The biggest take-away I got from this episode was at the end where Jim talks about how the developers, at least the ones he spoke to, themselves don't like all this stuff but are forced to build it into the games, that the developers are not able to make the kind of game they would like and enjoy making. The developers would prefer to just make a good game and sell it, very simple.
I have sometimes said some not-so-nice things about game developers in my past posts. But, this got me to thinking maybe I should give some apology to the game developers and reserve my ire for the publishers instead. To be honest, to me, it says a lot for the reason of the decline in a lot of the quality of the Triple-A games; the developers are being forced to work at something they don't like, maybe even hate. That's got to be absolutely soul-syphoning. Imagine a new game developer just breaking into the industry is all full of vigor and ideas. By the time they have spent maybe just 2-3 years in the industry, they're ready to just put a bullet through their head. All the excitement and joy of game development has just been completely sucked away by the corporate drive for eternally expanding profits. That sort of thing does eventually destroy creativity, and the care that once went into the creation of a game is reduced to slap-shod, haphazard, "Good enough for government work" attitudes that result in completely mediocre or worse quality games.
I could easily see game developers, in a desperate bid to escape, making a mass-exodus away from Triple-A studios and publishers to become small-press and independent developers where they may be more free to create the kind of game they really want. The downside, of course, is that small-press and independents are less well-funded, and the work schedule could be even more intense. But, maybe that would be okay, because, at that point, the developer is so enjoying the creative effort and environment that he just doesn't notice that he's actually working harder than ever. I don't know; I'm just guessing here.
The main thing is that the Triple-A industry is just sick and doesn't seem to be getting better. Almost all these horror stories and vicious rants that Jim levies at the games industry seem to be targeted specifically at the Triple-A segment. Once we step outside that particular segment, things don't seem so bad. It's not perfect (nothing ever is), but it's not the fetid, shambling corpse the Triple-A industry seems to have become.