The way I got Ubisoft's excuse, they were basically just admitting to being lazy, in other words, telling us the truth, I'd like to see more of that if possible!
Games are only art when it suits their narrative, hence why I despise a lot of this stuff; it's all about throwing people under the bus and betraying your own morals, values and opinions in order to get ahead in whatever cause is fashionable at a given date.Reasonable Atheist said:ug.... just ug....
Games are art, they can make whatever art they want, i wish they did not make the lame excuse at all. Honestly, they do not owe anyone an excuse.
In this case I don't think even that would work, because it's still pretty clear they were just being lazy. If they wanted their player characters to be male AND wanted to spend the time and money to make them properly then they wouldn't have used the EXACT same model for all FOUR of them. They would have individually designed them, given them different heights and builds, and perhaps at least even switched around their hair and skin color. But no, it's a combination of them not seeing acknowledging that people other than white males exist in the world AND them not wanting to spend their resources properly.zombiejoe said:Really, why can't a company just say "we wanted to make the player characters male?" Why do they need to make an excuse? If they wanted to make them all identical guys because that's just what felt right when they were making them, then that's fine. No need to stumble over yourself trying to appear like it was some sort of impossibility.
I don't think they're sexist, however I think they are trying to appeal to obsolete demographics and it's going to continue to eat away at their positive press and gamer goodwill like a cur until they address it in some way. Ubisoft is trying to earn as much money as they can by staying squarely inside their little box of appealing to only the white male 18-25 demographic, and it's all so obvious it just hurts. I'm not only offended as a female by such a stupid and transparent excuse, but I'm also offended as a computer graphics artist at the fucking laziness of a company that has so many resources at its disposal. I imagine their programmers and animators and concept artists must sometimes have puking fits over how insultingly and painfully obvious the shortcuts they're ordered to use are. Because it's not them who are doing this, it's their higher-ups who are telling them to re-use the same models again and again.But anyway, just saying this as a general statement, not directed towards the video's message in anyway, but for anyone who thinks that Ubisoft is racist or sexist for not having a non white male or female as one of the player characters, remember the fact that Assassin's Creed Liberation had you as a black female, and Assassins' Creed Freedom Cry had you play as a black man freeing slaves.
Wait, you're going to blame the person asking the question? Please, there will ALWAYS be people asking questions like that. But it's 100% up to the developer/publisher to decide what response to give.Thanatos2k said:This whole "controversy" happened because someone asked them the question to begin with. Why did someone ask the question? I don't think anyone was asking that question about Four Swords Adventures. Why not?Stefan Strelnieks said:There was not any because Nintendo did not lie to our face about why there were not female protagonists.Thanatos2k said:I forget, did we get this whole controversy when Zelda: Four Swords Adventures came out?
4 player co-op, all white males, no controllable females. Where was the outrage?
As we've seen with Tomodachi, Nintendo is perfectly able to botch the response to the question, so that means no one asked them.
It would've helped Ubisoft if they had kept their mouths shut about the matter or thrown out a generic controversy-free response (see examples above). All this could've been easily avoided.Lilani said:In this case I don't think even that would work, because it's still pretty clear they were just being lazy. If they wanted their player characters to be male AND wanted to spend the time and money to make them properly then they wouldn't have used the EXACT same model for all FOUR of them. They would have individually designed them, given them different heights and builds, and perhaps at least even switched around their hair and skin color. But no, it's a combination of them not seeing acknowledging that people other than white males exist in the world AND them not wanting to spend their resources properly.
True, but then that raises questions about why that person is even there at E3 representing the game. They are there to answer waves of questions thrown at them from all kinds of journalists/media - shouldn't it be someone who's been goddamn TRAINED (or at least prepared/briefed) on dealing with press? Questions like those because they are BOUND to come up.Stefan Strelnieks said:This initially broke because of an interview done with a single dev at E3 by Videogamer. It's not uncommon for people to respond to questions they have not been briefed on poorly. Even Reggie gave a terribly damaging answer to a question about the possibility of Wii-u twitch integration when he wasn't expecting it.
For me this depends on the type of game I'm playing:uanime5 said:Jim seems to be trying to blame the low sales of games with female protagonists on the lack of marketing, rather than accepting that the reason they sell badly is that gamers prefer to play as a man.
Hold on a second, not acknowledging that anyone other than white males exist? Only appealing to that demographic? Did liberation, 1, freedom cry, and 3 stop existing?Lilani said:In this case I don't think even that would work, because it's still pretty clear they were just being lazy. If they wanted their player characters to be male AND wanted to spend the time and money to make them properly then they wouldn't have used the EXACT same model for all FOUR of them. They would have individually designed them, given them different heights and builds, and perhaps at least even switched around their hair and skin color. But no, it's a combination of them not seeing acknowledging that people other than white males exist in the world AND them not wanting to spend their resources properly.zombiejoe said:Really, why can't a company just say "we wanted to make the player characters male?" Why do they need to make an excuse? If they wanted to make them all identical guys because that's just what felt right when they were making them, then that's fine. No need to stumble over yourself trying to appear like it was some sort of impossibility.
I don't think they're sexist, however I think they are trying to appeal to to obsolete demographics and it's going to continue to eat away at their positive press and gamer goodwill like a cur until they address it in some way. Ubisoft is trying to earn as much money as they can by staying squarely inside their little box of appealing to only the white male 18-25 demographic, and it's all so obvious it just hurts.But anyway, just saying this as a general statement, not directed towards the video's message in anyway, but for anyone who thinks that Ubisoft is racist or sexist for not having a non white male or female as one of the player characters, remember the fact that Assassin's Creed Liberation had you as a black female, and Assassins' Creed Freedom Cry had you play as a black man freeing slaves.
Yeah, about Liberation: Remember that black female zombiejoe said was playable? Well, he was completely correct. Which means they do have assets for fully playable female characters, and not very long ago it was perfectly within their power to do such a thing. So why is it a problem now? Did those assets suddenly stop existing? Did they fire the only female voice actor in the entire world?Ickorus said:Hold on a second, not acknowledging that anyone other than white males exist? Only appealing to that demographic? Did liberation, 1, freedom cry, and 3 stop existing?
Assassins creed is an incredibly diverse game series, it's disingenuous to try and paint that picture otherwise.
It's not a problem now. The person who was asked the question was either too nervous or really stupid and decided to stammer out a lie/excuse under pressure. Even if he had just said "I don't know" this would've gone a lot better.Lilani said:So why is it a problem now? Did those assets suddenly stop existing? Did they fire the only female voice actor in the entire world?
Yes, and Desmond isn't artistically interesting. The fact that I said "in any way" was supposed to indicate that.Weaver said:Please take the time to read this. I'm really tired of non-developers telling everyone how they're so lazy and sexist and don't know how to do their job from people who have never written a line of code in their life.
http://www.reddit.com/r/assassinscreed/comments/27ut97/distinct_lack_of_female_characters_due_to/ci5z8i7
Long story short "I could animate a character in a few days" does not mean "I can ship the game with that character in it in a few days". We're talking like 25 - 30 days to add a character like this.
And by "interesting design" I mean artistically interesting, I avoided writing all together.
And my point was that this decision had more to do with the constraints externally than their artistic vision. Remember the part where they claim that they totes had planned to include a female playable character?Reasonable Atheist said:What are you talking about? I am not defending ubisoft, my entire standpoint is that they do not need to explain their artistic decisions to anyone, including myself. No defense necessary, they can make WHATEVER THEY WANT.
I'm neither contesting that, nor do I particularly care. Had you not brought "art" and artistic determination into this, I wouldn't have even taken note. These guys were on a commercial deadline.The idea that they need to explain why their creation does not cater to someone's aesthetic or political taste, is completely ridiculous in my opinion.
Yeah, I can't speak for Norway. I see it in British and US news (the Brits often being a better source for US news), and I hear about it from Australia sometimes (I don't know how widespread it is). There are other regions, too (McCerebreus pointed this out), but I'm just not as familiar with them.Halyah said:I don't hear it here in Norway at least, but I might just be hanging out in the wrong circles I suppose. We have enough countrymen bringing us shame as it is. So we don't need this kind of stupidity too.
But this wasn't really started by a candid Q&A session, was it? I was under the impression these were statements made by Ubisoft and published through gaming news sites. Statements which were pre-written and pre-approved by people.Aaron Sylvester said:It's not a problem now. The person who was asked the question was either too nervous or really stupid and decided to stammer out a lie/excuse under pressure. Even if he had just said "I don't know" this would've gone a lot better.Lilani said:So why is it a problem now? Did those assets suddenly stop existing? Did they fire the only female voice actor in the entire world?
Oh, wow. In that case they are even bigger idiots than I thought. Sounds like hammering nails into their own coffins lol.Lilani said:But this wasn't really started by a candid Q&A session, was it? I was under the impression these were statements made by Ubisoft and published through gaming news sites. Statements which were pre-written and pre-approved by people.Aaron Sylvester said:It's not a problem now. The person who was asked the question was either too nervous or really stupid and decided to stammer out a lie/excuse under pressure. Even if he had just said "I don't know" this would've gone a lot better.Lilani said:So why is it a problem now? Did those assets suddenly stop existing? Did they fire the only female voice actor in the entire world?
All the more proof that, for one, Ubisoft needs to stop furiously pumping out these games as fast as humanly possible, and two, adding diversity to games needs to stop being an afterthought to be thrown in at the last minute and be included from the get-go.Weaver said:The problem is it isn't just "Some animations and a voice actor".
It's the art team to design an interesting character. Then the modeling team to model it. The texture artists need to texture it. Then the animation team to animate it and rig the skeleton. Then the QA team to test to make sure all the grabbing animations when climbing the feet and arms hit the same locations and don't bug out. Then the dev team to fix the bugs that are obviously going to happen, then the QA team to make sure all the bugs are sorted, then the build team to make sure it gets into the final product before the RTM which with game publishers is incredibly inflexible.
The cost and expense was not money, it was time.
Lacey said:Welcome to the thread, person who did not read the rest of the thread.BlumiereBleck said:It's France in 1790. Well of course you're not going to get a 'diverse group of people that are apparently super necessary for a game's story.'
There have already been other posters who also know nothing about the French Revolution and also tried to pull out the "but women spent the entirety of the French Revolution underground or in the kitchen or something probably" excuse. They were corrected. For fun, try typing "French Revolution assassin" into Google.
**slow clap**Jimothy Sterling said:Alternate title could have easily been, "The continued owning of Ubisoft by the righteous James Sterling and anybody with a bloody working brain in their head."
Okay, you didn't like Desmond's design. Then what if I changed "The art team needs to design an interesting character" to "The art team needs to design a character" because that work still needs to be done. Even if you think they're shit at making characters, that doesn't change the fact they simply aren't going to just make a rough sketch of one character in an hour without presenting it to the team and lead designers for input and revision. That's how character concept art works in games.Zachary Amaranth said:Yes, and Desmond isn't artistically interesting. The fact that I said "in any way" was supposed to indicate that.Weaver said:Please take the time to read this. I'm really tired of non-developers telling everyone how they're so lazy and sexist and don't know how to do their job from people who have never written a line of code in their life.
http://www.reddit.com/r/assassinscreed/comments/27ut97/distinct_lack_of_female_characters_due_to/ci5z8i7
Long story short "I could animate a character in a few days" does not mean "I can ship the game with that character in it in a few days". We're talking like 25 - 30 days to add a character like this.
And by "interesting design" I mean artistically interesting, I avoided writing all together.
And the rest doesn't change anything I've said. At best, you've put words in my mouth. And maybe in the mouths of others. I'm not sure anyone's saying that three days is all it would take to actually make the game work. At the same time, you're seeing all sorts of people pointing out that the overall effect is trivial (edit-with relationship to the whole).
I do find it interesting that they've been able to animate, voice, and even make playable women before, but I'm not sure that's particularly here nor there (with respect to this).
And Jim referenced an artist tweeting "The character would take a few days to animate" then construed that to mean it would be a few days to just make a character. In my opinion, Jim did not tackle the fact that it will simply take far too long for a game that will be in RTM state (IE, completely finished) in about 4 weeks. You can't have QA doing huge testing cycles with like 5 days left until RTM unless you want to all get fired and lose your sweet 20% metacritic bonus.Zachary Amaranth said:But more to the point, the cost in time has already been addressed. In fact, the video kind of addresses it. At the very least, Jim references other people who have addressed it.
That is absolutely not true.DrOswald said:But it does have a fixed linear narrative. The game has a main character, the main character has a name and a personality, specific events happen, specific words are said by the player character. They player does not change these things in any way. Just because the exact method of how you get from cutscene A to cutscene B isn't set in stone does not mean the narrative is not set in stone. It is a fixed narrative.Scrumpmonkey said:You think an INTERACTIVE medium has a fixed, completely linear narrative? 0_o I would say you have no grasp of the issue people take of excluding women from gaming but it actually just looks like you have no grasp of gaming.DrOswald said:Imagine if this sort of logic was applied to any other type of fixed narrative:
J.K. Rowling is so sexist. Why didn't she consider inclusivity from the start? Clearly she should have written a second version of the Harry Potter series, "Harrina Potter", so her female readers could read about a witch instead of a wizard. What? That would be too much work? What a lazy writer. #womenaretoohardtowrite
Or what about movies? Why couldn't they have made a female version of Django in Django Unchained? Too much work? So lazy! #womenaretoohardtofilm
Or what animation? Why couldn't they have created a female version of Hiccup for little girls in How to Train Your Dragon? #womenaretoohardtoanimate
I just don't get it. Is there something I am missing? How is demanding genderswapable protagonists in a fixed narrative in any way reasonable? I mean, demand that they be female in the first place if you have to, but how can you justify demanding both genders?
Like, now I'm not sure if you're joking or not. The cardboard box was more interesting.NuclearKangaroo said:snake
Well, of course it's "not to offend," rather than to include, or appeal to. But I somehow bet that would be a problem, too.but i dont want male, female, white, black, hispanic, asian, gay and straight to exist simply to not offend anybody, is freakin' stupid in my opiniona dn it can end up affecting the quality of the characters in a game
No offense. Just pointing out why I think I prefer the resource argument.canadamus_prime said:I already conceded my ignorance. You people don't have to keep reminding me how stupid I am.
Do I even want to know what that is?BrainBlow said:
Yeah, about Liberation: Remember that black female zombiejoe said was playable? Well, he was completely correct. Which means they do have assets for fully playable female characters, and not very long ago it was perfectly within their power to do such a thing. So why is it a problem now? Did those assets suddenly stop existing? Did they fire the only female voice actor in the entire world?[/quote]Lilani said:Assassins creed is an incredibly diverse game series, it's disingenuous to try and paint that picture otherwise.