Wrong, that was a mistranslation. They never said they were going to make difficulties. They said they wanted more people to finish while maintaining the same level of difficulty meaning probably a better tutorial, which is all Dark Souls really needs. That and people for people to be patience, which apparently people now a days don't have. Dark Souls is difficult but not hard. If you go slow, really make sure you pay attention, it can be a very soothing experience. Problem is, people don't want to go slow. They want to play Dark Souls, like Skyrim or any other real time RPG.The Fonsz said:Thats not true there was a moment they were going to put it in. Just saying it is hard on the level design is a flawed perspective because Miyazaki the director of Dark Souls said we were going to put it in so there are a ton of different ways DS can be made easier. Ninja Gaiden of xbox is difficult right from the get go and when the ps3 remake game out ninja gaiden sigma there was an easier mode and it still had the same level design.Korten12 said:Wrong let... Me... explain... fucking again... I swear people don't read the important posts and just continue to think difficulties in games are just all numbers it's not...Tanakh said:It is. Make all enemies hit for 1/3 of the damage they usually do and half as often. There you are, a perfectly functional easy mode that takes a couple of hours to implement.yundex said:I think the next step is explaining how to properly implement an "easy mode" in dark souls. Because from what I understand with this thread, the difficulty isn't just based on numbers which can easily be manipulated.
If anything what bothers me is how people here talk like Dark Souls was OMG impressively hard when in the big scheme of games:
Quite sure it will be at connect four level in game AI at best.
"Let me explain this... Again... A game like Dues Ex is built with multiple difficulties in mind. How it's created allows for the developers to add more enemies, do higher damage, and such. Dark Souls is not. The level design, how each level is played is centered around being hard. Just adding more enemies and increasing health and damage for a hard mode, or lessening them is missing the point as to why Dark Souls is hard.
It's hard because the levels are made to be. In most games like I mentioned (with Dues Ex) are built with multiple difficulties, where as Dark Souls isn't. Hence if they wanted to add Easy mode, they would have to change the whole way difficulties work because at the current moment it wouldn't work just changing the stats on enemies.
Thus this is why Easy mode would hamper the game as they would be forced to change how Dark Souls is played unless they want to design the game twice which is just stupid and asking for a lot."
(Repost of what I said to Xisin.)
Also Ninja Gaiden, from the little I played of the demo's, the level design doesn't work the same as Dark Souls. In that game the levels were fairly straight forward, what made it hard was the amount of enemies and the damage they do aside from being tough in general. Dark Souls levels are difficulty because of the layout that accomidates the enemies, not just the enemies themselves.