What?Monxeroth said:Really now Jim?
This is getting ridiculous even for you.
Most recent videos have been nothing but the same argument about varying things over and over again and its getting REALLY old.
Could you just please put some effort into a future video that isnt filled with your rambling about the same kind of bullshit argument i hear on a daily basis:
*Oh, it doesnt affect you, so why do you care?
*Oh, you already have access to what you want without being interfered by something else, so why do you care?
*Oh, this thing may or may not have a negative impact on the gaming community, but lets for argument sake say it doesnt, then why would you care?
I mean fucking hell Jim, youre a broken record by now.
It does work out swell. Game design revolves around delivering on those core aesthetics.MichaelMaverick said:Game design theory wouldn't need to exist at all then, according to you. Every game could simply be a mash-up of every conceivable genre, from sandbox to puzzle to shooter, and players could just be expected to find their own parts to like. I bet that would work out just swell.jehk said:Clearly you're not this person. Google core aesthetics of video games. People play games for a variety of different reasons. Someone could play a game for the challenge. Someone for the sense of exploration. And so on. It's entirely possible that a game could deliver challenge for one person and exploration or another depending on the setting that are selected.MichaelMaverick said:These discussions are too often plagued with people who haven't adequately studied challenge and balancing in video games, and how they affect the quality of the product. It's not an easy thing to grasp in the slightest, and I'm sick of you know-it-alls making light of it.
Oh wait no, it fucking wouldn't. There's already been trash games like that released in the last couple of years, and none of them lighted the world on fire.
What I am saying is every game has its selling point. La noire has it's facial recognition thing that made the interrogations work, the Elder Scrolls has its immersive worlds, Bioshock has its story and dark souls has its difficulty. You take any of those things away and you have a game that isn't really worth playing and would be a complete waste of money.jehk said:Who are you to say "what's the point" for other people?getoffmycloud said:My issue with the dark souls easy mode is what is the point in even playing it. It would be like playing LA noire with all the interrogations taken out.
Thing is though, Dark souls really isn't hard. No really it's not. The enemies usually don't have that much health, the game isn't that long, all it takes is patience.orangeapples said:People fear Dark Souls getting an Easy Mode because they feel it would remove difficulty from future games as developers feel the need to cater to the casual market who wouldn't want to play a difficult game.
this of course is wrong as developers pretty much start at the hardest difficulty as "how the game should be played" then dial down enemies for lesser difficulties. People who hate the idea of easy mode feel as though easy mode is destroying games.
which is also wrong. I remember easy mode as far back as Doom (and possibly even existed before that). So if Easy Mode was going to destroy video games as a medium, it would have happened a long time ago. You people need to just calm down.
The issue, however, is that the people who feel "happy that they're in a small club that requires skill and sacrifice" (we're still talking about video games here, right?) often "rub superiority in your face", as if they're better than everyone else because they're in this "small club".DrunkOnEstus said:Shouldn't "elitist" apply to the behavior of a person, rubbing superiority in your face, as opposed to simply being happy that they're in a small club that requires skill and sacrifice?