BitingGaming said:
Abnaxis said:
I'm not sure what response you are looking for. Do you want us to collectively look into our crystal balls, and tell you, without a shadow of a doubt, that hypothetical games with under-represented protagonists will make money?
Nobody knows what would happen if Assassin's Creed Unity had a woman protagonist, instead of Arno. Even after it is released, no one can say how many customers will give it a "meh" because they see the same trite protagonist on the cover. Nor can we tell how many gamers will pick it up and play on, without a care for Arno's demographic. No matter what you do--spend as much money as you want, distribute as many surveys as you want, you cannot answer the question without a shadow of a doubt.
Given this, what exactly are you wanting the other side to provide? There's no hard data out there that can back up anyone's claims--yours or theirs. It's all just hypotheticals. The best anyone can do here is provide their own perspective.
What I want you to do, collectively, is accept that your personal preferences are not reasonable justification to demand that developers change the games that they make, and that if you cannot provide any hard data that will make a business case for those changes, you have no right to demand that developers make them anyway because of your feels.
What I want you to do is accept that if you cannot make a compelling case for specific changes, then you have no more right to demand them than others do to resist them, and that they carry no more weight than any individuals personal preferences should.
Trying to harangue developers to make these changes
to align with your personal likes or dislikes by calling them racist or sexist or whateverthefuck-ist is dishonest and logically invalid, and trying to call individuals the same when they disagree with you is just a cheap tactic to silence opposition.
CloudAtlas said:
I can sum this up with reference to my previous post.
I had no difficulty identifying with Lee or Clementine from The Walking Dead, Lara Croft, or any other character for that matter, and I feel that this is simply a ridiculous extension of identity politics. Am I supposed to complain that I couldn't identify with the protagonist from Outlast because I'm not a journalist? Seems to me that this complaint would carry exactly the same weight, as an Englishman surely I can complain that most protagonists are American?
The failure here seems to be in the imagination of the individual, and the sense of entitlement that leads people to complain that the character does not resemble them enough.
Guess what, games are not tailor-made for you! (general you) they are made for a wider audience, and sometimes that means they won't resemble you, and as an adult you are supposed to be able to deal with that.
It strikes me that if somebody is unable to identify with a character purely because they are a different race, it is most likely that they are simply a racist, that's their perogative I suppose, but I don't think we should force developers to cater to it, even if it means having to deal with the (seemingly) uncomfortable reality that members of minority groups can be racist too.
You can correct me if I've overlooked it, but I've read the entire thread, and I haven't seen the first poster accuse anyone of being a bigot in an attempt to shame them into changing their opinion. Further, nobody is "demanding" anything, other than a few people who feel Ubisoft was dishonest in their justifications for why there isn't a female option in their game. They're certainly saying "I want this, and it doesn't seem hard," but that's a far cry from beating down the doors and holding devs hostage.
"Making a compelling case for change," is kind of a silly demand, considering there is no way to make a compelling case either way. There are facts that can be brought up either way, but at the end of the day it is all up to personal opinion whether you think a change is needed or not. In fact, personal opinion is the
only valid thing anyone, including the publishers, care about. Ideally, whatever game gets made will earn high opinions from the most people possible--and those people include women and minorities too.
As far as your specific arguments are concerned, I differ from you, because I don't think you are well-enough considering the context in which these games are released. You made the case that either 1) race doesn't make any difference, or 2) it does, and including a wider variety of demographics among protagonists will just turn the problem on its head, alienating the white gamers instead of minority ones. Both assertions are wrong, because no matter what white male gamers will have another game to turn to. You aren't going to be upset that you play as Lara Croft, because you can always quit and play as Adam Jensen, or Nathan Drake, or Booker, or...well, probably fifty different white male action heroes, all in slightly different action games, one of which will probably scratch your itch. Women don't have that option.
Incidentally, that's why you have no problem playing the Walking Dead, or any problem choosing a different-gendered race in any game that gives you the choice (though I would argue that if the choice didn't matter in the story or the mechanics, it's not that big of a deal to begin with; we aren't just talking bout palette swaps here, at least I'm not). It's easy to play as someone else, when that's not the only de-facto choice you have. When you're forced to do it for a while, it grates.
67% of US households have video game systems. Now, the might sound like a lot, but consider that 1) that's households, the actual percentage of people are playing video games is less, 2) 50% of those people are probably just playing Angry Bird, or its ilk, and 3) 15 years after the invention of television, 90% of households had a TV. The adoption numbers for games is abysmal for how long they've been around.
I would posit, that this is in no small part due to the fact that gaming media is not a welcoming place. The big name publishers care about one demographic, and anyone else that derives enjoyment of their product is just a happy coincidence. That's not to say all gamers or all developers are racists, but this is an endemic problem in the culture, and every Lee, every Avelline, every instance where we can make the hobby more welcoming to a wider variety people is better for everybody, for reasons I outlined in my earlier post. And I don't just count women in this either--we would be much,
much better off with not only more women, but also more minorities, more old people, and more people of varying political and religious contexts, than is currently the norm in gaming.