My only gripe with The Walking Dead was how if I was to replay it I had to watch
every
single
cutscene
for
its
full
duration
and it put me off seeing the alternative results of a potentially more pragmatic, more heartless or more moral Lee.
That being said, the ending I got was the best possible ending I could have hoped for.
A game deserving of much praise for its story, characters, decision making, consequences and having the best child character I can possibly think of.
Sure mechanically it causes a bit of frustration but it hits the nail on the head in every other area.
every
single
cutscene
for
its
full
duration
and it put me off seeing the alternative results of a potentially more pragmatic, more heartless or more moral Lee.
That being said, the ending I got was the best possible ending I could have hoped for.
Clemintine shot me to put me out of my misery (and I hope to harden her to make such decisions in the future) at my bequest. Watching Clemintine meet Christa and Omid at the train tracks I directed both of them to go to made me wish I had a pipe to take out of my mouth and salute myself for my own decision making.
They clearly had always wanted a kid and would care for and protect one deeply. Clemintine was now capable of defending herself, considerate towards others and sensible with her chices.
They clearly had always wanted a kid and would care for and protect one deeply. Clemintine was now capable of defending herself, considerate towards others and sensible with her chices.
Sure mechanically it causes a bit of frustration but it hits the nail on the head in every other area.