I'm going to link my favorite counter argument towards adding easy mode in every game;
http://www.youtube.com/watch?v=-b91BWzLigs
I'll be recycling a lot of the same arguments.
The issue I have is the idea that every game needs to be the same; have the same goals and offer the same options.
The simple fact is that every game has different goals, based on the views and tastes of the people behind them. The idea that every game needs to be enjoyed by everyone is just silly. Everyone is going to gravitate towards games of their own personal preference and difficulty should be apart of that. Not every game needs to be difficult, and easy modes shouldn't be done away with complete. It just depends on the type of game it is.
Dark Souls and Demon's Souls is obviously at the center of this debate. The game's goal is to create an atmosphere of dread and hopelessness, while offering a sense of satisfaction and achievement for completing. You're dropped into this world where little is spelled out for you directly.
The difficulty comes not from the technical challenge presented in the game, but from the knowledge base players need to acquire to complete the game; understanding enemy move sets, how they attack, understanding the moves sets of the different weapons you can equip, when to block, attack, and dodge, understanding stamina consumption, learning how to create a good weapon, learning where to go to advance through the game, discovering better items through exploration, all learned through trial and error.
An easy mode, where everyone is expected to beat Dark Souls regardless of whether they understand the basic mechanics behind it, runs counter intuitive to the developer's goals when creating the game. Dark Souls is not a game designed, or paced to be easy in any aspect of it's design. If you provide an easy mode where everyone is expected to finish the game, you are going to shoot through a threshold of difficulty and players are going to beat the game in under 10 hours. It's just not that big. And while Dark Souls has a very rich lore, it's also inaccessible just like the rest of the game and if players all just blaze through content, no one is going to even notice it's there. If you take out the difficulty, all you have is a mediocre RPG with almost no story, no major puzzles, and is very short overall. I don't think anyone playing a hypothetical easy mode for Dark Souls is going to actually enjoy it.
At the same time, the fact that is someone is having trouble with the Dark Souls' normal mode, and can just switch to an easier mode and be guaranteed to win the game cheapens the game. All the effort to create a Dark, imposing, hopeless game world vanishes because the game ceases to be either imposing nor hopeless.
Compare this with, say, Elder Scrolls V: Skyrim. Skyrim is about putting players in a massive world filled with towns, NPCs, and giving them an epic and lengthy adventure with all sorts of customizable abilities and a huge amount of quests. Combat and difficulty are not really that important to the overall game. Just check out the melee combat as proof. Modal difficulty works in that game because the goals of that game don't require difficulty.
The analogy about books and movies is flawed as well. Books all have their own reading comprehension level. Not to mention the fact that many older works of fiction are often difficult to understand because language changes overtime. The same goes for movies (Though language hasn't evolved enough for the latter to take effect).
Not every game needs to be the same. Just like not every book and movie needs to be the same. It's why people read books from different authors, and play games from different developers. Not every game needs to be easy or accessible. Not every game needs to be difficult either. It depends upon the specific game and the goals the developer have when creating it.
jehk said:
Who are you to say "what's the point" for other people?
For Dark Souls specifically; the stated goals the developer had when creating the game.