erttheking said:
I'm sorry, the Witcher 2 is better than Dragon Age 2? Please explain to me how that is anything more than your personal opinion.
This might get a bit off topic but OK, I'll bite. It's been a while since I played them, so just a few basic things:
- TW2 has some of the most impressive visuals on release, and it still holds excellent over two years later. In comparison DA2 looks like a drab mix of brown and grey. (objective)
- TW2 has beautiful, interesting, varied and well designed environments. After a few hours in DA2, most locations look like I've already visited them. Let's not even start on recycled dungeons. Same about characters, and the way they move and visually interact. (objective)
- TW2 also gets an edge in musical score, sound effects and, I dare say, voice work. (some question of taste, but mostly objective)
- Combat in DA2 is almost MMO-like. Mim-maxing your characters often plays a greater role than tactics. Combat in TW2 rewards good reflexes and planning. You can't gulp down potions during combat. On higher difficulties (end even on "normal"), you talk to characters, read books, follow clues and prepare accordingly for major encounters. (subjective, I guess - some people like MMO-style combat better, after all)
- Some of the menu design and interface (items and character equipment icons, I'm looking at you!) in DA2 is a freaking disgrace. Some usability aspects of TW2's interface also leave a bit to be desired, but at least the UI works better and looks like a work of art. (objective)
- Both games set to depict a dark, mature setting. TW2 does it much better, with a world that is so lovingly crafted it could come to life (subjective, I agree, personal preference and all that)
- Both games tout player choice as a major theme. In TW2 the illusion never fails. DA2 offers you "choice" and seems to like to go in your face for a "fate is cruel, what you did didn't matter in the end". However, it often comes off as "we didn't bother to make the story reflect your choices, you'll take it as is". (subjective, I guess, some could end up liking DA2's storytelling and never question it)