Jimquisition: Linearity versus Replayability

Recommended Videos

Hitman Dread

New member
Mar 9, 2011
140
0
0
I think Jim is missing the larger problem here: we rate games as if they are a product of practicality. No matter how much a video games enhances your life, it will never be practical, so when we rate games high or low based on things like the amount of time that can be spent on them in relation to the amount of money earned, we are selling are medium short and placing them along aside lawn mowers and tool shed equipment.
 

AgentBJ09

New member
May 24, 2010
817
0
0
Jim Sterling said:
Sometimes, Jim wishes he could be you so that he'd also experience the joy of enlightenment each Monday. This week, we look at the mythical struggle between linearity and replayability.
I vote for Jim singing, and dropping a mic if he can, at the end of each episode. That would be truly epic and enjoyable.

------------

In all seriousness though, I do agree with your points about multiplayer getting shoehorned into games that didn't need it, and that it's taking time away from the reason most folks buy games: The Single Player.

As for the idea of replayability, having played through The Warriors maybe 8 or more times in total, I do agree that even if a game is linear, if it's fun, who cares? I go back to that game because I want to punch the puke out of other gang members, toss them through debris, or enjoy the story that Rockstar made around the story of the film, which I have seen maybe ten times already because it's just an awesome movie.

However, that game wouldn't have been complete without the Rumble Mode or even the Co-Op gameplay, so at times, multiplayer makes the game work better as a whole. The thing is it's up to the developers to make the best call on that, but they can be influenced in the wrong directions if they are not careful.
 

Epona

Elite Member
Jun 24, 2011
4,221
0
41
Country
United States
Sylocat said:
I'm still waiting for him to make any points that haven't already been covered better and funnier by ZP and/or EC.
Can't tolerate content that isn't new?
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
Warlord Timmy said:
Kahunaburger said:
Warlord Timmy said:
Kahunaburger said:
Wow, so replay value is replay value? Good thing we have the hard-hitting jimquisition to tell us that! Keep aiming for those challenging targets, Jim. [http://www.youtube.com/watch?v=XAT15I-QnBY]
>missing the entire point of the video
That video barely had a point. He was saying that linear games can have replay value if they're worth replaying - i.e., replay value = replay value. Wow, video game journalism at its finest!
So you're all mad and snarky because he said something that made sense?

What he was getting at was that majority of the gaming industry believes that adding multiplayer gives a game more replay value than making a quality singleplayer, and that this isn't entirley true.
I ain't even mad - just disappointed. He's actually a good writer on Destructoid, but seems to prefer to go for the low-hanging fruit on Jimquisition. It's easy to make an argument that makes sense without having it be completely milquetoast - just look at Extra Punctuation, Extra Credits, or even some of Jim's Destructoid articles.
 

Epona

Elite Member
Jun 24, 2011
4,221
0
41
Country
United States
So he showed NSMBW as an example but didn't wasn't NSMBW designed around the multiplayer mode and isn't that multiplayer mode irritating as all hell? Doesn't that game fit the "it didn't need multiplayer" mold? Well, atleast not simultaneous multiplayer.
 

Callate

New member
Dec 5, 2008
5,114
0
0
Le *sigh*

I've played and replayed many of the same games Sterling mentions, and hell yes, I'm all for devs putting their time and effort into making good, solid single-player campaigns with tightly written stories and deep, enjoyable gameplay. Heaven knows it can be hard enough finding a handful of people to play a multiplayer game with, let alone people who will be enjoyable to play a multiplayer game with, without the game you're trying to find those players for being Cooking Mama 6: Decorative Frosting Cannon Free-For-All.

But I really don't feel this kind of vitriol is remotely warranted for people who feel they get more out of their games for having multiplayer or multiple endings or New Game+ modes. When all is said and done, this is a matter of taste and opinion, not something that one can simply sneeringly say "you're wrong" about without looking like a total wanker.

It's fair to point out to people with this mindset if they demanded multiplayer in Bioshock 2 and then griped about it or never played it; it's certainly not unreasonable to wonder if the inclusion of multiplayer diverts resources that would have been better allocated to the "real" game if such seems to have been the arrangement. But while we're on the subject, we might spare a thought to the developers who decided to spend their time and money that way, and recognize that there are other factors in play than just a certain kind of message board complainer. Extending gameplay by these mean is also one more hedge against the bugbear of the used games market, and in the case of multiplayer one more excuse to get players online, and thus one more way to collect information about the player base.

More thinking, less sneering, Jim.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,757
5
43
Uhh, well I agree.

...

Except I have never once heard someone say a game lacked replay value due to linearity.

Next week: the sky is actually blue!
 

Stabby Joe

New member
Jul 30, 2008
1,545
0
0
Metro 2033 was a brilliant and criminally overlooked game because like a good film it had great progression and atmosphere.
 

Lullabye

New member
Oct 23, 2008
4,424
0
0
You basically could have just showed a copy of SotC for 5 minutes and made the same point.
 

Fiz_The_Toaster

books, Books, BOOKS
Legacy
Jan 19, 2011
5,496
1
3
Country
United States
Good episode, even though it was rather obvious. Also, cuntmushroom is now my new favorite word for this week.

I won't thank God for you Jim, but I will thank God for that lavalier mic you got. I was getting rather annoyed with the occasional audio drops.
 

Zersy

New member
Nov 11, 2008
3,021
0
0
I love playing The original metal gear soild. My only complaint is how hard the final boss was it made playing through it a pain.
 
Jun 7, 2010
26
0
0
i totally agree, iam still playing the original mario on the GB and i wasted so many hours on [prototype], heavy rain and manhunt 1 & 2
 

Thunderhorse31

New member
Apr 22, 2009
1,818
0
0
Phlakes said:
I want to see a CoD game that has no competitive multiplayer, then it can go back to the awesome campaigns from 2 and 4.
I... what... you...

*aneurysm*

...

You do realize that 2 and 4 both had multiplayer right? Like, hugely successful multilplayer... right?

OT: I don't mind when games have strong single player and multiplayer portions (like Halo or Gears, etc.), but like Jim I find it maddening when devs pump out a sequel to a single player game/story that has tacked on multiplayer. Seriously, why? Why?

We already have enough MP games competing for our time, so when a new Bioshock/Dead Space/Resident Evil game comes out, chances are I'm buying it for the story/atmosphere/characters, and not for some hypothetical derivative skirmish mode that NO ONE will be playing in 3 weeks.

Stick with crafting a memorable narrative, and don't water it down. :)
 

rsvp42

New member
Jan 15, 2010
897
0
0
I remember replaying Breath of Fire 3 & 4 quite a lot. Hard to argue with this. I think Multiplayer is a business thing a lot of times. Games like Modern Warfare 2 have become blockbuster hits almost entirely due to multiplayer, so it's an appealing addition for any investors who want to see decent returns. Replayability through multiplayer and the social pressure to keep pace with friends can help drive the purchase of DLC. Even though it doesn't really make sense for all games, I don't mind it if the core game is still solid. Unless the multiplayer is really fun and attracts a lot of players, I don't want to sense any compromises in the single-player experience.
 

Korten12

Now I want ma...!
Aug 26, 2009
10,766
0
0
Vaco Deus said:
I agree with this video 1000%. I'm sick of developers catering to the ADD generation and shoehorning multiplayer into games that don't need.

Dead Space 2. Assassin's Creed: Brotherhood, etc. It takes away time and resources from the single player for an aspect of the game that will be dead within 6 months to a year and you're left with a SP that is a pathetic 4-6 hours long.
Wait wasn't Brotherhood praised for a good long SP and a good Multi?

MacNille said:
Metro last light will get MP? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! It doesn't need one. It was one of the best game last year because it have such a good sp.

Well their other games: STALKER all had multi, and those games were longer then Metro.
 

Prof. Monkeypox

New member
Mar 17, 2010
1,014
0
0
I really liked his point this week- and he doesn't irritate me as much as he once did- but please tone down the gimmick, and childish name calling. These distract from, rather than enhance, the overall experience.
 

Faux Furry

New member
Apr 19, 2011
281
0
0
You entirely forgot about Achievements and Trophies, Jim, therefore your argument is invalid.
Seriously,though, that Jimquisition was thoroughly agreeable and as such, not nearly as brutal as anything invoking the Spanish Inquisition should be.
It's enough to make one suspect that you're going soft!