60FPS. Someone should fire that lead programmer.
Zelda: Ocarina Of Time? 224P. Blur filter. 20FPS. Still not 480i. Nintendo are still doomed.
Final Fantasy VII? 256P. Glitches and basic character models everywhere. Framerate craps itself in battles. Still not 480i. Sony have to be joking right?
Shadow Of The Colossus? 224P and Framerate problems on a console that could do 1080i. Utterly abominable. They should have fired Team Ico.
So five of the greatest videogames ever committed to print. And by modern standards, they are all garbage. Right?
Super Mario World? 256P. Frame rate problems. Revolutionary open ended platformer? You jest. This isn't running at 480i. NINTENDOOMED
Sonic The Hedgehog 2? 224P. Screen Tearing. Framerate problems. Blast processing my foot. Can't hold 60FPS. Someone should fire that lead programmer.
Zelda: Ocarina Of Time? 224P. Blur filter. 20FPS. Still not 480i. Nintendo are still doomed.
Final Fantasy VII? 256P. Glitches and basic character models everywhere. Framerate craps itself in battles. Still not 480i. Sony have to be joking right?
Shadow Of The Colossus? 224P and Framerate problems on a console that could do 1080i. Utterly abominable. They should have fired Team Ico.
So five of the greatest videogames ever committed to print. And by modern standards, they are all garbage. Right?