Jimquisition: The 100% Objective Review

Erttheking

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Thanatos2k said:
erttheking said:
And who, may I ask, is the one who gets to decide when it does or does not have value?

There's a difference between professionalism and objectivity. In a professional review you back up your arguments with evidence, even if it isn't objective evidence.

There is no such thing as an objective review, but there are such things as professional reviews.
But a bias cannot really be backed up by evidence because it's just your own personal likes/dislikes. "There is no accounting for taste" after all, so it's pointless to try. It all boils down to "Is this issue an issue just for me, or the audience that will be reading this review?"

Sometimes you know it will be. Then you explain why it's a problem.
Sometimes you know it won't be. Then you don't mention it, or note it but mention how it's not really a problem. And then you don't dock points for it.
Sometimes you honestly don't know. You'd label something as such (this was a problem for me but might not be for you).

What you don't do is when you know it won't be an issue for the audience (like, say, it's an accepted facet of the genre, or a central point of the game and why people are drawn to it/the series in the first place) and make it sound like it's a big issue, that there's something wrong with players who don't think it's an issue, and put disproportionate weight of your score on it.

Sylocat said:
And it would never occur to you that maybe there's an audience out there for articles that look at these types of issues in games? Maybe there's an audience who is interested in portions of the game that you are not interested in?
There is for sure. So write an article about it and label it an op-ed piece - keep it out of your review.
If it's "just an issue for me" then that's assuming that no one in the entire world would share the reviewer's opinion. Something I find questionable to say the least.

Accepted part of the genre? I have to say again. Who gets to decide whether it's an accepted part of the genre? Are you saying genre's have parts that have never come under any kind of criticism? Really the crux of your argument just seems to be that reviewers should just try and appeal to the majority, tell them what they want to hear.
 

Thanatos2k

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DirgeNovak said:
Thanatos2k said:
erttheking said:
Thanatos2k said:
erttheking said:
Thanatos2k said:
....A scale? Either something is objective or it isn't. Either it's unaffected by bias or it isn't.
I don't know how to say this any clearer, but this is simply not true. It's understandable that anything you write is affected by bias, but the degree at which the bias informs the opinion is NOT a static value.
Dude, opinions are by their very nature biased. What are you supposed to do? Give an opinion that's only kind of biased?

So what? You're not replying because you don't like how he formatted his reply? Really?
Yes, a professional reviewer is expected to separate their bias when it is of no value to informing their audience.
"Their" being the operative word here. If you don't share a reviewer's opinion and "teh bias", you are not part of their audience and you're free to go read someone you know you generally agree with. When you read enough of someone's reviews you get to know their tastes and how they compare to yours, and you can judge whether or not you'll enjoy the game. That's how you're supposed to use reviews. Demanding objectivity and impartiality from reviewers defeats the purpose of reviews. It's your job as a reader to find reviewers you share tastes with.

Someone who finds oversexualization gross will find Polygon's reviews of Dragon's Crown and Bayonetta 2 very useful, and someone who doesn't care about it can read literally any other review that doesn't dock those games for their gross character designs.
A reviewer who submits their reviews to metacritic has every single gamer as their audience. If you don't want that to be the case, don't submit to metacritic. Many publications, in fact, do not. One famous example is a christian gaming site who grades games based on christian values. They know enough not to shove their bias in front of everyone. If only other such "professional" outlets would do the same. Kotaku, worthless though they are in many ways, doesn't put scores, and thus doesn't submit to metacritic. One of the few reputable things they've ever done.
 

hermes

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Thanatos2k said:
The real kicker here is to identify if something you're complaining about in the story or characters is likely to be shared by your audience, or if it's a PERSONAL ISSUE.
That would be quite pointless. Once we got to agree that reviews are opinions, everything is personal.
Besides, you are arguing that Jim should adapt his opinion and writing to the collective tastes of his audience (comprised of thousands, if not millions, of people). I would argue that this is not only impractical, but downright impossible. Most of them are total strangers to him, and he has no way to know their opinions other than engaging in the (arguably) pointless exercise of engage in the comments.

I will give you an alternative. Instead of asking for someone to write equally to thousands of people (or, more specifically, to your parameters of what those thousands are waiting to read), why don't you try to read to see if his writings align with your taste? After all, there are several dozens reviewers out there (possibly hundreds, thanks to youtube and similar venues), and through their writings, podcasts, editorials, videos, etc, it should be possible to see whether they are agreeable to you or not... If Jim is not aligned with your tastes and sensibilities (god knows I have disagreed with him more often than not), there is always the chance another venue has people whose reviews are closer to what you expect are valid complains or not.
 

Ipsen

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Silentpony said:
Why are AAA companies seen as poison for not wanting to change the status quo, but when it comes to journalism we can't have anything but the status quo?!
Because the (ideal) status quo in journalism would be the expression of the journalist. You can take the reviewer or leave the reviewer from there; both are valid responses, and it more properly forms the journalists' audience.

I'd go as far to say that the reported subject, whether it be news, movies or video games, is just a flimsy pretext (hyperbole here; more like a frame for purpose) for the journalist to say his or her piece.

But it has to be at least slanted towards this, and not 'objective reviews' because a journalist's expression is where the interest and attraction lies. Objectivity sheds any detail to get to the most universal truths on a game, even to the point

And to pick apart another post...

slacker2 said:
We want at least an acknowledgement that you think of your position at the escapist and any other publication you might work for in the future as a ***JOB***, and not a sandbox that you can play with your like-minded friends all day and night while getting paid.
Funny that you put more detail into what isn't, rather than the '***JOB***' itself.

But in any case, it's Jim's ***JOB*** to create interest within that sandbox. You'd be elsewhere if he had not managed this.

Yes you are getting paid, With actual money. For disseminating information to people who come to trust you. I understand that the mere thought of this is a threat to your wonderland occupation, but you have a responsibility and an obligation to review games, in part, with the thought that the game you're reviewing may not *gasp* be intended for you, but for an entirely different target demographic, and that you have to take the preferences of those people into account.
Also funnily fallacious, because neither you nor I directly pay Jim Sterling, so he doesn't get this message as you're describing it. As I take it, the Escapist pays Jim, and they do so to incentivise him to do what he does, because that just so happens to garner a lot of interest.

And perhaps you need to check your trust mechanics checked. The minute I find that Jim isn't portraying a person I like, I stop following his stuff, period. This is the extent of loyalty that you and I NEED to have with a journalist's creative work, because this trust is only predicated on how much you like the person involved. This also doesn't shackle the reviewer with explicit 'responsibilities' or 'obligation', both highly potential to stifle what people DO like about the person involved.

***YES** you HAVE to do this because you're not just some blogger or youtuber waxing off about the firt thing that comes through their mind. You are a handsomely paid professional who has to set aside his own enjoyment, at least a little bit, and think about your readers.

Like it or not you have a responsibility to step out of your fun-times sandbox and do your job properly. You don't always have to be objective, you just have to TRY. That alone would be enough.
And here's you putting Jim on a pedestal that he doesn't need to be, and probably isn't on. At core, Jim IS some blogger or youtuber; if he's not, then what is he to the genre of his work? Probably either unknown, or just where you're putting him; raised on pedestal, and thus more dangerous to fair discourse. This hearkens back to the publisher control comments Jim made fencing his own video!

And I get that feeling, that you want more responsibility out of journalists. But the most benevolent I can consider this feeling, given what a journalist does, is blind loyalty. And it's not just you that's blinded, it's Jim that's blinded by an inaccurate audience. For all your (unconvincing) dissent, you still end up paying Jim with your clicks.

Therumancer said:
I have to say that the sarcastic/humorous style of Jimquisition makes it difficult to really address this issue. A mockery of an objective review does not actually prove that one cannot be viably made.
This is a bit insulting to journalists however, seeing that it assumes that journalists haven't already honestly attempted objective reviews (in an interesting manner).
 

DirgeNovak

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Thanatos2k said:
DirgeNovak said:
Thanatos2k said:
erttheking said:
Thanatos2k said:
erttheking said:
Thanatos2k said:
....A scale? Either something is objective or it isn't. Either it's unaffected by bias or it isn't.
I don't know how to say this any clearer, but this is simply not true. It's understandable that anything you write is affected by bias, but the degree at which the bias informs the opinion is NOT a static value.
Dude, opinions are by their very nature biased. What are you supposed to do? Give an opinion that's only kind of biased?

So what? You're not replying because you don't like how he formatted his reply? Really?
Yes, a professional reviewer is expected to separate their bias when it is of no value to informing their audience.
"Their" being the operative word here. If you don't share a reviewer's opinion and "teh bias", you are not part of their audience and you're free to go read someone you know you generally agree with. When you read enough of someone's reviews you get to know their tastes and how they compare to yours, and you can judge whether or not you'll enjoy the game. That's how you're supposed to use reviews. Demanding objectivity and impartiality from reviewers defeats the purpose of reviews. It's your job as a reader to find reviewers you share tastes with.

Someone who finds oversexualization gross will find Polygon's reviews of Dragon's Crown and Bayonetta 2 very useful, and someone who doesn't care about it can read literally any other review that doesn't dock those games for their gross character designs.
A reviewer who submits their reviews to metacritic has every single gamer as their audience. If you don't want that to be the case, don't submit to metacritic. Many publications, in fact, do not. One famous example is a christian gaming site who grades games based on christian values. They know enough not to shove their bias in front of everyone. If only other such "professional" outlets would do the same. Kotaku, worthless though they are in many ways, doesn't put scores, and thus doesn't submit to metacritic. One of the few reputable things they've ever done.
B-b-b-but Metacritic! Waaah!

Metacritic is a TOOL. You go there to have a plurality of viewpoints on a game. What's it to you if some of these viewpoints disagree with you? Do you lose a finger every time a game you like has a Metascore under 90? Does your dick shrink when a critically acclaimed game you like gets one single yellow score on Metacritic? What?
 

wulf3n

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Uhhh, so I thought that objective review was actually quite good, sans the snark.

Maybe I'm just weird but I don't go to reviews to know whether or not a reviewer "liked" the game, I go there to find out about the game to determine myself if it's worth buying, Subjectivity tends to get in the way of that.


Now I'm not saying all reviews should be like that, I love Zero Punctuation and that's the epitome of a subjective review, though it would be nice to have more objective review options available.
 

Kwame Digital

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Because you cannot make an interesting review without inserting your political/social agenda. Weird we need to tell Yahtzee this since he does that all the time.
 

Thanatos2k

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DirgeNovak said:
B-b-b-but Metacritic! Waaah!

Metacritic is a TOOL. You go there to have a plurality of viewpoints on a game. What's it to you if some of these viewpoints disagree with you? Do you lose a finger every time a game you like has a Metascore under 90? Does you dick shrink when a critically acclaimed game you like gets one single yellow score on Metacritic? What?
If reviews on metacritic are not worth reading and don't help consumers with purchasing decisions, they shouldn't be there. Especially since metacritic scores have tangible effects on the success or failure of studios. Blame the publishers all you want, but game journos know what reality is right now. And if metacritic is so worthless why are sites so keen to get their reviews listed there?

hermes200 said:
That would be quite pointless. Once we got to agree that reviews are opinions, everything is personal.
Besides, you are arguing that Jim should adapt his opinion and writing to the collective tastes of his audience (comprised of thousands, if not millions, of people). I would argue that this is not only impractical, but downright impossible. Most of them are total strangers to him, and he has no way to know their opinions other than engaging in the (arguably) pointless exercise of engage in the comments.
Again, I already addressed how to do this above. And can people stop representing my argument as reviewers MUST 100% DIVORCE ALL OPINION from a review? I simply ask that they TRY as much as possible. Is that really too much to ask?
 

Lightspeaker

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I fear the point has been missed with a major strawman here. No, games reviews are not completely objective and CANNOT be fully objective. But that does not exclude a measure of journalistic objectivity being injected into the review.

I'm not a professional games reviewer, so my writing is likely to be poor from sheer lack of practice at this. However compare and contrast my attempt at two mini-reviews of FF13's battle system:


Following on from the changes to the battle system made from FF10 to FF12, FF13 mixes it up further. In a controversial move the player can now only control one party member in battle, with the other characters choosing their own actions as a result of the class they have been set via the new "Paradigm" system. This system allows you to change your team setup on the fly; for example allowing you to change from an aggressive stance of two damage-dealing mages (Ravager) and a physical attacker (Commando) to a defensive stance including two healers (Medic) and a guarding "tank" (Sentinel).

However this system is the only way you can influence the behaviour of your companions and you have to trust in the system to do the rest, a marked contrast for the complete control you had over your party in past games. This is something which devotees of the series might find unsettling and, indeed, some may find frustrating due to your options being limited to one character. On the other hand the faster paced gameplay, which is the trade off for this system, combined with the clear combat roles (obviously modelled after traditional MMO roles) may well appeal to newcomers. In addition there is the option to "auto-battle", which allows your own character to also carry out actions according to AI decisions; on the one hand this allows for tedious battles against easy enemies to be over with quickly, on the other it further removes the need for the player to make conscious tactical decisions in battle. In many cases I found myself just hammering the auto-battle button over and over every turn to get through fights, which somewhat harmed the interactivity of it as a game.

Perhaps the greatest criticism which can be leveled at this system, however, is how hard the game pins you to the lead character; to the extent that if the lead character (that is to say the one you control) is killed you immediately get a game over screen. No Phoenix Downs from allies or revive spells. You just lose. However if an NPC party memeber drops you can freely revive them. This jarring contrast between the player character and NPC allies is disconcerting, especially given that later in the game you can choose to play as any character, and can lead to some extremely frustrating moments. This is disappointing given that a simple solution would have been to allow the player to take control of one of the other party members at this point; but that this option was not offered.


FF13's battle system shows that the series has finally jumped the shark. The insane decision to have the player control only one character is completely at odds with previous games in the series which have typically required full player interaction or at least (in the case of FF12) had it as an option. Not so here. You are stuck with up to two AI controlled party members acting out a limited range of actions according to the roles you specify in the "Paradigm" system; a system with roles blatantly copied from every MMO in existence and clearly designed to appeal to that crowd rather than the traditional FF audience.

The complete lack of control of your character is absurd and you have to simply trust the AI to make the right decision after setting a role. To make matters worse you don't even have to play the game yourself. An auto-battle option exists which means not only can you not control 2/3s of your party but you don't even need to control the character you're supposed to be playing! You can just keep hammering over and over on that button and win most of your battles if you are strong enough.

The very worst thing is that you are completely tied into your main character. If it dies, you straight up lose the game. And the absurd part is that if your NPC controlled party members die, they can be revived by Phoenix Downs! This has NEVER been a feature in Final Fantasy games and is completely at odds with how the game has played in the past. It is an absolute joke that this system was put in place and I'm disgusted that you can't simply use another party member if your main one drops.


For full disclosure here - I kinda liked FF13 but I really hated its battle system. And actually I think I was quite kind in that second one.

My point? Yes, my writing is terrible; but my other point? Tone matters. As does detail, explanation and elaboration of the impact on the game. Liking or not liking something and having an opinion on it is to be expected. But reviewers should be seeking to inject a level of objectivity into their reviews which allows people to see not only WHAT the reviewer thought but also WHY they thought that and HOW it effects the game. It is also important to play devil's advocate on some of your points to provide counterpoints and explain why the developer might have done what you don't like. This greatly benefits the consumer.

You can even do this with sexism that everyone seems to get over-excited about these days:
"Kratos can have sex with two women just because he can and that's sexist"
Compare with:
"Kratos has the option to have sex with two women in a scene which may be intended to emphasise his brutish character, but the scene simply comes off as crass and a cheap attempt to appeal to the audience's base instincts which some are likely to find offensive"


All opinion and no substance or justification or explanation of the impact on the game itself gets us nowhere. You don't have to cut out your opinion, but a review should include more than just that bare minimum to be truly helpful.
 

Bruce

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Thanatos2k said:
Sorry Jim, but no. I know what you're going for, but it doesn't work because this wasn't an objective review, it was a review mocking the reader. "Some people like it, some people don't" is not objective criticism. Saying WHY people like it or don't is objective criticism. Saying "You can save the game sometimes" is not an objective explanation, because I have no idea how the save system is structured, and you can tell me how it works, objectively.
Nope. Sorry, that is still subjective - based on your choice of who to put in what column. Further, you are still expressing their subjective views.
 

Deadcyde

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So reviews can't have constructive criticism without personal bias?

Yeah okay Jim. You know exactly that GGers wanted reviews not pushing a personal bias when it had no bearing on the game, yet you chose to insult them and straw man the objective review or impartial review.

So there you have it, you'd rather insult your audience rather then understand their concerns. Treating them like children that have no idea what they want rather then meet them half way. Final straw for me.
 

Macsen Wledig

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MrFalconfly said:
I'm sorry Jim, but I have to disagree with you here.

This isn't the way to review games (and to hell with majority. The majority of US citizens might think that the world is 6000 years old, but that doesn't make that true either).

Now I'm not gonna tell you how to review games (you do it professionally, I just play the games), however, I do still think that most reviews could still benefit from playing the devils advocate at every point.

Point is, to play the devils advocate I'm fairly certain that you actually have to wear your personal biases and opinions on your sleeve (like WoW styled combat. Some like it because it adds a strategic element. Now if I were to review WoW I'd mention that while I thought the combat-mechanic felt too disconnected, I could see why other people would like a more detached, more strategic mechanic).

Anyways, that's just my personal opinion of how you could make an "objective" review.
That would still be subjective. A review by its very nature is subjective.



adjective: subjective

1.
based on or influenced by personal feelings, tastes, or opinions.

adjective: objective

1.(of a person or their judgement) not influenced by personal feelings or opinions in considering and representing facts.
 

DirgeNovak

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Thanatos2k said:
If reviews on metacritic are not worth reading and don't help consumers with purchasing decisions, they shouldn't be there. Especially since metacritic scores have tangible effects on the success or failure of studios. Blame the publishers all you want, but game journos know what reality is right now. And if metacritic is so worthless why are sites so keen to get their reviews listed there?
But they ARE worth reading and DO help consumers with purchasing decisions. They just don't help you. You do realize the world doesn't revolve around your navel, right? That people with different backgrounds and opinions might like to hear about that kind of stuff before making a decision?
And putting your reviews on Metacritic doesn't mean you think your review is for everyone, for the same reason that reverse mortgage companies putting their ads on TV doesn't mean their target audience is everyone that watches. Some people will be interested, others won't. Welcome to the world of mass media.
 

Aurion

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Not exactly Jim's best work.

Unfortunately, there's only so long you can stretch out a gimmick before it completely collapses. That's leaving aside that it's pretty much just an exercise in tryhard look-at-me-I'm-so-witty-I'm-scoring-a-rhetorical-point pedantry to begin with.
 

Thanatos2k

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DirgeNovak said:
Thanatos2k said:
If reviews on metacritic are not worth reading and don't help consumers with purchasing decisions, they shouldn't be there. Especially since metacritic scores have tangible effects on the success or failure of studios. Blame the publishers all you want, but game journos know what reality is right now. And if metacritic is so worthless why are sites so keen to get their reviews listed there?
But they ARE worth reading and DO help consumers with purchasing decisions. They just don't help you. You do realize the world doesn't revolve around your navel, right? That people with different backgrounds and opinions might like to hear about that kind of stuff before making a decision?
And putting your reviews on Metacritic doesn't mean you think your review is for everyone, for the same reason that reverse mortgage companies putting their ads on TV doesn't mean their target audience is everyone that watches. Some people will be interested, others won't. Welcome to the world of mass media.
Given the outcry of late it seems clear they aren't helping a whole lot of people besides me. Also please stop trying to insult me in a roundabout way.
 

proghead

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loa said:
Objective doesn't mean you aren't allowed to be informative.

For instance you could've said that most maps in ff13 are lines with little to no junctions.
You could've said that the game expects you to read the codec textlogs to comprehend the story.
You could've said that the tutorial lasts around 16 hours and that your levels are capped as the game drip feeds them to you.
Those are all facts and you're only being subjective if you add a "and I (don't) like it".

You're missing the point on purpose and that just makes you look like a bufoon.
Yeah. He obviously wasn't even trying. I actually think that the reviews at http://www.objectivegamereviews.com/ aren't really bad, even though clearly tongue-in-cheek.

Either way, I'll take a more descriptive and technical review over an opinion-piece most of the days. I like thinking for myself.
 

MrFalconfly

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Macsen Wledig said:
MrFalconfly said:
I'm sorry Jim, but I have to disagree with you here.

This isn't the way to review games (and to hell with majority. The majority of US citizens might think that the world is 6000 years old, but that doesn't make that true either).

Now I'm not gonna tell you how to review games (you do it professionally, I just play the games), however, I do still think that most reviews could still benefit from playing the devils advocate at every point.

Point is, to play the devils advocate I'm fairly certain that you actually have to wear your personal biases and opinions on your sleeve (like WoW styled combat. Some like it because it adds a strategic element. Now if I were to review WoW I'd mention that while I thought the combat-mechanic felt too disconnected, I could see why other people would like a more detached, more strategic mechanic).

Anyways, that's just my personal opinion of how you could make an "objective" review.
That would still be subjective. A review by its very nature is subjective.



adjective: subjective

1.
based on or influenced by personal feelings, tastes, or opinions.

adjective: objective

1.(of a person or their judgement) not influenced by personal feelings or opinions in considering and representing facts.
Aight.

Then have a wacking great DISCLAIMER sign at the top saying something like.

THIS REVIEW IS BASED ON THE SUBJECTIVE OPINION OF THE REVIEWER

That should do it.
 

hermes

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Thanatos2k said:
hermes200 said:
That would be quite pointless. Once we got to agree that reviews are opinions, everything is personal.
Besides, you are arguing that Jim should adapt his opinion and writing to the collective tastes of his audience (comprised of thousands, if not millions, of people). I would argue that this is not only impractical, but downright impossible. Most of them are total strangers to him, and he has no way to know their opinions other than engaging in the (arguably) pointless exercise of engage in the comments.
Again, I already addressed how to do this above. And can people stop representing my argument as reviewers MUST 100% DIVORCE ALL OPINION from a review? I simply ask that they TRY as much as possible. Is that really too much to ask?
No, you didn't. You just said that, because they post to metacritic, they should consider the entirely of Internet as their potential audience, and because of that, they have to cater to their entire audience at the same time... all of it: The mothers that play angry birds while cooking, the frat boys that play madden all night long, the little girls that play sims, you, me and everything in between.

I already told you that is impossible, unless he does the kind of remarks he does on this video: objective, literal, factual, matter-of-factly, neutral statements; and what good is that? Sure, it was accurate, but how is any of it informative? So, instead of taking the passive attitude of disagreeing with him and expecting him to change his opinions because... reasons; I invite you to take a more active role and go find people closer to your own opinion. You don't have to base your purchase decisions of Jim exclusively, there are hundreds other venues out there...

And another thing, Metacritic is an aggregation of opinions. Nothing more, nothing less. Reviewers (and users) feed their opinions into metacritic, not the other way around. The people listed in metacritic don't agree to any sort of contract to reach a verdict on any subject (the verdict is reached through a flawed mathematical formula). That is the reason why, many times, opinions on the same subject are varied... To expect people that appear in metacritic to tacitly agree on a consensus Because they are in metacritic is like asking everyone that appears in google under "who would win in a fight, Superman or Goku?" to reach an agreement, because otherwise those that search the question won't discover the answer...