Who the hell are you to tell me what my motivations are for being here?BitingGaming said:Your vested interest in seeing it happen in no way distracts from the fact that you are, to use the terminology of the day "white knighting". You are swooping in to save all those poor oppressed minorities from the evil white male gaming monsters, and are seemingly unconcerned by the fact that they neither want nor need your help. If they wanted the things you are demanding then we'd hear them asking for them. You presuming to speak for them to tell them that they are oppressed and want to play games but cannot because they're too weak to speak up for themselves is frankly insulting.
See, this right here is indicative of the problem I have with you in this discussion. I have said--EXPLICITLY--that I am not "white knighting," multiple times. To whit:
However, you would rather argue with what you assume my position is, rather than actually reading and evaluating what I am actually saying.Abnaxis said:Justice? It's bloody video games, for fucks sake. No woman is going to waste away in despair because she never got to play Halo
I'm not trying to shift the burden of proof, I am trying to figure out why you think the question itself is justified. Your position is that I have to prove that changing the protagonist will result in more sales, otherwise the only reasonable course of action is to continue doing things the way they've been done. Why? What is so onerous about changing protagonist demographics, that makes the status quo default?The first question is self-evident.
The second is your attempt to shift the burden of proof again (and after I rumbled you once before, too!) and demand that I disprove your baseless hypothesis. You are asserting that people are being kept out of gaming by the race/gender of the protagonists. Prove it.
YOU might not be, but I was replying to uanime, who was saying we could test genetics and attach electrodes to brains and determine scientifically that men are born biologically more inclined toward shooters than women. We can't actually do that, the geneticists specifically say the science doesn't support it.No, nobody is trying to use them that way, men seem to prefer shooters at a rate women do not, certainly. Women themselves enjoy some activities at a rate that men do not, and this phenomenon is irrelevant. It is certainly not to be "corrected" by social justioce warriors.
And again, "justice" doesn't enter into it. I am trying to improve the hobby, not win any battles for justice.
Alright, I've been arguing with you on the grounds that the logic you are trying to apply does not work, ever. But let me put this in more concrete terms.Once again, I have no idea and no interest in whether men inherently enjoy shooters or not, what I am concerned with is the fact that you can offer no proof that changing the gender of the protagonist will suddenly make women enjoy them, and that as a result any course of action based on this faulty logic must be resisted because it is clearly wrong.
The second part is funny because you're trying to handwave away the fatal flaw in your argument and it isn't working.
If the gender of the protagonist is enough to dissuade women from playing, then it must be enough to dissuade men from playing as well, and that means that you are arguing that developers risk millions of dollars purely on your feelings crusade.
If the gender isn't enough to dissuade women from playing then your argument fails at the starting block because it's based on a false premise.
Either way it most assuredly fails, and I think that at this stage you're only repeating it because you genuinely can't think of a better argument and don't want to drop the crusade because fighting for it makes you feel like one of the enlightened and allows you to justify the beliefe that you're not like other men, or other white people.
I have been part of a team that designs mechanical products, including the paint job. At the company I used to work at, they've been making these things for literally more than a century. Every ten years or so, they change the color on them.
You know how much they worry about their current customers, when they make these changes? Not at all. Because they're already customers--they don't give a shit whether their widget is slate gray or granite gray, they've already committed decades to learning how it works and how to install it. As long as it still works the same, they couldn't care.
The company has never lost a customer when they change the color of their product, but they have seen sales increase every time. Because when they change the color, the product stands out more on the shelf, and ignorant customers--the ones who know nothing about the quality of the product or how it works--notice it on the shelf and pick it up. And, over time, a proportion of those new customers learn the ins and outs and become old customers with brand loyalty, who don't give a fuck what color they make it.
What we're talking about here is the same thing. Putting a chick on the front cover is not going to make men run for the hills. They've already committed hundreds to thousands of hours to mastering shooter mechanics, as long as the gameplay is fun and the story is passable, they couldn't give less of a fuck about what paint job we put on it. Pretty much everyone but apparently publishers has known this for years, that's why you hear things like "graphics don't mater as much as gameplay".
However, to the people that don't play shooters already, that haven't committed any time on mastery or built any brand loyalty, that box art could make all the difference in the world. I can't tell you how many games I haven't picked up until years after it came out--at which point I thoroughly enjoyed it at a deep discount/cost to the publisher--because I don't spend all my free time watching let's plays, reviews are useless, and the cover didn't match the contents. That's why changing protagonists can bring non-whites, non-males in without alienating white males--because the two groups are, in fact, different, and approach the hobby from different perspectives.
I dunno if it gets me what I'm looking for. In fact, I can go farther, and say that even if every publisher threw their weight behind diverse protagonists today, we won't know if it makes any difference for a very long time because of market momentum and intransigent public perception. By the same token, I couldn't have told you whether or not the Curiosity was going to land on Mars before it did so, and there's nobody alive who could tell tell you for certain what alternative rover design could have landed on Mars better (though there undoubtedly is one).It leads me to ask this question:
Does it ever work? I mean, does it really get you what you're looking for?
It seems I've been dragged into responding to an argument that can be summed up as "feelings" again. Although I shouldn't be surprised really as it's the same bad argument you've been making for pages now.
I feel like Winston Smith thinking about the war withEurasiaEastasiaEurasiayou get the idea.
That's the way problem solving works. You observe something that could be improved, you hypothesize possible methods of improvement, and you (ideally) pick the one with the lowest costs and highest likelihood of success, with no absolute guarantee that it will work. In fact, if you're smart, you should expect that it won't work exactly as you intend.
Increasing protagonist diversity is one of many possible actions which may or may not result in a more diverse gaming audience. From what I know about marketing, it seems plausible, and at the same time the switch itself carries virtually zero cost. It's not the only possible way to increase diversity, it's not guaranteed to increase diversity, but if it does we're all better off.