Jimquisition: SimShitty

Darth_Payn

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DVS BSTrD said:
The customer should not be afraid of their publishers
The publishers should be a afraid of the customer.

J for Justice
coming soon to a theater near you
I'd watch that movie. Got a poster for it?
Back to the video, I'll join the choir and sing along to "THAT"S BULLSHIT!" There's the fatal flaw in the always online model: THEIR servers aren't always providing service! Ding ding ding ding! Huzzah! If EA and the publishers copying them aren't lying weasels, they're incompetent boobs (the bad kind of boobs).
 

Griffolion

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Aug 18, 2009
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I agree with what you say Jim, it's just I don't think we'll quite see the revolution we are all hoping for. :(
 

Sheo_Dagana

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Another stellar episode, Jim.

Great suggestion at the end - it's true that the first two weeks of a game's launch are it's most vital, so waiting is a wonderful option that I have utilized a few times before; particularly for Diablo 3.

I hate to say this, because as much as I love video games and would never want to see developer's tossed out because of it, the market probably needs to crash again so that publishers will go back to valuing the customer instead of making us jump through hoops to prove we didn't steal from them. A company should exist to cater to it's consumers, not the reverse. This generation, with DLC now in full swing, has probably been the worst about this. Always setting rules, stipulations, online passes, and trying to eradicate anyway other way for you to play the game other than giving them $60 for a product that may or may not be broken. I understand that piracy is a huge problem, but this has gone far beyond piracy counter-measures.

Of course, at the end of the day, the best solution is the simplest; just don't buy games with always online DRM.
 

Ashoten

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Aug 29, 2010
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Well I am going to go ahead and kick starting a shit storm but it has to be said. This kind of business practice that attempts to enforce control leaving the companies as the only legitimate authority is a direct Analogy to the way the catholic church runs its business.

Where fun and enjoyment of life is not the objective and in fact it is frowned upon, but if you absolutely must go out and enjoy sex, drugs, and rock and roll you need to come to the church(the sanctioned authority) and pay them and beg for forgiveness.

When I say Analogy I am speaking in a taxonomic literal sense. You do not need to bow to an authority to have your fun and enjoy games just as Jim suggested. Yarh but why don't you scallywags buy ye ol'games on steam when they go on sell? Then you can wait to hear reviews and don't have to be waiting in line at ye ol'gamestop. Not that there be any other options out thar.

iba4 someone says I do not understand how organized religion works: O I do I really do. The perfect prison is the one you are put in charge of.
 

Treblaine

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Jul 25, 2008
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One of the best.

Jimquisition has reached a peak of vision and presentation. Keep it up Mr Stirling.
 

Ashoten

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dbenoy said:
There is no 'free market' as long as copyright continues to exist.
Second that notion. In the age where ideas are shared ubiquitously across the world copyrights seem arcane at best. Not exclusively owning an idea will not cause an artist to starve. In fact it will protect them and allow them to always be able to use their idea without fear of a company telling them they do not own their own creations. Creative people do not have trouble finding work because they are valued for their creativity and not their intellectual property.
 

Andy Shandy

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Jun 7, 2010
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Damnit Jim!

I wanted to make a "couldn't possibly comment" comment about the video (after seeing the House Of Cards image), and then you went and said it at the end.

And on that note, if you haven't watched it, I do recommend the American version too. It's quite good too.

Finally, on the actual topic of the episode, I agree.
 

chiefohara

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Sep 4, 2009
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Loved the video up until the end.

Ballsy intonation regarding piracy.... very ballsy.

Theft is never an answer though.
 

TheOrb

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Jun 24, 2012
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Minus the spat at the start, a lot more eloquent and charismatic, Jim.
Keep this up!
 

Costia

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Jul 3, 2011
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Ashoten said:
dbenoy said:
There is no 'free market' as long as copyright continues to exist.
Second that notion. In the age where ideas are shared ubiquitously across the world copyrights seem arcane at best. Not exclusively owning an idea will not cause an artist to starve. In fact it will protect them and allow them to always be able to use their idea without fear of a company telling them they do not own their own creations. Creative people do not have trouble finding work because they are valued for their creativity and not their intellectual property.
Sure they will be valued and praised and given great jobs, but unfortunately they wont get paid.
Please describe me how an artist is going to get paid if his creations are available for everyone for free. Where is the money to pay them will be coming from? Do you expect them to live on donations?
And why restrict this only to copyrights? Being an artist is a job like any other. Everyone should be doing their jobs for free and relying on the praise and social value they get from a job well done.
 

MailOrderClone

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Nov 30, 2009
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I have mixed feelings on the piracy issue. On one hand, there's every indication that Maxis has created a great game, and simply pirating a great game and not supporting the developers that made it is not sitting well with me. On the other hand, the game is not what we have a problem with. It's the service that's the issue, and that's EA's turf.

It would be nice if there was a way to support the developers who make the game without supporting the service that's latched on and crippling it like a cancerous tumor.
 

PainInTheAssInternet

The Ship Magnificent
Dec 30, 2011
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jehk said:
Jim, do you think always online games just shouldn't exist?
I don't know about him (I have a feeling that he says yes), but I'll pitch in.

There are two massive barriers to online play; servers and other human beings.

I'm not a misanthrope like Yahtzee, I mean that online games are reliant on the presence of other human beings, which in turn relies on the servers being reliant and active at all times and the interest of the players. If either one of these is not present, it is useless and you have wasted your money on the product. Given the fact that EA simply doesn't care and even seems to have an active hatred of its userbase, the servers won't be operating for long and they don't care about servicing the servers.

I'm not certain largely because I am not familiar with MMORPGs, but I will say that being offline should always be an option. Even with WOW, (I don't know if they have it or not) I think that there should be an option of to have AI enemies.

Even without mandatory connection, poor design can also decimate an online audience. Such was the case for Aliens Versus Predator. The lobbies are controlled by one person and are not on a timer, meaning that you are at their mercy. Because the game wasn't popular enough, the leaders would sit there waiting for a full lobby ignorant of the fact that it simply wasn't possible. You can't do anything but hope that they would clue in, which was never the case. I swear that there were people who set up lobbies for laughs to make people waste their time. The fact that you can't join a game in-session certainly did not help.

In other words, online gaming already has 2 very difficult barriers and adding a third one for no good reason is not going to help it. Sim City is one game where online is nice to have, but far from necessary. Sim City 4 is my example.
 

Ashoten

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Aug 29, 2010
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Costia said:
Ashoten said:
dbenoy said:
There is no 'free market' as long as copyright continues to exist.
Second that notion. In the age where ideas are shared ubiquitously across the world copyrights seem arcane at best. Not exclusively owning an idea will not cause an artist to starve. In fact it will protect them and allow them to always be able to use their idea without fear of a company telling them they do not own their own creations. Creative people do not have trouble finding work because they are valued for their creativity and not their intellectual property.
Sure they will be valued and praised and given great jobs, but unfortunately they wont get paid.
Please describe me how an artist is going to get paid if his creations are available for everyone for free. Where is the money to pay them will be coming from? Do you expect them to live on donations?
And why restrict this only to copyrights? Being an artist is a job like any other. Everyone should be doing their jobs for free and relying on the praise and social value they get from a job well done.
Yes they should rely on donations......what did you expect me to back down? People can broker resources when they realize the value of their product. There are plenty of people on crowd funding, you-tube, blip, and the internet in general that make a decent living off of donations. Because the reward motivation system for human creativity is at its peek when a person is working for the sake of being creative. Rewards actually diminish the overall product when profit becomes the objective. Capitalism works up to a point but it also needs to be reigned in or only the wealthy will have creative freedom.
 

Costia

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Jul 3, 2011
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MailOrderClone said:
I have mixed feelings on the piracy issue. On one hand, there's every indication that Maxis has created a great game, and simply pirating a great game and not supporting the developers that made it is not sitting well with me. On the other hand, the game is not what we have a problem with. It's the service that's the issue, and that's EA's turf.

It would be nice if there was a way to support the developers who make the game without supporting the service that's latched on and crippling it like a cancerous tumor.
nice theory but:
https://twitter.com/simcity/statuses/310490053803646976
this is on Maxis. EA does not force design upon us. We own it, we are working 24/7 to fix it, and we are making progress
 

Magmarock

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Sep 1, 2011
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I hate all online DRM because NOT EVERYONE HAS THE INTERNET nor should they. I remember when Half Life 2 came out and not being able to play because I couldn't get the net. I could afford the PC but not the net at the time. Also if my modem or connection goes the last thing that I want to go with is my games.

Don't get my wrong I love my internet and can't imagine life without it, but at times it's not always there, and having a PC without internet is like having a burger without meat, but at least I can still play games on it right.

I feel that once I buy something it's mines to use without the publishers permission.
 

ellieallegro

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Mar 8, 2013
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I guess the peeps who made the latest Aliens game are breathing a sigh of PR relief. This all comes down to accounting with EA/Maxis: It will cost us X to deliver a quality product at launch but it will only cost us Y plus the cost of PR Z to deliver a broken product that people will buy anyway. If I was a corporate accountant I would play it out exactly like EA.

Sorry, EA I don't have any more disposable income to buy your 60$ game after I donated to the wasteland 2, planescape, civitas and doublefine kickstarters... not to mention all the good indie games from greenlight and humblebundles. My plate is full.
 

shadow skill

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Oct 12, 2007
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Costia said:
Ashoten said:
dbenoy said:
There is no 'free market' as long as copyright continues to exist.
Second that notion. In the age where ideas are shared ubiquitously across the world copyrights seem arcane at best. Not exclusively owning an idea will not cause an artist to starve. In fact it will protect them and allow them to always be able to use their idea without fear of a company telling them they do not own their own creations. Creative people do not have trouble finding work because they are valued for their creativity and not their intellectual property.
Sure they will be valued and praised and given great jobs, but unfortunately they wont get paid.
Please describe me how an artist is going to get paid if his creations are available for everyone for free. Where is the money to pay them will be coming from? Do you expect them to live on donations?
And why restrict this only to copyrights? Being an artist is a job like any other. Everyone should be doing their jobs for free and relying on the praise and social value they get from a job well done.
1. Jobs of any kind are not actually connected to survival. That we humans have a fetish for this kind of thing, is our own problem a purely mental one at that.

2. The artist is in possession of a skill, the skill is valuable because not everyone has it. The productions requiring said skill were never the thing of value as far as the artist was concerned, his or her skill was.
An artist who thinks that his or her productions are the thing to monetize is simply doing it wrong. It is not the job of consumers of his or her productions (Commodities that are subject to mass production.) to shield him or her from this by kneecapping themselves.