girzwald said:You're right. Saying something over and over again, or in all caps, makes it fact. I guess I'll have to break out the fact breaking "Nuh uh!"
I just hope he knows not the secret counter which is "uh huh!"
Blast, I typed it and my backspace and delete key are broken. O well.
Good to know that my long and detailed posts get ignored. Because yeah it was all caps. Not like on the last page I went over the game and explained what would need to change. Nope I did not. Not at all. /sarcasm.anthony87 said:But didn't you read the posts from Korten? If they were to add an easy mode then they'd have to completely rebuild the game from the ground up! He said it over and over again so it must be true!
EDIT: Awh...quote snip fail
Jim here is a repost of why an Easy Mode doesn't work. Not because people are not skilled:Jimothy Sterling said:Okay, fuck, one more thing I need to say:
Please remember how skilled you are. Those of you saying Dark Souls' appeal is its challenge, and that it would be ruined without the challenge there, remember that easy mode WOULD NOT BE FOR YOU. It would be for people who find normal *impossible*, and therefore could be readily challenged by an easy mode. Yes, easy mode might be too easy for you, but you're a longtime gamer -- not everybody is.
Again, this goes back to people acting like THEY'RE the ones playing on easy. It wouldn't be for you. You'd still have normal. Easy doesn't mean, "Beatable by anybody." It means easy as compared to the default experience. That can still be damn hard if your skill level is at such a point that Normal is too much for you. I know it can be tough to empathize with people who aren't you, but doing so may allow you to see the point I am making.
Let me explain again... And again...
Okay since Dark Souls doesn't sub to any specific difficulty, it's levels aren't designed to scale, at the same time some parts of Dark Souls design isn't all just difficult. In games with difficulties it works like this:
Easy - Enemies have low health and reduce number
Normal - Enemies have medium health and medium number
Hard - Enemies have high health and large number.
Dark Souls isn't any of these. In most levels in Dark Souls there isn't many enemies, maybe in some parts but in most spots it's maybe two or three enemies. Lots of times it's even just a single enemy. At the same time enemies usually only take maybe 3 to 5 hits to kill, maybe slightly higher if your dps isn't high but then most likely your high speed or magic which then brings it down to 3 to 5 or even as low as 1 or 2 for magic depending on the level.
Only enemies which have lots of health are usually optional enemies or are alone. Not enough times are they with a group to justify changing this. So increasing health and dps and you would be literally pressing X to win.
Checkpoints - There is enough bonfires, sometimes there isn't many because of checkpoints. Like in Sen's Fortress, there is only two, one at the top and bottom. But Sen's Fortress is also very small, and when you get to the top, as long as you get the key, there is a checkpoint that goes from the top to the bottom and vice versa.
In Undead Parish - Three checkpoints, but the first also counts as two because once you get past the dragon you drop down a ladder and you can reuse that same bonfire. Not to mention the checkpoint past the dragon (optional) and then the one right next to Sen's Fortress, Blacksmith, and the Forest. The same checkpoint that is less than a minute before the boss of Undead Parish.
And so on... All the checkpoints are placed near shortcuts, you just need to look around and find them. It's not hard. More so if you start with the Master Key and you can literally skip all of Blight Town, the Depths, and the ground floor of Undead Parish. Also you can get some items to easily kill the first boss (not the tutorial fight.)
Also you can then summon players in to help you, if that isn't enough there is some NPCs you can hire at any time to help you with the bosses. Once you also get half way through the game you can begin to teleport between bonfires, which they increased how many you can teleport to with the recent DLC/patch.
There is so many ways to make the game easier, and you have a whole community willing to help. Dark Souls is like that and you shouldn't be ashamed to have to search it.
And if you want another explination here is the video by ENB:
Okay since Dark Souls doesn't sub to any specific difficulty, it's levels aren't designed to scale, at the same time some parts of Dark Souls design isn't all just difficult. In games with difficulties it works like this:
Easy - Enemies have low health and reduce number
Normal - Enemies have medium health and medium number
Hard - Enemies have high health and large number.
Dark Souls isn't any of these. In most levels in Dark Souls there isn't many enemies, maybe in some parts but in most spots it's maybe two or three enemies. Lots of times it's even just a single enemy. At the same time enemies usually only take maybe 3 to 5 hits to kill, maybe slightly higher if your dps isn't high but then most likely your high speed or magic which then brings it down to 3 to 5 or even as low as 1 or 2 for magic depending on the level.
Only enemies which have lots of health are usually optional enemies or are alone. Not enough times are they with a group to justify changing this. So increasing health and dps and you would be literally pressing X to win.
Checkpoints - There is enough bonfires, sometimes there isn't many because of checkpoints. Like in Sen's Fortress, there is only two, one at the top and bottom. But Sen's Fortress is also very small, and when you get to the top, as long as you get the key, there is a checkpoint that goes from the top to the bottom and vice versa.
In Undead Parish - Three checkpoints, but the first also counts as two because once you get past the dragon you drop down a ladder and you can reuse that same bonfire. Not to mention the checkpoint past the dragon (optional) and then the one right next to Sen's Fortress, Blacksmith, and the Forest. The same checkpoint that is less than a minute before the boss of Undead Parish.
And so on... All the checkpoints are placed near shortcuts, you just need to look around and find them. It's not hard. More so if you start with the Master Key and you can literally skip all of Blight Town, the Depths, and the ground floor of Undead Parish. Also you can get some items to easily kill the first boss (not the tutorial fight.)
Also you can then summon players in to help you, if that isn't enough there is some NPCs you can hire at any time to help you with the bosses. Once you also get half way through the game you can begin to teleport between bonfires, which they increased how many you can teleport to with the recent DLC/patch.
There is so many ways to make the game easier, and you have a whole community willing to help. Dark Souls is like that and you shouldn't be ashamed to have to search it.
And if you want another explination here is the video by ENB: