Costia said:You are mixing 2 different issues:Yoshi Dragon said:let me tell you a little story about a game called torchlight 2Costia said:You brought up diablo 3, it's a good example.
After a few days of server troubles it became stable and sold 12 million copies (source: http://diablo.somepage.com/news/1489-activision-blizzard-q4-2012-earnings-report)
I expect the same to happen here. After the rage-storm is over, people will buy it and enjoy it.
And saying that maxis\EA did this on purpose sounds ridiculous to me. Not only they are loosing money, but they are also hurting their brand, which is in trouble as it is. It's Maxis's first "MMO" title, and i don't think that blizzard was willing to share their secrets.
They screwed up. Badly. But saying that they don't care is an exaggeration.
I don't like always online DRM either, but I am not going to make stuff up to justify my opinion.
when it first game out everybody in the world who had prebought it was downloading it all pretty much at the second they could. almost noone could use multiplayer because the servers were jammed and crashed. the company that released it got up early got on their forums said sorry our bad we're fixing it and fixed it within 24 to 48 hours.
if a small company like that can do it then larger companies can do it too. sure downloads i can excuse when everone in the world is trying to download your game at the same time noones gonna get the file very fast. but always online servers... welll you should know a little something about the demand thats gonna be placed on your servers and have as many as needed to carry the capacity from day 1. there is no excuse for not doing that.
1) the time it takes them to fix it: There is a significant difference between Torchlight and Simcity. The amount of players. And I bet the complexity of SimCity is much greater than of Torchlight. I don't think that they are just sitting there taking their time to fix it. It's hard. It will take time. Like I said, they screwed up. And now they are trying to fix it as fast as they can.
2) The necessity of always online DRM: I think they should have separated the DRM from the game, so they could remove it if necessary. But their design was such that the DRM is part of the game. I think it's bad for many reasons. Not being able to play at the first week of launch is not one of them.
Their excuse to putting it there is piracy. And if you look at the bottom lone, at how much money they are going to make, they are probably going to make more with this DRM than what they would have gotten without it, even with all the rage that you see now. So for them it makes a lot of sense to use it.
no it's basically the same issue with a twist.
how long would it really take for them to acquire and put in some new servers. it -shouldnt- take a week. what they ought to do is publicly say oops we're fixing it pull out some of their backup servers hook them up and then order some more servers.
the whole thing from the players point of view would be wrapped up in 72 hours. instead they arent apologizing and instead everyone else is excusing them