I don't know about this one, Jim. Normally I think you're absolutely spot on with almost all your observations on games, and I get your broad point here, but I also think that people have reason to be defensive, anxious and cautious.
We've had some extremely shrill and baseless criticisms of the way games (and gamers) treat women, and we've also had a lot of fair comments. The problem is that a lot of people are nervous about the games industry deciding that the risk of offending anyone is too great, and that as a result, they should stick to extremely "safe", tried and true and placidly inoffensive material.
That's the opposite of the bold risk-taking in the quest to include new demographics that you seem to be calling for in your video. I guarantee that freakouts over the boobs in Dragon's Crown or the all-male cast in GTA V are not going to push devs, or executives, to "think outside the box", or take creative risks. Far, far, far from it.
Why would they? That's not how risk-aversion works. Instead, they're going to meticulously filter out anything that could cause any offence to anyone, leaving behind a bland paste.
You constantly reference Saint's Row in this video - do you honestly think there aren't shrill harridans who don't find that game exceedingly offensive? How about all the people who are really upset and get a real boo boo at the idea of being able to increase your penis size, or dick punch someone, or smack someone with a dildo, or view killing innocent bystanders as funny and rewarding? Saint's Row is not your "neutered" game. It's massively offensive, except for one aspect: it's expansive character creation engine.
So your argument that game makers being desperate not to offend actually increases creativity rather than stunting it falls over on two counts: first, the drive not to offend will result in more risk-averse game design, gravitating to things you KNOW won't offend because you've done them a million times before, rather than trying new things that could offend demographics you hadn't even considered.
Second, your example of Saint's Row is a poor one. Saint's Row is not what happens when game designers get together to try to include every demographic. It's self-evidently a game that does its best to try to offend a wide array of people, but it laudably doesn't seem to care, and it also laudably has an inclusive character creation toolkit.
Those are my thoughts, anyways. I think you're doing great work, obviously. I think you may have gotten a little carried away in this one instance, though. I get that you're frustrated at how excessively defensive a lot of gamers are about legitimate criticism, but in this case, they do also have a point.