Hi, "Him Over There"--it is lovely having this conversation with you. I just want to put that out there up front.
him over there said:
Let me explain, one day I played Heavy Rain. I knew going into it that it would be a depressing story, something I thought I was prepared for. However because it was an interactive experience that I was driving forward I was just as devastated as the characters in the game, not because I was empathizing with them but because this was happening directly to me. I know this sounds like a good thing but hear me out, I couldn't appreciate the story telling because I was legitimately sad, I hating playing the game because it made me sad, so it's hard to make a game exploring negative themes because it leaves the player feeling negative as well.
This is the thing I want to say about this. I think that video games can leave the player feeling negative is why video games are better at that sort of dramatic effect than film is--and that sort of effect is what Aristotle called catharsis. You didn't like Heavy Rain because it made you legitimately sad, it left you feeling negative. You didn't like that. I would *love* that. There is only one reason I'm sad I don't have a PS3, and it is Heavy Rain. I really appreciate media (film, television, video games, music) that makes me feel like I've been punched in the gut. That make me feel legitimately sad or disturbed. If it haunts my mind and keeps me up thinking about it for days...that is something I value highly--because it gives me catharsis. One of my two favorite films are Requiem For a Dream and Last Exit To Brooklyn. Now, I have friends who just can't watch those films...because they don't enjoy being wrecked by a film. They don't find it stimulating....they don't get catharsis from them. So they don't watch them. And I think that is fine.
But some people do appreciate being sent through an emotional wringer. I'm one of those people. Atonal music? Bring it on. A film where afterwards I can barely breathe I'm so upset? Awesome. A video game where I'm so disturbed I question if I exist? That's the best!
Is it for everyone? Not at all. It is boring for some people? Certainly. Can I do it everyday? No way. I have to be in the right space...but it is something that I really like. And it is so rarely attempted...especially in video games that still are mostly caught up in the idea that they need to be entertaining and that entertainment involves in an ending that makes you feel okay...or if you feel sad, not too sad. And I enjoy those games too...but sometimes I want a real downer ending. Or an ending that makes me think and question. The Path I thought was brilliant. I could only play one girl a session and then I had to wait a week between sessions, because it was pretty overwhelming...but I enjoy that. I spent days going back to Trauma in my head wondering about the woman in the car accident. For me (and I suppose people who are like me) the level of interaction in those games is not only higher, but it lingers with me long after the game is done. I really loved playing Prince of Persia...but once it was over, it was over in my mind as well...it didn't make me think about the world differently...or games differently...or myself differently...it didn't cause me to have personal, existential interaction. Some art games and some mainstream games, on the other hand, have done that to me.
Games like that aren't always "fun" in the traditional sense. They aren't exactly "entertainment"--but there is a place for tragedy and disturbing and ugly. There is a place for that work of art that you can barely look at/listen to because it is so disturbing. Does everyone have to play it or like it? No. Can a creator try to go for that and then fail to achieve that? Yes. Is Dear Esther a failure to achieve its end? No idea, I haven't played it. But there is a place for video games like Dear Esther, et al. It will probably always be a small place...but I'm glad they are there.
Sometimes I want to see the Captain America movie, and sometimes I want to see Precious. No one says, Precious isn't a move...or Waiting for Godot isn't a play...none of my Musicology colleagues would say atonal music by say...Ruth Crawford Seeger isn't music...so Dear Esther is still a video game...just one for people who like that sort of thing...which is definitely not everyone.