You know, since Jim is familiar with "Cargo! The Quest For Gravity" a game made by Ice-Pick Lodge, you would think that he is familiar with Pathologic and Turgor (AKA The Void, AKA Tension) specially the last one since you cant get more interactive art game than that but for some reason he never mentions itjjofearth said:The Stanley Parable. There's an artgame that does stuff with the medium - playing on the inherent obedience and helplessness of game-players. Well worth a couple of hours of your time.
Dear Esther is a corridor, its an exploration of story but you cant explore the scenery, merely walk past the ones that it wants you to walk through. The Legend of Zelda Ocarina of Time is an exploration game, Amnesia the Dark Descent is an exploration game, Dear Esther is not.DustyDrB said:Huh, and from gameplay videos I've seen, I thought there seemed like there was too little to Journey. I've not heard of Dear Esther, but it has even less to it? Yeesh.
I thought devs were more trying to tap into the audience of gamers who just love pure exploration in games. Not being that at all, those games just do not appeal to me. But then you have people like David Cage who are so transparent in their motivations. They wish they were film-makers and view gameplay as a thing the medium should grow out of. And I actively wish failure upon them.
Silent Hill wishes it was as good as Myst.RobfromtheGulag said:I bought 'The Path' a couple years ago after one of the Escapist staff had it on their top 5 games of the year list. I don't begrudge the purchase, but it's not a game I've got saved on my hard drive. Now I get the neat concise little package that art games seem to be, and I can move on to other [more interesting] titles.
I saw Dear Esther and thought: "Hey, someone's trying to capitalize on Skyrim's popularity". Which maybe they are. From all the trailers it looks like an island that might as well be off the shore of Solitude with no enemies or treasure. It looks great, but that nagging feeling that it might be like Myst prevailed and I didn't get it. I never 'got' Myst. As Jim mentioned, Silent Hill is like Myst but with action. So why get the Lite version, just go for the whole shebang.
Good. Talking about free games, I highly recommend Cart Life, it is a free game and it is so absolutely awesome and complex I couldn't even start to talk about it. Try it out, it's worth it. Most art games have really simple gameplay, Cart Life is quite complex in comparison, but it's very very much an art game.Moeez said:Oh thanks, glad you did! I keep on promoting those games a lot of times in such art games threads.The Cheshire said:Thanks for those games, I enjoyed them a lot.Moeez said:I agree with his argument on certain art games lacking much interaction, but not all.
Normally I hate Arty games, But "Company of Myself" is really good though.Dead_Lee said:http://www.freewebarcade.com/game/the-company-of-myself/
Try this game, The Company of Myself. It's good gameplay and it really messes with the narrative, I highly recommend it.
You weren't kidding about it being a complex game, could spend hours on it! Also, am I the only one noticing a "The Passage" reference on the pictures of your house wall?The Cheshire said:Good. Talking about free games, I highly recommend Cart Life, it is a free game and it is so absolutely awesome and complex I couldn't even start to talk about it. Try it out, it's worth it. Most art games have really simple gameplay, Cart Life is quite complex in comparison, but it's very very much an art game.Moeez said:Oh thanks, glad you did! I keep on promoting those games a lot of times in such art games threads.The Cheshire said:Thanks for those games, I enjoyed them a lot.Moeez said:I agree with his argument on certain art games lacking much interaction, but not all.