Interesting POV Jim, I hadn't thought about the (non-evil) marketing reasons why game publishers/devs might want to hold off reviews coming out until close too or on launch day (evil reasons: pre-orders are not cancelled, etc).
TotalBiscuit did a video on this recently, didn't know it was being talked about much.
I suppose, when an embargo is in place, its ok, if for the right reasons.
BTW: Despite my efforts to stop myself, I have pre-ordered a game.
Jim,
who art in America,
hallowed be thy opinions,
I have sinned and wish you're forgiveness.
Thank God for You.
(as a note, its Civ: Beyond Earth, super eager to play it).
* If your worried about wasting money, wait until the embargo is over and get it on the day of release (or last minute preorder there is an advantage to doing so, like reduced cost).
* If you're a smaller dev, then an extra big day of coverage is going to help tons in getting knowledge of your game spread. And longer term, more dev's succeeding without really dirty tricks -should- be consumer positive. (I admit this point isn't directly consumer positive, but I feel the argument is still valid overall).
TotalBiscuit did a video on this recently, didn't know it was being talked about much.
I suppose, when an embargo is in place, its ok, if for the right reasons.
BTW: Despite my efforts to stop myself, I have pre-ordered a game.
Jim,
who art in America,
hallowed be thy opinions,
I have sinned and wish you're forgiveness.
Thank God for You.
(as a note, its Civ: Beyond Earth, super eager to play it).
True, I do agree that is the case, but I think its one of those things that doesn't really hurt us either, when used in non shitty ways.Malpraxis said:I only saw how his argument benefits Publishers and Reviewers, but not really the consumer (ie. us).
* If your worried about wasting money, wait until the embargo is over and get it on the day of release (or last minute preorder there is an advantage to doing so, like reduced cost).
* If you're a smaller dev, then an extra big day of coverage is going to help tons in getting knowledge of your game spread. And longer term, more dev's succeeding without really dirty tricks -should- be consumer positive. (I admit this point isn't directly consumer positive, but I feel the argument is still valid overall).