I think Bethesda is a great example of how a game company can be an outrageous critical & financial success if they make the games they want to make (and are good at making).
EA is just too cumbersome at the moment to be anything but what it is - They seem to need to make Call-of-Duty-Money, because their overhead is so high. I am not a business man, and so I have no idea if they could pull it off, realistically, but it seems like it would make a lot of sense for them to reduce that overhead. That would allow them to make more of these niche games that all of us are wanting for. I loath the use of niche though, because it makes it sound like it's a marginalized portion of us gamers, rather than just being a proportion of gamers. The same thing could probably be said of a lot of game companies right now.
Interesting piece though, and I liked the Malcolm Gladwell reference, his TED talks are pretty great.
EA is just too cumbersome at the moment to be anything but what it is - They seem to need to make Call-of-Duty-Money, because their overhead is so high. I am not a business man, and so I have no idea if they could pull it off, realistically, but it seems like it would make a lot of sense for them to reduce that overhead. That would allow them to make more of these niche games that all of us are wanting for. I loath the use of niche though, because it makes it sound like it's a marginalized portion of us gamers, rather than just being a proportion of gamers. The same thing could probably be said of a lot of game companies right now.
Interesting piece though, and I liked the Malcolm Gladwell reference, his TED talks are pretty great.