I'm pretty sure the last game I pre-ordered was Burnout 3: Takedown. That was back when not every game to come out would have 80 copies on the shelves of Gamestop, and in fact there were no extra copies of Burnout 3 for over two weeks in my area (a friend who tried to get it to play with the rest of us couldn't).
In fact, one of the complaints used to be that Gamestop wouldn't hold your copy of the game and would sell those because they didn't have sufficient stock.
I suppose I might be persuaded to pre-order a game in a series I like if there's some cool limited edition swag or something. Part of the problem is that it's more and more just DLC. Stuff that would have been part of the game a generation ago, too. Used to be, you'd get statues and soundtracks and steelbook editions (oh my!). Now you get parts of the game sold back to you.
Demonchaser27 said:
Do you really want to see AAA gaming exist in its current form or continue to play games that have their development and overall gameplay/gameflow sabotaged by day one DLC, Preorder Content, and Microtransactions?
Ecept what's been the takeaway so far? So far it's been "this game didn't sell, so it's used games and piracy's fault. Let's install online passes, pre-order "bonuses" cut from the game, Day 1 DLC, and as many other ways to sell the game twice as we can."
Game doesn't sell in that environment? They just push more pre-orders and bonuses and DLCs.
The problem then becomes that "not buying" is not a practical message sent. You can claim moral high ground, but you can't demonstrate an impact.
Imp Emissary said:
Hmmm....You have a point, but it also brings a question to mind. Do Nintendo often give incentive for pre-orders?
The only one I can think of is they gave a pokemon or two to pre-orderers. Though, that could have just been for people who were early adopters, not just those who pre-ordered.
Most of the Pokémon games I've seen have had some sort of minor bonus.
However, Pokémon are among the few games I've seen end up in short supply in this modern world of bogus pre-orders. That in itself might be incentive to do so. I mean, I don't think I've ever wanted a Pokémon game bad enough to try for a day one purchase, but If you've got to have it, a pre-order seems a decent way to assure you do.
Plus, as most of the games are handheld titles, you aren't likely to see a depreciated price in a couple of months like console games. There seems to be a lot fewer drawbacks and potentially more benefits to simply pre-ordering.
Of course, if you don't mind going digital, you can just buy Pokémon games that way now. So even they're not truly limited anymore. But then, Gamestop doesn't get their cut.