I think the problem lies in the way they assume that everyone who disagrees with them will be sexist/racist/bigots/trolls. Given how little actual understanding of the progressive theories they claim to represent these people consistently demonstrate, I think that highly unlikely. Framing the discussion in those terms is silencing to a lot of people, and gives a lot of others the impression that they are under attack. I don't think this can be classified even as an attempt to foster discussion.Imp Emissary said:I can understand not wanting such aggression in the content. Bob and Jim do sometimes get a bit antagonistic.OtherSideofSky said:I get that they're trying to be entertaining, but I think that the way they do so, often taking pot shots at a perceived opposition, frequently does more to undermine than to stimulate reasoned, productive debate. I know it isn't possible to exhaust these topics in a five minute video, but it is possible to present a more nuanced and accurate take on the issues involved and provide a better starting point for discussion than are currently being given, and it is certainly possible to inject an element of humor into one's work without being needlessly aggressive, which causes others to stop listening and lash out, rather than engage and consider.Imp Emissary said:Understandable. No issues with wanting things to be of higher quality.OtherSideofSky said:snip.
That said, aren't you perhaps asking a bit much of a 5-10 video? One that has a limited time to be made and released after one has done "research"(played the game). That and to pick up on all the things you would yourself first have to be familiar with them, and of course you would have to know that there are things to look for. I'm not saying that it can't be done, but perhaps not in the time that these reviews have to be made.
Plus, that isn't the main goal of the review. The goal is to find out if they can tell you if you should buy the game. As for the things Jim, Bob, and others have made, yes they aren't perfect as intellectual pieces, but that's because they also have to be entertainment too. So they will have some flaws. That said, while they aren't the best, I think there is something to having someone take a serious issue, keep it still mostly serious, but still have it be entertaining to watch.
However, I have seen more analytical works in other places(and here on the escapist even) that look deeper into gaming.
Errant Signal, EmceeProphIt, and Rob Rath of Critical Intel to name just a few.
Also, while other content may not be as in-depth, or detailed. I still think interesting ideas can come from such things, and that they do have value.
Granted, can ya really fault people for giving sexist/racist/bigots/trolls a few pokes? Not that those are the only targets ever, but I don't really recall them going after fans of a game(who were not behaving a bit "inappropriately").
Even if ya can find a work that hasn't got the emotional elements, that doesn't guaranty you won't have dramatic and even a bit violent verbal feedback. Take for example the Tropes vs. Women series. Even those who like them(me included) have said that Anita's show is quite dry in the presentation at times, and inoffensive to the point you question if she's being a bit to basic. Until you see SOME people talking about the show.
Heck even before it was being released or even assured for production there were death threats, rape threats, and even someone who took time to make a flash game where you beat her up.
Lets cut through some bullcrap. Two major reasons this review is getting such(negative) attention, is because like Jim has said a few times in his career, people have gotten to use to just using scores to give reviews value, and have gotten to the point where people say "8/10? More like Hate/10" but actually mean it.
The other reason involves one of the reasons why the game got it's score. One of the reasons. And that is that it mentions that the way the game displays women is kind of sexist. I've read the read and seen the review. Waited a bit because everyone was talking it up as this "big doom fest of crazy feminism!"
x( As an example of that, I have to say I'm not impressed. Heck, it actually sounds a lot like the review here on the escapist, really.
And in the end it actually sounds about as positive, too. I'm still happy to play the game soon, and still dreading all the needless titillation.
As for wanting a more in-depth analysis of games? I still wholeheartedly recommend the ones in the list I gave ya, and I can tell ya that there are even more out there. Likely some that I haven't even seen yet.
Got to sleep. Goodnight, and may the rest of your week be even better!
People angry about the score are almost certainly mostly as you describe. The only reason to be angry at a score is that it exists at all (as I said at first, I try to avoid even looking at them). Numerical scoring systems are utterly incompatible with any kind of art, as well as serving to cheapen the journalism to which they are attached.
As for the art of Dragon's Crown, I think it is a good deal less black and white than most people are saying on either side of the issue. I can't really talk about objectification in this context, because that would mean devising a theory on how player interaction relates to the subjectivity of characters, and I do not feel ready to do that at this time (any discussion of objectification that does not mention subjectivity or assumes objectification to be sexual in nature can safely be ignored as the work of people who need to sit down and read actual feminist criticism). There are three things that give me pause in condemning the artwork in Dragon's Crown:
1.) I can't shake the feeling that it is actually meant to be taken as a joke. DC has the least serious and complex storyline of any Vanillaware game I've seen. Besides that, the exaggerated character designs are well beyond any protagonist from their previous titles. When discussing the women, specifically, Kamitani's heroines, even as far back as his first game, tend to look like Gwendolyn from Odin Sphere or Momohime from Muramasa. No one in Dragon's Crown really has a build like that, not even the elf. Add to that, exaggeratedly 'sexy' characters in his previous games don't really look like the ones in DC. The two foxes in Muramasa are much more proportionate, as is Velvet in Odin Sphere. The closest thing to the Sorceress is that witch from Grand Knights History, and even she was less exaggerated and more clothed. Nothing in Kamitani's career would suggest that he's the type to throw these things in for sales, so I'm left thinking that these designs, along with the constant damsels in distress, are exaggerated parodies of typical fantasy art.
2.) There's a hell of a lot more body type diversity in the playable cast than in the majority of games. I do think it's a good thing to have more of that, and in that sense the DC art may actually be more progressive than a lot of big games that pass unnoticed through the sheer blandness of their art design.
3.) A decent number of the things people complain about on background characters or enemies comes straight from other sources. I find it hard to blame Kamitani for a neckline he got out of an old painting.
(As a sidenote, I think a look at some trends in current Japanese fine art might give a lot of people more context for some of this stuff. I've seen things in exhibitions and galleries which would, I imagine, shock a lot of sensibilities here.)
I think these points are at least worth discussing, but the polarizing statements people insist on making on both sides of this debate prevent any real exchange of ideas.