Sidney Buit said:
Rooster Cogburn said:
It's amazing, Dark Souls probably has the most incredible and mature community out there with the worst reputation. People just make assumptions about us based on what we like.
Just by reading 4 pages of this thread, I can tell you that the reputation isn't undeserved. Thus far, people who would like an easier option in the game have been told "you just don't get it"
That doesn't sound like a big deal to me. I've been called an Elitist ass-hat, a douche, a brat, and all kinds of nasty things. Being told you don't "get" something by its fans is hardly comparable.
- like Dark Souls is some kind of philosophical abstract painting. This is the type of bogus thing said by hipsters when you tell them that something is boring and/or offensive to the eyes.
A philosophical abstract painting is exactly what
Dark Souls is like to some of us. Even if we're wrong, how are you perceiving that as an attack? You have obviously made up your mind about this and don't want to know where we are coming from about it. You have decided our mindset is rooted in hipsterism, so why should you care if we get the shaft? We've got it coming, right? So it's hard to follow when you say what the game should be like. You know it will affect us, but you don't care, because you have something against us.
If you don't like our taste in art, fine, but you don't have to burn our paintings.
We've also been told that "the game's encounter design precludes an easy mode." Which is bogus in every way imaginable.
No it isn't. The reason we are able to have such a crafted, uncompromising experience is precisely because the experience is uniform and does not have to account for the needs of a split audience. What you are suggesting is like saying
Civilization 6 HAS to have a fully featured golf simulator. And then you call us hipsters when we point out that is not compatible with the vision of the series we are already fans of.
Want to make the game easier without changing anything? Cut the damage done by enemies attacks by 1/2 and double the number of spells you can cast. Done. Now a single hit by a random zombie doesn't make that entire life forfeit.
That changes
EVERYTHING. It doesn't work well for
Skyrim and it's out of the question for
Dark Souls. In practice, each encounter will have to be crafted for the needs of
both modes and pretending they won't do that seems to me like denying the obvious. Are they going to leave Bed of Chaos the same with half damage? No. Iron Golem? No. Sen's Fortress traps? No. Lord Gwyn? No. They all need to be changed for the needs of the audience playing the easy mode.
In addition, what makes Ornstein and Smough so gripping on an EMOTIONAL level is the very fact that I CAN'T flip a switch and turn them into bunny rabbits. They are a MEANINGFUL obstacle as opposed to a TRIVIAL one of the players own creation. This game has dark themes of isolation, fear, and dread. Having obstacles that are ACTUAL obstacles supports those themes. It makes us feel we are having an EXPERIENCE, not just consuming a good. Why take that away from us? Could you not find any games that had easy mode in them?
Totally beside that, this guts the content of the game. Don't just think 'half damage = half difficult' because that is simplistic, and inaccurate. So your example is easier, but HOW is it easier? Does it reduce the need for lightning fast reflexes? No, there aren't any. Does it reduce the need for complicated builds? There aren't any. Complicated strategies? Nah. Precise aiming? Nope. Precise timing then? No. What you are actually doing in this case is eliminating the need for players to learn to overcome encounters and explore the mechanics by allowing them to proceed without learning.
But that's the whole game! This is not comparable to easy mode in other games, this is comparable to designing the entire game of
Starcraft to account for the needs of people who hate strategy!
Dark Souls doesn't need an easy mode in the way that
Starcraft doesn't need an FPS mode.
Just changing the stats and calling it a new difficulty mode is something people already complain about when developers do it. Your solution is not going to make anyone happy even if by some miracle the normal mode ended up unaffected (which is virtually impossible). What are all these easy mode players going to do? They'll be left with shitty, uneven encounters, half of which won't actually be any easier. They won't care about the story, or they will think it sucks, and they probably won't even know it's there. There will be no gameplay for them to speak of except what to them will seem like a clunky third person action game. There will be no cutscenes. Only a very short, very shitty action RPG with no story. No one is going to appreciate the easy mode once they have it.
This is a game with the tagline "PREPARE TO DIE". It is specifically designed around it's difficulty on a conceptual and mechanical level. One of the things you "don't get" is that
Dark Souls is a difficulty game in a roughly equivalent sense that
Starcraft is an RTS game. You are asking for a fundamentally different experience whether you realize it or not.
How can you people possibly deny that focusing on a single experience directed toward a focused audience frees up the developer in all sorts of ways? Everything about this game is dense and impenetrable and limiting and unique by design. It's fucking
DARK SOULS. From Software is able to make it this way precisely because it is directed toward a particular niche. I don't understand why you are doing this. I didn't take
YOUR toys away! What is even motivating you people to do this to me?! Is there an easy game shortage or something? Can't you just live and let live? Why can't there be a place in video games for people like me? I just don't get it.
I can understand wanting to keep the game the way you like it, but attacking people who find the game boring or aggravating (I'm in the latter category) is absolutely the wrong way to do so. And that is what Dark Souls' fan base has taken to doing.
That is an exact inversion of what is happening here. From Jim's video to this thread,
Dark Souls fans are overwhelming being attacked and not the attackers. That's how it always is. But WE'RE the bad guys. /sigh