Jimquisition: Perfect Pasta Sauce

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Arnoxthe1

Elite Member
Dec 25, 2010
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I.Muir said:
Those innovating game play mechanics have been around since Lego racers on the 64.

The over world of Banjo Threeie was obviously designed for something else, it really pales in comparison to things like the overworld from diddy kong racing.

Worst thing I ever bought from x box live, stuff those mystery eggs it had me collect in the previous games.
Can Lego Racer let you build a Mad Cat? How about a full VTOL? Ballistic Missile? Spring chair? Drill Machine? How about stuff that aren't even vehicles? I made a sweet chess board once just out of vehicle parts. Also, not that it was the games fault, but Lego Racers doesn't have any online capability.

Just because they were the first to do it doesn't mean they did it well.

Also, as I said, I know the single player sucks but that's not what I was praising anyway.

Eve Charm said:
Eh I really hate how much nuts and bolts gets kicked around. God damn it I loved that game :p ya I said it. IT was a game marketed with notable characters that filled a niche audience, vehicle building games. As far as those types of games were the mechanics were pretty damn deep and you had a ton of freedom to make what ever you wanted to do what ever you wanted to do. The multi player with people that knew how to build was amazing. like soccer, who says don't put guns on your vehicle, or a cage to trap the ball, or jets to lift it the bit you were allowed to, or vacuums to push or pull the ball out or in, or more guns.

and for everyone that brings up banjo what about kameo damn it ;p as someone once said they wanted kameo 2, do people even know what it is? nope it was DOA. It was a launch title of about 10 games on the 360. Rare platformer that was retty good and no one talks about or remembers that ;p Thats why we don't have banjo 3, because a new If platformer that came out from like the king of 3d platformers sold like crap, and retro games and characters weren't cool back then and even cool when nuts and bolts came out ;p. It's like people just stumbled on it years later and says this isn't banjo and done.
You still play? Do you have any good blueprints?

Sad to say, I am one of those who are guilty of ignoring Kameo. But it wasn't special. I also ignored Viva Pinata and even Perfect Dark Zero.
 

Hero in a half shell

It's not easy being green
Dec 30, 2009
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ACE1918 said:
*Flight sims specializing in RTS and Tactics
I think simply "Flight sims" works on it's own as an untapped market, and what happened when someone decided to tap that market?

https://robertsspaceindustries.com/star-citizen/

Customers have already paid the developers $8.7 million for a PC exclusive game that hasn't even been made yet.

I love the sound of your other untapped markets though, I'd love a FPS World War 1 game...
 

Eggsnham

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Apr 29, 2009
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While I completely agree with everything Jim had to say in this video and while I think that the analogy between the pasta sauce and the game industry was brilliant, I'm kinda disappointed that nothing was said about homemade pasta sauce.

See, my grandparents; being Italian as fuck; are always eager to preach the benefits of making one's pasta sauce by oneself. Typically speaking, homemade pasta sauce is freaking amazing and miles ahead of store-bought jars of pasta sauce. If you do it right, that is.

The real secret, however, is not in the recipe, it's in how long you let the sauce sit. Just leave it to simmer for a little longer than normal and then leave it in the fridge for a couple of days; by the time you get around to actually eating the sauce, everything in it has had time to marinate and the flavors sort of combine and coexist. Basically, if you don't rush the project and if you allow the final product time to "mature" you'll almost always be met with a result that is much better than if you'd just made the sauce and eaten it on the same day.

With games, it seems that far too many publishers are too eager to quickly throw their ingredients into a sort of half-cooked casserole and catapult it into the faces of their customers. If they took their time and allowed the developers the extra time and money to really experiment with different recipes and fine tune their products, the end result would no doubt be a much higher quality game and of course plenty of profit for the people releasing it.

Fuck, now I'm hungry.
 

MeisterKleister

Regular Member
Mar 9, 2012
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Just to be sure: is Jim referring to the talk by Malcolm Gladwell titled 'Choice, happiness and spaghetti sauce'?
 

jpoon

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Mar 26, 2009
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Great video, and I completely agree. These days I actively avoid "AAA" publishers and as a result have been playing some of the best games I've ever played (DayZ, Arma 3, Distant Worlds, Walking Dead, Chivalry, Torchlight II, Terraria (and soon to be Starbound) etc etc etc.

Even though these single-track publishers won't make my chunky sauce, I'll damn well find it elsewhere!
 

Strain42

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Mar 2, 2009
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I know I'm a bit late on this one, but I just want to say that this is probably my favorite episode of the Jimquisition.