Jimquisition: The Best Looking Game of This Generation

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Jimothy Sterling

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Apr 18, 2011
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The Best Looking Game of This Generation

The Jimquisition takes a break from discussing consumer shenanigans to focus a little on the games themselves.

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Uratoh

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Jun 10, 2011
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My guess was going to be VVVVVV, but then, this generation of console, etc...V6 does use its visual style to be highly distinctive and supplementery to the gameplay. Wouldn't have gone to VP, mostly because the satam cartoon of it hurt my brain.
 

TheScottishFella

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Nov 9, 2009
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Those hands, what are they? I want to say Alien hands knowing you, but I'm not sure it looks rather rubbery.

OT: I do agree with you. One of the biggest problems I find with games like Call of Duty and Battlefield, is the graininess of the game on a big HDTV while Viva Piñata looks smooth and easy on the eyes. I don't know maybe the graininess is just for me or something, it bugs the crap out of me either way.

Great episode!

EDIT: Also thanks for the XII mention I bloody loved that game, I mean who couldn't like Adam West in a video game?!
 

Blue Baby

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Personally I think the overall estethics of a game are way more important than the number of polygons used: I agree that a good art-style can help a game age better.
 

Jimothy Sterling

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Why do people think I am in some sort of arms race with Extra Credits?

We cover similar topics. Overlap is inevitable, and I don't really watch their show regularly so I don't know what they cover. In any case, just because one series may have touched on a topic that doesn't automatically disqualify every other series in the world from covering it too.

Seriously, this whole, "oh mah gawd Extra Credits did this" thing is just ... weird.
 

PsychedelicDiamond

Wild at Heart and weird on top
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Jan 30, 2011
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Hm... i go with Mirrors Edge. It worked with blinding whites and bright neon colours to get a, excuse me, fucking sexy visual design. It's a shame the gameplay was a bit lackluster so there probably won't be a sequel.
 

deathbydeath

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Uhh, I don't really like cel-shading, because everything just looks lifeless and fake, similar to the environments in Borderlands. The characters and enemies look dandy, but the environments are the same brown/grey you bashed in this video. Also, how could you forget Beyond Good and Evil? That game is the poster child of game aesthetics, and it still kicks ass almost a decade after it's release.
 

Jimothy Sterling

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trollpwner said:
Jimothy Sterling said:
Why do people think I am in some sort of arms race with Extra Credits?
They are intellectuals speaking on the gaming industry. So are you. Comparison is natural and inevitable, whether you like it or not. Ditto for Yahtzee.
Comparison, sure, but this idea that I'm in some sort of race with them makes no sense. You do realize this topic has no deadline, right? It's not like I entered into some Phineas Fogg style wager with Extra Credits to see who could do a graphics episode first. You're acting like I'm "late" to a discussion as if there was a sell-by date on it, which is relatively demented.
 

Qitz

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Best looking is a meh idea.

Aesthetics, however, is where it's at and that's why I love it.

That's always been the problem with "Realistic" games, they start to drop off INCREDIBLY fast as technology starts to make leaps and bounds so it WILL look like DOOM one when the newer series comes out.

Also, Viva Pinata. The only game Rooster Teeth had to make a freaking spread sheet about.

Jimothy Sterling said:
Why do people think I am in some sort of arms race with Extra Credits?

We cover similar topics. Overlap is inevitable, and I don't really watch their show regularly so I don't know what they cover. In any case, just because one series may have touched on a topic that doesn't automatically disqualify every other series in the world from covering it too.

Seriously, this whole, "oh mah gawd Extra Credits did this" thing is just ... weird.
That's like asking why Fanboys are idiots. No one really knows, they just are.
 

beetrain

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This is why it irks me to see so many 2D side-scrollers going with 3D polygon graphics which tend to be unflattering on them in my opinion, when they've been able to make gorgeous looking 2D artwork since at least the 90's.

Also, I feel a sudden urge to replay Wind Waker.
 

Shjade

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Feb 2, 2010
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Jimothy Sterling said:
Why do people think I am in some sort of arms race with Extra Credits?
For similar reasons that people think console wars are somehow productive or worthwhile, I would guess. Some folks are just incapable of accepting different things without trying to make one better/worse than the other.

Besides, pertaining to this particular complaint (ie: being "late"), EC has a bit of a head-start on the Jimquisition, so it's to be expected that they'll have covered more topics than Jim will have had time to approach yet. Even if the shows had started at the same time it would be a nonsensical argument, but the fact that they didn't should make it that much more obviously silly.
 

T3hSource

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Jimothy Sterling said:
You're acting like I'm "late" to a discussion as if there was a sell-by date on it, which is relatively demented.
Your point about stupid people is irrelevant on the internet.
Also,YES,finally someone said this: games with bold aesthetic visual styles,which are feasts for the eyes will always look better than half thhe mainstream games this generation.
 

NinjaDeathSlap

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Feb 20, 2011
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I generally agree, but I don't think it's impossible for a game that sets out to create a 'realistic' environment to stand the test of time. You mentioned Halo, and I think so far that game has actually aged pretty well, certainly better than some games from four or five years later. Also, I'm pretty sure that I will never stop being awestruck by just how damn pretty Venice and Florence look in Assassin's Creed 2, no matter how old it gets, and that's a game whos actual graphical quality wasn't actually anything special when it came out. Good, but not exceptional, and it still never fails to make my jaw drop the views look so good. Mind you, it's kinda impossible to make Renaissance Italy not look pretty.
 

PureIrony

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Aug 12, 2010
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While it doesn't exactly fit in to the topic of next gen graphics, I feel remiss in not pointing out that any game can simply choose to stick to stylized 2d, and look beautiful forever.

Seriously. Odin Sphere is one of my favorite games ever, and that has a lot to do with the fact that it is orgasmic-inducing gorgeous in glorious 2d.
 

Vaco Deus

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Aug 10, 2009
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I agree, game with color are more appealing these days as the dirt palette is rather prominent. Borderlands 1 suffered from this to an extent. It had the Fallout wasteland brown color palette but it also had SOME color. The Eridian Promontory comes to mind with its whites and blues. Borderlands 2 looks downright awesome with its bright visual.

As for cell shaded games of last gen I'd have to say Dark Cloud 2. Fantastic RPG that I'm just itching gets added to PSN since my PS2 works only when it feels like it
 

mattttherman3

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Why the fuck is there a political bullshit add for wisconsin on here? I would guess that most of the fanbase on this site is spread out and not concentrated there, I HATE POLITICS

Kinda wanna play windwaker now :S
 

Scrustle

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Being a fan of Podtoid I expected Jim to talk about Viva Pinata as soon as I saw the title. Although Viva Pinata does look good, I'm not sure I would say it's the best of this generation. Maybe I'm just saying that because I hate the game, but recently I saw a video of Kinectimals gameplay and I have to say it does the same kind of visual style much better. The fur and foliage effects in that game are brilliant, and the colours are really nice.

One other game from this generation that has really impressed me with graphics is Deus Ex: HR. I don't know how well that will age because a lot of it is down to the really nice texture effects. They really make things like metal and clothing look fantastic. But another part of it is to do with the aesthetic of the game. The goldish tint it has to everything and the way they blend the futuristic world in to everything works so well. It's got so much style to it and it's really immersive.

El Shaddai will probably age well since it's got a big focus on aesthetic over fidelity (although it's not lacking fidelity). It's very colourful too. I also think games like Darksiders with it's bold comic book style visuals will stand the test of time.

I also really love Wind Waker and it's graphics really do look fantastic. It still looks better than a lot of games released now. It's definitely thanks to the cel shading, but not all cel shaded games look great. I've noticed that a lot of cel shaded games tend to have a low poly count. I guess developers think they can get away with not making super high detailed models because the cel shading hides it somewhat, but I can't help but see it. Thankfully, Wind Waker doesn't fall in to that trap. Because of that I don't think I've seen any cel shaded game that looks better.

But I disagree that Borderlands looks good. I don't think you can even call it cel shaded. It seems to fall in to this category that pretty much all "cel shaded" games of this generation seem to. like Crackdown, The Darkness 2 and Afro Samurai, they seem to fall in to this category of only being partly cel shaded. I don't like it. Sometimes it can look good, but a lot of the time to me it looks half-arsed, or like the developer didn't want to go full cel shaded because they thought it would put people off. But all to often it ends up looking lazy. Like in Borderlands, it just looks like they are using "cel shading" as an excuse to not bother with high detail models or a lighting engine. They just make the textures look hand drawn and put a black outline round everything, and call it cel shaded. I just wish people would do it properly, but with high detailed models. There are some games that do and they look stunning, like Eternal Sonata or Tales of Vesperia. That is how cel shading should be treated.

EDIT: Reading through the thread reminded me of a game that I wanted to mention but I forgot! It entered my mind and then instantly left. I guess I'm getting old before my time. Anyway, I meant to say Mirror's Edge! That game looks fantastic! The stark colour contrast and the clean, sleek and well realised visual direction are really gorgeous. That's a game like Deus Ex where realistic/high fidelity graphics can come together with a strong aesthetic to make something fantastic. Too often people create this dichotomy between realism vs. aesthetic, but those two games prove that the distinction is fallacious. You can have both, and when you do you end up with something really special.
 

Smurf McSmurfington

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Jun 24, 2010
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What about The Witcher 2?
I consider it one of the best looking games of all time, with a suitably grim but extremly colourful and contrast-laden art style. I have yet to see a game that looks more aesthetically pleasing (and I am disregarding technical graphical fidelity here, it is largely irrelevant, after a certain point).
It even looks great when the settings aren't at the highest (though it is preferrable to keep 'em as high as possible if your PC allows for it - which mine thankfully does, save for switching on Ubersampling which literally does nothing visually, but makes the game run much worse... though still playable on my machine).

I mean I do see your point, but I still kind of think The Witcher 2 is an exception in that regard.