A lot of relationships aren't initiated by players *now.* The stories had designated love interests (Pandora's Tower) or multiple possible appealing females (OoT) that may or may not become love interests (Valkyria Chronicles, Bioware, otome games).Rebel_Raven said:I disagree. More female characters will bring change to what they're doing. That change will be the reduction of the opposition to female protagonists. Something I see as an extremely important first step. What comes after will come more naturlly. FPSes with female protagonists (maybe a perfect dark sequel/reboot), women with various amounts of depth of writing will appear, maybe a heavenly sword sequel/hack and slashes, parkour, asssassin games, stealth games, and generally a smattering of the sort of games guys already star in, plus agency to have intimate relationships they initiate while you play as them.Darmani said:*snipped as I remember what I said*
Okay but point the thing is we're kind of already there its just a matter of expansion.
Personally I think female characters, especially if "gender matters" as you've requested, aren't going to work outside an ensemble piece. Just like dudes fall for babes in bikinis, explosions, and narratives where "they are the one the only one" in whatever context ladies seem to like games where they have character that has a social or interactive context. Okay not as petty a drive as the girl in bikini but it is a thing. Even in TTRPGs this is practically standard for "so you're having or want to have female players in your group" this is advice 101. Give them some respect, eliminate elements that feel hostile or unwelcoming, put a wasketbasket next to the toilet and clean the bathroom, and make sure you have a social aspect or forum and ability to resolve conflicts that way in your game.
All those things will help make females more welcome and more participatory in gaming even if they always play fighter jocks.
Even ignoring that.. what about sports and driving games? Shooters its gotten criminal espeically with all the modes and body hopping and in police procedurals female characters have long become accepted and even standarized and played by Michelle Rodriguez 3 out of 5 times. But how do you put a female protagonist in other genres where they aren't just rare by virtue of lack of use but genuinely out of place.
Doubtful gaming sale's "decline" is due to the greying of the market and grouping thanks to internet. Don't by half a dozen titles to fill up your hours between classes or part-time job buy the latest CoD for the year plus DLC to play it with your friends from school, college, or just acquaintances from work between your 40-60 work week, gym, taxes, bills, and parenthood. Making Halo and CoD more female friendly (and they've started note the ads and marketing) might do more than putting out more females as single protagonists in games. Also gendering a story can backfire and likely requires more...preparation in the creation process earlier in the design phase. Also there is the whole "Okay this game is about like black ops from Kennedy to Reagan" and a female protagonist may feel out of place for the iconic and basic story they are telling.One less fear in development that something won't sell might embolden developers to be able to freely create things that people say don't sell? Horror games where you can't fight all that well, if at all? Point and clicks, even though Walking Dead shown that could work, and is already getting a sequel?
Maybe, just maybe there will be a boom of increased revenue as welcomed women join in on buying games in earnest?
In terms of free time eating who suffers more male or females as they grow up and get families and jobs? Moreover of this social freetime just how acceptable is shooting as general rule?
Not one of my usually needling questions I don't know.
Again there are women gamers. But how many of you and your girlfriends go "what the hell, we have a spare 70 minutes let's get on Xbox live and get a deathmatch going" and that is an overall neutral and inclusive activity, not planned or just for me, Jenny, and Natasha (sorry about the names I suck at naming). Versus say guys who can likely get on the horn or with their coworkers and do the same as an opening icebreaker or no commitment no judgement thing. Honest question I know its *changing* and again there are female gamers even shooter, FPS, folks. But as a general baseline event is that more of thing? Not to stereotype but I thought it was more female gamers into RPGs, action adventure games, single player, ryhthm, party, MMORPGs (built in social and artistic elements) and so , and yeah recent increase in fighters I think are more of thing.
Okay but the issue is if there isn't solid money and risk of loss of money AND face from deviating from the tried and true just on mechanical progression and story (many games play out like B level movies). My main theme is the most popular game of the moment is the dudebro shooter. Making the guy who holds the gun a woman will likely NOT have the positive impact you have requested (she won't be more noticeably visible for one and agency in these things is nonexistant its just that it follows an accepted male leaning narrative we don't notice... would Pvt Soap make a good female for you?)But seriously, I'm not expecting some grand gaming rennaissance out of this.
Agreed. I think they already have them from the last cycle of prominence and I think with the deepening of characters and their relation to the setting in general coming or already here (again with the Femmesheppe and Lightning and even other m Samus to a degree, note Lara Croft is back, we just had Remember Me, and picking your gender is more and more prevalent). Its just now we're on the war story MP cycle and once that's knocked out then gender variation will be on the rise but not before we get sick of shooting everything. And given the response to Bioshock Infinite (another game I really think couldn't have hoped to work with a female protagonist... so Booker DeWitt.. female pinkerton agent, self hating mixed blooded american, possible mother of pseudo mormonism, baby seller, drunk, gambler, and genocidal slaughterer sound like what you're in for?).I'm not looking for some far reaching changes to society or anything, here, though with more female protagonists the complaints about female representation will prolly spread out more, and lose focus. People will have more general opinions on female protagonists in games because there will be many directions for them to go.
I don't think there will be life support. I think Moviebob is right. As an industry or set set of entertainment video gaming is too big to fail. At best even if Sony, MS, and Nintendo tank we have the whole iOS and Android market and GoG to keep the history and Steam to keep trying what works. The fear of outside the status quo is founded though. I'm honestly struggling how to convey the same experience of Modern Warfare with a female lead but NOT do the hated GI Jane plot that got Other M part of its lambasting. Moreover Modern Warfare taps into so much going on with us right now as thin as it does...I think the DLC concept I pitched was the best I got.So long as the gaming industry lives in fear of doing things outside of the status quo, the industry will not mature. It will not grow. Infact, judging by the way things are going, it'll reach a gaming crash. It'll be a disaster. It won't die, per say, as people will strive to keep it on life support, but it'll be nearly wiped out.
I'm reminded when gay comic fans wanted more representation and they certainly didn't mean for this [http://www.shortpacked.com/index.php?id=1878/]. Because the modern male character in videogames goes through some brutal shit and when Lara Croft was shown doing so accusations of misogyny and wailing about discomfort with the images and material flew even when the context made sense (a pirate attempting to rape a captive! NEVER!!!)
That said I agree for diversity. I just think wait you'll get more women in gaming and on gaming covers. But I don't think it will satisfy your fundamental dissatisfaction (shooting galleries, etc) or result in something like today (Is she going to look like Robin in Arkham City)
Again I think they took the right risk making her a character first not an icon (see Yatzhee's mocking of Mario versus Luigi for how that can end up, heck look at Princess Peach who's gotten more And MORE inoffensive and bubbly). There are some questionable points. And deserved criticism. the lady from G4's issue about Samus not having to prove herself, valid complaint. I still think its wrong but valid. But the sexism as accusation for all faults got out of hand and gave the game and its voice actress a reputation undeserved. That the solution was Jennifer Hale and Retro Studios makes me want to produce snakes from my mouth when people go "we don't just want hardass superbeing you're misinterpreting me" because that's what Hale does and is most known for thanks to Femmesheppe and her other Bioware roles and that's what the Prime Cycle following PC gaming trends alluded to.The Other M's reaction might have been smaller if she had some real, and more numerous, possibly well known competiition. Don't get me wrong, there would have been a reaction what with her being the longest running series with a female only protagonist being roughly 30 years old, but it might not have been so focused on if she weren't the nail that stuck up the most.
All that said I want more women in video games. I like the diversity but at the same time they are there so I think its better for female gamers to be more specific in what they want catered to them. No gatekeeping, okay. But that's specific, the argument is specific. The experiences are specific. My most defense is there is an issue to be and non"you're a pig" reasons (and approaches) had but gatekeeping is still over all wrong. With females as protagonists...I think really its a matter of waiting and looking. Fairytale; Wet; Mirror's Edge; FFXIII-1,2,3; Fable; Metroid; DOA; Okami, Nancy Drew. And even if not as headliners playable female characters as general picks and alts or just filling the cast in Blazblu and other fighting games is more and more a thing. (Shinobu in NMH2)
Its why I have such negativity for the argument of the lack of females in gaming. Its translating more you're not the most prominent in the most popular games in gaming and only for a time because we see an increase. I think it oversimplifies what is going on and enables more outrage than actual analysis and discussion
Even where there is a valid complaint or some serious questions to prepare us for (again with what do females in gaming have to be to be satisfying to that wide untapped female audience)
You mention minecraft in response to my fictional dialogue. I just want to point out if that is so how could you make the next minecraft and make it MORE welcoming to female players? It just seems with some genre too risky, not worth the effort, and with others redundant, in that it won't make a difference in appeal in either respects.