Why are we teaching the games business people how to do their jobs? Surely they should be hired by people who know what is required from the job, based on qualities that would infer they knew how to do the job. Yet this video exists, telling developers and publishers that by making a game fun, you're going to appeal to people, and sell more copies, as well as make your consumers happy, ensuring future repeat business.
I'm not going to be critical of the community, of their engagement, that results in nurturing a mean relatively significantly deep understanding of the industry that makes their interests possible, however I'm drawn to the pessimistic explanation for this. That the community has had to develop this understanding of the inner workings of a business, that should run autonomously to serve them, to patch and advise it when it falters, and boy does it falter.
I like how you've managed the glare in this episode. A Star.