Sam Rothrock said:
Did a brit just totally rip on the royal family?
It's okay when THEY do it.
Anyways, while I can certainly get behind his message, I do not see an easy solution to the current problem. Perhaps continued, painful economic losses are the only way to derail the pursuit of the "perfect" game. The only issue is that it leads to a bunch of talented people getting laid off for doing what their idiotic bosses told them to do.
The flaw here is that it the damage doesn't do anything if they don't learn from it. We have Peter Moore saying "we can do better," but that begs the question of why they haven't before now. We have multiple companies posting losses and blaming everything except their own decisions. Even JR stepping down is unlikely to change their decision making.
piscian said:
Jim I completely agree with the episode except you contradicted yourself trying to defend the previous episode. Prego succeeded by focus testing. You would have been better served by making the connection to prego clearly just saying that they merely learned that Variety was the spice of life, not that you MUST innovate. The innovation you're unhappy with shouldn't be called innovation. Call it "feature spamming.". That's a bit more on the nose.
The tricky element here is that Jim would have to dishonestly leave out elements of the story, shaping the narrative into a lie to make his point. At that point, it's no longer a good point.
Incidentally, I'm really missing how "doing what the game industry did ten years ago" is called "innovation" in the first place. Except that Nintendo has lowered the bar so much that I guess anything can fit. We used to have medium budget titles in gaming. Hell, we used to have budget titles, a market now covered mostly by indie games. And what you used to get out of a budget title was a lot more (usually), because we have grown to accept the scope of the indie game generally being a small one.
"Feature spam" may be the most apt name for what usually passes as "innovation" these days.
Anyway, Jim cautioned against innovation for the sake of innovation. This wouldn't even be that. It's more "innovation because we realistically can't capture the shooter spot with a number one hit, so let's try something else." And I realise I'm rambling, but screw it. I think this is sort of intertwined with your point, even if not directly the same thing.
Sgt. Sykes said:
I've been playing the Mass Effect trilogy for the past 2 months or so. The first game was really sweet. I knew the other two parts are shootier and shittier but I really didn't expect them to go this deep into the bland 3rd person cover-based shooter mud hell.
And that's what killed the series for me. I
like cover-based TPS. I play several of them. And that's kind of the thing. ME1 was something fun and different. ME4 will probably literally be a reskinned GoW or CoD (I personally think they're trying to make the transition to FPS, slowly).
Similarly, I enjoy Call of Duty. Mostly because I like playing games with friends. However, my Multiplayer Dudebro Shooter quota is full because I already
have Black Ops 2. I don't need Battlefield (by the way, looks pretty good, however none of my friends own it) or randomgenericshooternumber6840274563.
And this is the problem. People want to make Call of Duty and get Call of Duty's numbers. In the case of Mass Effect, it's probably more "Gears of War," but whatever. I'm sure EA could have got those numbers of a shooter without a big "screw you" to the Mass Effect style. And then there's the "WoW killer." And while EA succeeded with Mass Effect cloning other titles, it sure screwed the pooch there....