BiH-Kira said:Double the player damage, half the enemy damage, increase the player health and stamina by 33% lower the enemy health by 33%.
Is that reworking the whole game? All those are stats that are saved in few files outside the source code for easy patching.
Raw numbers like health, stamina and damage only go so far when creating difficulty. For example, there are the Darkwraiths. These enemies are sword wielding dark knights. They do a lot of damage have a fairly high amount of health and attacks don't stagger them, meaning you can't just stun lock them to death easily. Now skilled players who understand the mechanics of the game can very easily take them out by chaining back stabs on them. But for a less skilled who can't do that, they're a much more serious threat and even if you reduced their health by 50%, they're still going to curb stomp inexperienced unskilled players. Balancing them for easy players would require tweeking their AI to make them less unrelenting, and perhaps reducing their poise.
Then there are areas like Blightown. In the first part of Blighttown, the single biggest threat is your footing. It is very easy to fall to an instant death, even without enemies. Making a blighttown that is very easy would required drastically changing the level in it's entirety, like adding guardrails throughout the entire first section. This type of scenario pops up multiple times throughout the game. And it isn't just falling. There are often things like pools of water which reduce your movement speed and you have to fight enemies slowed. There are ways around this, including a pretty big secret in the game, but how do you deal with things like that in an easy mode? Do you just remove all enemy encounters there?
Then there are enemies with knock backs. These can easily knock you straight off a ledge and to your death. The infested barbarians in Blighttown are an example. The most infamous is the Silver Archers in Anor Londo, which is honestly one of the trickier parts of the game (Though you can cheese them). Reducing how much damage they do and how much health they have isn't going to help much. Their bows shoot javelins, with a huge push back, even if you block them. So you'd have to completely change this enemy encounter for an easy mode.
And it's things like that throughout the entire game. Putting modal difficulty into Dark Souls is not cheap, quick, or easy. It requires sitting down and reevaluating pretty much every encounter in the game, and the ones we got are what the director himself intended.
Plus, we haven't even touched on how many problems something like modal difficulty can cause for online play.