As an old Maxis fan seeing the potential for a game that I personally would have enjoyed squandered here, I further rue the day Maxis was absorbed into the Gelatinous cube that is EA. I will NEVER buy a game that requires always online DRM. EVER.
That makes sense, anywho thanks for pointing out meh mistake. Again it's an interesting point that the format wars could be perceived as a driver towards a digital distribution platform. It makes sense, and is right in line with MS business practices. I used to argue all the time that the Xbox existed as a thing simply because Sony pushed hard to get their own platform in as many living rooms as possible.Zachary Amaranth said:Microsoft got money either way. More importantly, they were pushing their own digital service, which benefited from no clear winner in the physical format wars. I think they even said as much.mfeff said:Hmm that seems odd. Not saying I am not nodding, just odd that if MS had BD as a proprietary technology why on earth did they attempt to leverage the HD-DVD?
Just to let you know Jim, I am directing people to your videos periodically to make points. We always seem to have posts here asking what the big deal with EA is and why people dislike them. Clearly these clueless posters aren't watching your videos, and I simply cannot think of anyone who puts it better then you do.Jimothy Sterling said:SimShitty
I think the below Jimquisition link sums up EA the best =)xPixelatedx said:Just to let you know Jim, I am directing people to your videos periodically to make points. We always seem to have posts here asking what the big deal with EA is and why people dislike them. Clearly these clueless posters aren't watching your videos, and I simply cannot think of anyone who puts it better then you do.Jimothy Sterling said:SimShitty
Watching the Jimquisition should be a mandatory qualification of being an Escapist.
This is basically what I was going to say since it's my main gripe with this 'always online' business. I'm no PC gamer (this will change one of these days) but being from Australia the internet here is, while adequate, not reliable, especially when it comes to the complications of gaming servers. It's the implications of the future that will directly inconvenience my gaming life, trampling onto my preference for single player games even.Magmarock said:I hate all online DRM because NOT EVERYONE HAS THE INTERNET nor should they. I remember when Half Life 2 came out and not being able to play because I couldn't get the net. I could afford the PC but not the net at the time. Also if my modem or connection goes the last thing that I want to go with is my games.
Don't get my wrong I love my internet and can't imagine life without it, but at times it's not always there, and having a PC without internet is like having a burger without meat, but at least I can still play games on it right.
I feel that once I buy something it's mines to use without the publishers permission.
Believe me, I am.Zachary Amaranth said:You should continue your skepticism.Waffle_Man said:People have been saying that the video games industry has been headed for a crash for years. They usually would bring up the problem of video games being mostly derivative and repetitive garbage. I'd usually remain skeptical of these claims, but as DRM and companies blatently punishing the consumer becomes more and more of the focus, I can't help but agree.
I'm not about to defend valve for some of the shit that they do. I refused to use steam when it first came out for various reason, and I still think all of them are true. The point was more to say that things are bad because valve does pretty much just a the base line of what you'd expect from a company, with a few good and bad things that balance each other out, but people treat it like it's some sort of saintly thing that they are doing. I also never made mention of Origin, because I don't consider it that much worse than steam as a service (steam makes far more from a pricing standpoint though, since deals are the only reason I ever started using the service.)Valve is beloved for the same reason they were when their client was a clunky, obtrusive piece of crap. You may have never had a problem playing a game offline, but I have, and so have others. "It never happened to me" is the kind of thing that demonstrates why anecdotes aren't really worth much. Meanwhile, EA takes shit for stuff they practically copied off of Valve, so I'm kind of glad to see people stop fellating Valve at this point. They've got a free ride for too long.People have started talking a lot of shit about valve lately, and some of it is very justified, but is it really that hard to understand why people are so in love with them right now?
I'm sure that EA has probably made it's money back on SimCity by now. However, is someone who buys SimCity and left unable to play it going to be a repeat customer. To be economically successful, a company has to have repeat customers. Again, people had complaining about big companies for years, but I generally tuned them out because a lot of it was just serving a different audience. I used to always tune out complaints about DRM because the majority of users weren't affected by it. Now, it's gotten to the point where two different games within a year of each other where the DRM issues went from a user experience issue for the majority of users to a major usability issue. Having a product with an annoyance does far less to erode a customer base than a product that strait up doesn't work.What they aren't ignorant of is a loss in revenue, which at this point is going to happen.
Regarding SimCity, or in general? Because if it's the former, then no. Last I looked, SimCity is ne of Amazon's top sellers even after being DE-LISTED. If it's the latter, then when? Because people have been singing that tune for years, now, and it hasn't happened.
1 - The calculations aren't done server side, they are all actually on your computer.dbenoy said:This sort of DRM is the solution to "piracy". It's the only truly effective scheme. They take a significant chunk of the game (in this case, the actual town simulation algorithms), and don't actually give it to you in the box. They keep that part on their own servers where they can control it.
No way to 'crack' that. Perfect protection from copying.