People should learn than "making something easier =/= adding an easy mode in addition to the already harder one"
My apologies, I believe you've misunderstood me, I was referring to the option of difficulty, only being available at the beginning of a campaign, and then not being able to change that difficulty for that particular playthrough, anymore.immortalfrieza said:If an easy mode is locked instead of avaliable from the start, you can then do whatever you need to unlock it anyway. Then the easy mode is now freely available, and you get back to the problem of the gaping dragon losing it's teeth and thus becoming less scary and beating it less meaningful if there's an easy option that Rooster mentioned.
Because gaming doesnt belong to any one person, it's everyone's. I dont "have" anything. And i dont have to be prisoner to your definition of a game being "things you have to play and beat on your own ability to experience the content" Because cheat codes are as old as gaming itself. I still suck at madden or puzzles, but those games have a myriad of ways (including but not limited to "easy modes") to be accesible but still remain challenging for the hardest of hardcore. It aint that serious. Its Games. It's playtime. Does having that one game realy mean that much to you? Gaming is not a niche anymore.Rooster Cogburn said:You are blowing up simple criticisms as if they were unbearable hateful insults while I'm being called an ass-hat and a douche-bag and a whiny ***** and every bad thing imaginable. And then you're calling my side the hateful insulting ones while we endure all this.girzwald said:The hate is on the PRO easy mode side by a landslide. It's not even close.Oh, such irony.You are projecting to support your fantasy that the people you're antagonizing are the REAL bad guys. You're prejudiced against us because of our reputation.Why do we all have to be prisoners to whatever you think gaming is? Why can't you have all the games but one and I will just have the one? Why isn't that good enough for you?VyceVictus said:Relating a video game to a triathlon or any physical contest is lauhghabale. One is a true testament to human conditioning and endurance. The other is a fucking game. Thats like saying watching a movie marathon is a sport. You know who "earns" the rights to a game? someone who paid money for it. Gaming is a past-time, not a special meter of your worth. Challenge is just one core gaming aspect. The other is the feedback, the stimulus you get from input to output. You are not their to satisfy the game, the satisfaction comes through the interaction. You were never meant to "satisfy" Pong. It was a challenge, but it was also engaging to play. If the imediate feedback wasnt so fun and engaging, youd just go out and play real tennis.
So their enjoyment comes at my expense. Are we in agreement on that much?DayDark said:I can understand where you are coming from, or at least I think what you say makes sense. That said, it probably is exciting for anyone who plays on easy, because they specifically chose to go that route, not talking specifically dark/demon souls, but just in general. I mean I can imagine myself going down to easy in a game, if I had spent 25+ tries on passing a difficult path, that's a lot of hours or life I lost replaying the same data. I imagine it's not really that exciting anymore to be honest, if there was no easy mode I would probably just return the game, because even if I could eventually beat the game normally, it would already not be worth the energy I spent already.
NO,it doesnt cost YOU anything. Your psychological hangup is your problem, not theirs and not the games.Rooster Cogburn said:So their enjoyment comes at my expense. Are we in agreement on that much?DayDark said:I can understand where you are coming from, or at least I think what you say makes sense. That said, it probably is exciting for anyone who plays on easy, because they specifically chose to go that route, not talking specifically dark/demon souls, but just in general. I mean I can imagine myself going down to easy in a game, if I had spent 25+ tries on passing a difficult path, that's a lot of hours or life I lost replaying the same data. I imagine it's not really that exciting anymore to be honest, if there was no easy mode I would probably just return the game, because even if I could eventually beat the game normally, it would already not be worth the energy I spent already.
No, one is a true testament to human conditioning and endurance, one is a testament to human tenacity and ability to adapt. However, for both, it takes effort, it is something you earn. Saying video games are just "fucking games" is like saying a Triathlon is just a "fucking sport". Beating a game is like winning a Triathlon or even just crossing the finish line, neither is given to you on a silver platter, but the satisfaction of success IS THE POINT and is worthwhile, even if in neither case are you given a medal or recieve recognition for it, they're nice things to have, but not the point.VyceVictus said:Relating a video game to a triathlon or any physical contest is lauhghabale. One is a true testament to human conditioning and endurance. The other is a fucking game.
No, they do not. You do not buy a game and suddenly have the right to have all the content with little to no effort, you have the right to try to access that content, no more, no less. You are there to satisfy the game by beating it's challenge, or you do not have the right to that stimulus. If Pong Since I'm not going to repeat my Triathlon analogy again, since you obviously aren't listening to it, I'm going with chess. Saying you have the right to access all content in a game or have an easy mode added to it because you don't want to try as hard just because you bought the game is like playing chess and saying that you deserve to beat any other player {in this analogy the other player being the game's challenge itself) or have an unfair advantage over the other player like having your pawns replaced by queens just because you are the one who bought the chessboard.VyceVictus said:Thats like saying watching a movie marathon is a sport. You know who "earns" the rights to a game? someone who paid money for it. Gaming is a past-time, not a special meter of your worth. Challenge is just one core gaming aspect. The other is the feedback, the stimulus you get from input to output. You are not their to satisfy the game, the satisfaction comes through the interaction. You were never meant to "satisfy" Pong. It was a challenge, but it was also engaging to play. If the imediate feedback wasnt so fun and engaging, youd just go out and play real tennis.
well, since you've made the exclusion of an option essential to your experience, sure, I mean how could it not. You can also go online and find solutions, help, and tactics. This option is constantly available to you at any given time, yet you do not consider this when you estimate the danger of an opponent in the game, is there a particular reason for this?Rooster Cogburn said:So their enjoyment comes at my expense. Are we in agreement on that much?DayDark said:I can understand where you are coming from, or at least I think what you say makes sense. That said, it probably is exciting for anyone who plays on easy, because they specifically chose to go that route, not talking specifically dark/demon souls, but just in general. I mean I can imagine myself going down to easy in a game, if I had spent 25+ tries on passing a difficult path, that's a lot of hours or life I lost replaying the same data. I imagine it's not really that exciting anymore to be honest, if there was no easy mode I would probably just return the game, because even if I could eventually beat the game normally, it would already not be worth the energy I spent already.
The game doesn't own you, you manipulate it. The game doesnt have any "rights" over you. This is a very disturbing thought process I've noticed. You dont have to get your ass handed to you by a grand master chess player to learn how to play, get better at, and enjoy chess when you are playing for the first time. There are a multitude of ways to get into it beyond a simple "easy" mode. I truly dont think this is an either or. Back to the original point, adding some type of device to enhance the accessibility of Dark Souls is NOT going to ruin the original core of the game. It would always be there for whoever wanted it.immortalfrieza said:No, one is a true testament to human conditioning and endurance, one is a testament to human tenacity and ability to adapt. However, for both, it takes effort, it is something you earn. Saying video games are just "fucking games" is like saying a Triathlon is just a "fucking sport". Beating a game is like winning a Triathlon or even just crossing the finish line, neither is given to you on a silver platter, but the satisfaction of success IS THE POINT and is worthwhile, even if in neither case are you given a medal or recieve recognition for it, they're nice things to have, but not the point.VyceVictus said:Relating a video game to a triathlon or any physical contest is lauhghabale. One is a true testament to human conditioning and endurance. The other is a fucking game.
No, they do not. You do not buy a game and suddenly have the right to have all the content with little to no effort, you have the right to try to access that content, no more, no less. You are there to satisfy the game by beating it's challenge, or you do not have the right to that stimulus. If Pong Since I'm not going to repeat my Triathlon analogy again, since you obviously aren't listening to it, I'm going with chess. Saying you have the right to access all content in a game or have an easy mode added to it because you don't want to try as hard just because you bought the game is like playing chess and saying that you deserve to beat any other player {in this analogy the other player being the game's challenge itself) or have an unfair advantage over the other player like having your pawns replaced by queens just because you are the one who bought the chessboard.VyceVictus said:Thats like saying watching a movie marathon is a sport. You know who "earns" the rights to a game? someone who paid money for it. Gaming is a past-time, not a special meter of your worth. Challenge is just one core gaming aspect. The other is the feedback, the stimulus you get from input to output. You are not their to satisfy the game, the satisfaction comes through the interaction. You were never meant to "satisfy" Pong. It was a challenge, but it was also engaging to play. If the imediate feedback wasnt so fun and engaging, youd just go out and play real tennis.
To go with your Pong argument, if you got points for just turning Pong on or if the game didn't make all that much effort to stop you from winning those points yourself, and if you had little to no chance of losing to the computer, sure you get the stimulus but there's no point in playing Pong at all if little to nothing is there to stop you from getting those points.
So by having one game that is for me and not for easy mode only players, I am taking GAMING ITSELF away from them? Is that what you are saying?VyceVictus said:Because gaming doesnt belong to any one person, it's everyone's. I dont "have" anything. I still suck at madden or puzzles, but those games have a myriad of ways (including but not limited to "easy modes") to be accesible but still remain challenging for the hardest of hardcore. It aint that serious. Its Games. It's playtime. Does having that one game realy mean that much to you? Gaming is not a niche anymore.
[HEADING=1]YES.[/HEADING]Does having that one game realy mean that much to you?
That statement makes NO SENSE in context. You walked into the middle of something that fit your confirmation bias on a superficial level and used it as an excuse to role out the tired elitist nonsense straw man we all love so much without even understanding what the fuck is actually being discussed.VyceVictus said:NO,it doesnt cost YOU anything. Your psychological hangup is your problem, not theirs and not the games.Rooster Cogburn said:So their enjoyment comes at my expense. Are we in agreement on that much?DayDark said:I can understand where you are coming from, or at least I think what you say makes sense. That said, it probably is exciting for anyone who plays on easy, because they specifically chose to go that route, not talking specifically dark/demon souls, but just in general. I mean I can imagine myself going down to easy in a game, if I had spent 25+ tries on passing a difficult path, that's a lot of hours or life I lost replaying the same data. I imagine it's not really that exciting anymore to be honest, if there was no easy mode I would probably just return the game, because even if I could eventually beat the game normally, it would already not be worth the energy I spent already.
You just can't seem to get the point I'm trying to make here, or you are deliberately ignoring it. I've said it before and I'll say t again, you earn the content that a video game has to offer, shelling out some cash doesn't mean you've earned the game's content, you've earned the right to work to see that content. Yes, you don't have to get your ass handed to you by the grand master chess player to learn how to play and get better at chess, that's a strawman argument. However, you DO have to put in the effort to learn how to play chess and when you play for the first time you have to put in the effort to actually beat your opponent, just like you have to put in the effort learn how to beat a video game and then actually beat it.VyceVictus said:The game doesn't own you, you manipulate it. There is a very disturbing thought process I've noticed. You dont have to get your ass handed to you by a grand master chess player to learn how to play, get better at, and enjoy chess when you are playing for the first time. There are a multitude of ways to get into it beyond a simple "easy" mode. I truly dont think this is an either or. Back to the original point, adding some type of device to enhance the accessibility of Dark Souls is NOT going to ruin the original core of the game. It would always be there for whoever wanted it.
I read your entire discussion, not that hard to "jump into it".Rooster Cogburn said:So by having one game that is for me and not for easy mode only players, I am taking GAMING ITSELF away from them? Is that what you are saying?VyceVictus said:Because gaming doesnt belong to any one person, it's everyone's. I dont "have" anything. I still suck at madden or puzzles, but those games have a myriad of ways (including but not limited to "easy modes") to be accesible but still remain challenging for the hardest of hardcore. It aint that serious. Its Games. It's playtime. Does having that one game realy mean that much to you? Gaming is not a niche anymore.
Meanwhile, I have no games to play and they want to take my very last one. Fuck My Life.
[HEADING=1]YES.[/HEADING]Does having that one game realy mean that much to you?That statement makes NO SENSE in context. You walked into the middle of something that fit your confirmation bias on a superficial level and used it as an excuse to role out the tired elitist nonsense straw man we all love so much without even understanding what the fuck is actually being discussed.VyceVictus said:NO,it doesnt cost YOU anything. Your psychological hangup is your problem, not theirs and not the games.Rooster Cogburn said:So their enjoyment comes at my expense. Are we in agreement on that much?DayDark said:I can understand where you are coming from, or at least I think what you say makes sense. That said, it probably is exciting for anyone who plays on easy, because they specifically chose to go that route, not talking specifically dark/demon souls, but just in general. I mean I can imagine myself going down to easy in a game, if I had spent 25+ tries on passing a difficult path, that's a lot of hours or life I lost replaying the same data. I imagine it's not really that exciting anymore to be honest, if there was no easy mode I would probably just return the game, because even if I could eventually beat the game normally, it would already not be worth the energy I spent already.
Your closed-minded outlook, prejudice and ignorance are YOUR problems.
Mortamus said:Entertainment is there for you, you're not there to satisfy it.
Pastime or not merely buying a game doesn't mean that you are promised to get the experience it has the potential to provide you with. In order for you to get to experience whatever it is that you have bought has to offer you first have to be willing to play by the rules it has set out for you. In this sense you are very much there to satisfy its needs as well as it yours, since without doing so you won't be getting anything out of it. This might be as simple as keeping your eyes open to see something, but it might as well not be.VyceVictus said:You know who "earns" the rights to a game? someone who paid money for it. Gaming is a past-time, not a special meter of your worth. You are not their to satisfy the game, the satisfaction comes through the interaction.
There seem to be people discussing both of these eventualities seperately and even in junction. Adding an easy mode to Dark Souls would be counterproductive and there is no need to make Dark Souls easier in any other ways either.SidheKnight said:People should learn than "making something easier =/= adding an easy mode in addition to the already harder one"
Question for you. If you pay $60 for an MMORPG. Are they obligated to make the content easy for you to see it all? To do all of the dungeons by yourself so you can see the content?VyceVictus said:I read your entire discussion, not that hard to "jump into it".
Like DayDark already replied to you, other assets exist (internet, game manuals) that are still "options" out there; do they detract from your paralyzing fear of the indomitable dragon anymore than an optional ingame cue/guide would that you dont even have to use. That's what doesn't make any sense.
No, all those aides and assets wont automatically make you a champion, but you have no right to begrudge them for using those assets earnestly to learn the game and challenge you on your level. Just because they used assistance doesnt diminish your own achievements in any way. And going back to your silly triathalon analogy, is someone who who got the assistance of trainers and coaches any less entitled to compete than someone who trained on his own? Just admit it, this is a hardcore gamer pride issue. A guy playing with an assist wont think you''re any less hardcore or the game is inherently any less of a challenge, otherwise they wouldnt have the assist in the first place.immortalfrieza said:You just can't seem to get the point I'm trying to make here, or you are deliberately ignoring it. I've said it before and I'll say t again, you earn the content that a video game has to offer, shelling out some cash doesn't mean you've earned the game's content, you've earned the right to work to see that content. Yes, you don't have to get your ass handed to you by the grand master chess player to learn how to play and get better at chess, that's a strawman argument. However, you DO have to put in the effort to learn how to play chess and when you play for the first time you have to put in the effort to actually beat your opponent, just like you have to put in the effort learn how to beat a video game and then actually beat it.VyceVictus said:The game doesn't own you, you manipulate it. There is a very disturbing thought process I've noticed. You dont have to get your ass handed to you by a grand master chess player to learn how to play, get better at, and enjoy chess when you are playing for the first time. There are a multitude of ways to get into it beyond a simple "easy" mode. I truly dont think this is an either or. Back to the original point, adding some type of device to enhance the accessibility of Dark Souls is NOT going to ruin the original core of the game. It would always be there for whoever wanted it.
Buying a book on how to play chess doesn't instantly absorb the information into your brain, buying a trainer to help you learn to play chess doesn't mean that whoever it is is obligated to make you a master chess player with little to no effort on your part, nor do you have the right to set up your first chess game against someone, knock the pieces off the board and say "I win!" and have them admit defeat, or lose against them over and over again and tell them to take it easier on you just because you bought the chessboard, and they wouldn't be obligated to do so. Similarly, you don't have the right to have the game make things easier or sit back and play the game for you just because you've paid for the game, you have to EARN the right to see everything, you have to EARN the right to get to the end.
You ever played Matrix: Path Of Neo? That's a much better way to do difficulty, in case you haven't, I'll tell you. Though they didn't lock it in and still allowed you to choose the difficulty in the end, they had you fight against a gauntlet of harder and harder enemies at the start of the game and how well you did determined how high the recommended difficulty for the entire game was. If they could do something like that for Souls games but also make it something subtle enough that the player wouldn't notice it was happening, such as gradually decreasing the damage the player takes and increasing the damage the player causes if the player dies often without letting them know it, I might be more receptive to an easy mode.Flunk said:I prefer that they ask you the difficulty at the beginning. That way I get my challenge and I'm never bothered by easy mode options.
I payed for a $60 Single player semi-open RPG and did not appreciate having to go online to access potential assistance mechanics and felt the soul/back track mechanic as well as the Humanity aspect was flawed. Again, for me, this is not an issue of easy versus hardcore, this is a balance issue that is a valid critical detriment to an outstanding game.Korten12 said:Question for you. If you pay $60 for an MMORPG. Are they obligated to make the content easy for you to see it all? To do all of the dungeons by yourself so you can see the content?VyceVictus said:I read your entire discussion, not that hard to "jump into it".
Like DayDark already replied to you, other assets exist (internet, game manuals) that are still "options" out there; do they detract from your paralyzing fear of the indomitable dragon anymore than an optional ingame cue/guide would that you dont even have to use. That's what doesn't make any sense.
No they aren't. This is no different.