ManInRed said:
That example of Pyramid Head appearing wasn't a jump scare, because nothing pop up at you. There was a quiet door sound, some footsteps and when you turned around you saw you were cornered by Pyramid Head. A jump scare isn't that gradual, it hits you so fast you don't has time to process what it is, so often what scares you can be something not at all threatening.
So, you'd say that hearing something enter the room with you but not seeing it, and then turning around to discover that it, a deadly and horrifying creature, is right in your face and has you cornered with little or no way of simply escaping, doesn't qualify as a "jump scare"? Okay then.
OT: Funny video, and I agree. The first
Dead Space, at least, tried to do a fair job of building up atmosphere in between each time monsters jumped out at you. I think the issue comes when it's just predictable. You see a vent, and you say "Oh, I bet a monster will jump out of that." Then you're expecting it, and depending on a person's personal mind-set obviously, they could either be dreading it or just bored and waiting for it to happen already.
Doom 3, as well. I can remember the last time I picked up that game, I had loaded up my last save and gone no further than three doors when a wheelchair mutant thing was right behind a door that I opened and charged at me. Granted, I was a lot younger then, but still.