Agreed. However, neither AI programming issues nor model development issues are inexhaustible excuses. As programming becomes more sophisticated more will be possible. Over time criticisms or this kind will become fairer.Treblaine said:I don't think the under-representation of females in gaming is helped by attacking developers for struggling to overcome the problems with AI.
I also think the criticisms of female representation has left the message of "next time, don't even bother" as it's not really criticism in the sense of "we want more of this, and less of that" or "why can't we have more characters like these".
A review of Tomb Raider from Good Game at the beginning of this month stands out:Treblaine said:When was the last time you heard PRAISE for a female character in video games? Even looking at a small aspect, any "criticism" fails to be constructive with the agenda of "is this character good or bad". More often bad. We can't talk about how awesome a female character is without a load of people coming in with how awful that female character is.
With this brilliant re-imagining of Lara, she really is one of the most powerful, relatable, and truly human heroes, irrespective of gender, that I've encountered in a game. This experience manages to be exciting, mature, gritty and well paced. All while showcasing a host of fluid mechanics and animations that bring this gripping story to life almost flawlessly. It's 10 out of 10 from me.
- Stephanie "Hex" Bendixsen. http://www.abc.net.au/tv/goodgame/stories/s3703900.htm
Many shooters do have rather generic protagonists, but it is not quite as straight forward in other genres.Treblaine said:Really?Males in games frequently have more intricate and complex personalities than their female counterparts.
The trend I see is of protagonist/player-characters being men and then being "blank slates" or as close to blank slates as possible, for various reasons. It's the supporting characters who very often end up being women and they have a lot to reveal about their character... even have a character arc.
The following are lists of Role Playing and Action/Adventure games that have sold well over the last three years, derived from http://www.vgchartz.com/
Role-playing games:
Dark Souls
Diablo III
Dragon Quest Monsters: Terry's Wonderland 3D (released only in Japan)
Dragon Warrior VII
Elder Scrolls V: Skyrim, The
Fable III
Fantasy Life
Final Fantasy XIII-2
Guild Wars 2
Kingdom Hearts 3D: Dream Drop Distance
Mass Effect 3
Monster Hunter Tri
Ni no Kuni: Wrath of the White Witch
Pokemon Black / White
Sly Cooper: Thieves in Time
Star Wars: The Old Republic
Sword Art Online: Infinity Moment
World of Warcraft: Musts of Pandaria
Action and Adventure games:
Animal Crossing: New Leaf
Assassin's Creed III
Assassin's Creed: Brotherhood
Assassin's Creed: Revelations
Batman: Arkham City
Dead Island
DMC
Dragon's Dogma
Dynasty Warriors 8
God of War: Ascension
Grand Theft Auto IV
Hitman: Absolution
inFAMOUS 2
Kinect Star Wars
L.A. Noire
Legend of Zelda: Ocarina of Time 3D, The
Legend of Zelda: Skyward Sword, The
LEGO Batman 2: DC Super Heroes
Metal Gear Rising: Revengeance
New Super Mario Bros. U
New Super Mario Bros. Wii
One Piece Pirate Musou
Paper Mario: Sticker Star
Professor Layton and the Last Specter
Red Dead Redemption
Resident Evil 6
Saints Row: The Third
Senran Kagura Shinovi Verses: Shoujotachi no Shoumei
Skylanders Giants
Skylanders: Spyro's Adventure
Soul Sacrifice
Tomb Raider (2013)
Uncharted 2: Among Thieves
Uncharted 3: Drake's Deception
Uncharted: Golden Abyss
Walking Dead: A Telltale Game Series, The
A trend toward "blank slates" need not prevent us from assessing the extent of female characterisation in games compared to the extent of male characterisation in games. Judging from these lists, my overall impression (for what it is worth) is what I said before. Males in games frequently have more intricate and complex personalities than their female counterparts. This includes supporting characters.