This is a beautiful summation and, well, consider me scared shitless. I'm a Chow Hound gamer like a lot of other folks, so I don't stick to the AAA pastures or to the Indie studios in any exclusive fashion. I more or less jump from game to game, and stick to whatever genre and approach interests me at the moment.Atmos Duality said:Subscriptions are just one more piece of the dark service-centric Hell that gaming will become if the market doesn't retain its spine.
I'm already wary of a service-centric game future, and the last thing I want is yet more financial validation for it.
(wary in spite of services that are largely considered to be upstanding like GoG and Steam)
Just like how the acceptance of DLC eventually lead to the extinction of feature-complete AAA games, so will the acceptance of Subscriptions lead us closer to the dark hell of Always Online, since a service is required for a subscription to have any meaning.
If there's any one common element to these schemes: It's to create a less-for-more scenario by changing the "game" part of the relationship into an opportunity that only leads to more opportunities to spend. Rather than what it used to be: a simple transaction of "I give you money, you give me your game."
Instead, AAA continues to try and push gaming away from that.
Imagine if the market had no spine at all, and it caved to AAA's every whim.
Within a decade, gaming would look something like this:
-Behold, AAA's Paradise-
Where the Gamer will...
1) Buy games at full price via pre-order or on launch
2) Pay a subscription fee to "support" the always online service required for the games
3) Buy DLC content as it's trickled out
4) Engage in social media to develop habits and attachment to the system (for the publisher to best gather personalized market data, and to discourage the gamer from using any competing service)
5) Engage in competitive/multiplayer activities (multiplayer is not only easier to develop assets for due to its nature, but competition provides a means to introduce a Pay2Win scenario for even more profit opportunities)
6) Be willing to grind for hundreds if not thousands of hours to maximize exposure time.
(grind-based design offers too many possible benefits for the publisher to be omitted; microtransaction opportunities, addictive conditioning ala Skinner psychology, and the content is more cost-effective to develop since grind-based content can be expanded by copy-pasting similar/existing assets with minimal effort)
7) Repeat the entire process for when the next self-derivative game/content is released
(Call "slippery slope" if you wish; the above is already too close to reality for my tastes. Take a look at China's online game market. Most of those are already implemented, and it makes megabucks.)
Pretty much this.Grim Sterling said:Unless Jim gets a weekly bit on CNN or some other major news outlet on tv, the majority of the public will not know any different
I wasn't saying that we can expect games to be restricted to subscriptions. I'm just saying that if things are to continue the way they are, the subscriptions will be cheaper alternatives to buying all those games.Blue Ranger said:Umm, so we would need to have a subscription to play these games now? And how the hell is this a good thing again? There is no value in that at all.Xman490 said:The thing about this kind of "trust" is that it's based on precedents that aren't primarily about the online passes, pre-order miniature bonuses, and botched launches. Precedents in this case are primarily about what these services have been.
while initially things will seem okay, the real reason why games will push towards even more contrived DLC models is that in addition to letting you play all these games where they can push them on you where the pressure is more on the DLC end than it is the initial sale end which they don't have to do anymore to get you in, it becomes much easier to just keep arbitrarily marking up the numbers at the end of them up by one, making the same game without changing much of anything, and then selling you a new set of DLC while making your old set worthless by dropping the support for that game in favor of the new oneWulfram77 said:It's $5/$30. That doesn't require massive amounts of trust.
And, yeah, eventually they'll try to screw us. But they'll do that anyway. I don't see why it'll be worse with subscriptions.
And really, are we so enamoured of the current AAA publishing model? I'm not, so why fight to defend it? A subscription model could end up encouraging a less short term approach, if retaining customer loyalty becomes more important than covering holes in your cash flow with rushed releases.
Jimothy Sterling said:I suggest Bug Princess could be a playable character in Hyrule Warriors - a few months later they announce Bug Princess as playable.
I make a joke that Capcom has been dropping the ball by not remaking Resident Evil for the new consoles like it always does - two days later, Capcom announces it's remaking Resident Evil for new consoles.
I make a Jimquisition about how EA Access will soon see EA gating off content it used to provide as standard - 47 MINUTES LATER, Electronic Arts announces it's gating off content it used to provide as standard.
I genuinely, truly, believe I am some sort of Holy Being.
Jimothy Sterling said:Aaaaaaand Electronic Arts proves Jimquisition's point within forty-seven minutes!
http://www.polygon.com/2014/8/11/5991063/madden-nfl-15-no-demo-ea-access
In the words of Timon...
https://www.youtube.com/watch?v=XuhgHzuPYiI
Jimothy, I have been an atheist for years, but you may have just brought my faith back.Jimothy Sterling said:The prophecy continues.... http://www.gamezone.com/news/2014/08/06/activision-could-pursue-ea-access-like-subscription-plan-once-model-is-proven
I would agree with you here, however, I don't really see how this is helping developers (the ones who matter in this situation) any. EA is the only one making money off of this scheme. And one could argue that it'll trickle down to developers, but when does money ever "really" trickle down? I mean we look at two things:RandV80 said:They send out that big first batch, rake in their millions, then start pushing/hyping the next release. Making money after that period is under utilized, and for consoles if someones grabbing an older game they're likely buying it used from Gamestop or wherever and the publisher makes no money. So it makes a lot of sense for them to create an annual revenue stream for themselves and provide these older games which they're not making money off of anyways free of charge, and it is a good deal for the customer.
No, it really didn'tJimothy Sterling said:Aaaaaaand Electronic Arts proves Jimquisition's point within forty-seven minutes!
http://www.polygon.com/2014/8/11/5991063/madden-nfl-15-no-demo-ea-access
In the words of Timon...
https://www.youtube.com/watch?v=XuhgHzuPYiI