Jimothy Sterling said:
PsychedelicDiamond said:
Kinda surprised that Batman: Arkham Origins wasn't among them. Other than that pretty agreeable.
Basically Origins, LocoCycle, and Knack were vying for that 10 spot. Knack "won" the tussle after deliberation.
Why, exactly? I would argue that Origins was objectively shittier, for it launched with pretty nasty bugs that hampered progress unless you could pull off some other glitches to get around it. Knack... Well personally I'm enjoying it even if it is rather simple, but it's also got no near-game breaking bugs that I've encountered or heard about.
I also think arguments could be made that there are shittier games still than both Knack and Batman. Gears of War Judgment, Star Trek, Gone Home, Ryse,
Hell, I'd make a case for Battlefield 4, GTA V, and Forza 5/Gran Turismo 6 before I'd talk about Knack or Batman, even if they are shitty in terms of business practices rather than shitty in terms of being a shitty game.
Knack isn't my game of the year by any means. There's plenty of better games you can play this year, but there's certainly more than 9 worse games you can play too.
Riot3000 said:
I am going to be that person but I really enjoyed Knack I found it fun in its simplicity and it brought back nostalgia feelings of psone era. while not a game of the year I would not not call it shit imo.
At least we're not alone.
Quiotu said:
I think the game pretty much shows off that some people just shouldn't be in charge, regardless of their contributions. Cerny's a lovely individual, he's had his hands in countless beloved IPs, I love his energy for making games, I still don't mind him offering his support for any game dev that wants it. BUT... he's not director material. Keep him as a designer, a programmer, hell even a producer, something he has experience in. I feel he had too much creative control in Knack, and wanted to make something I can only call Retcon Retro, something seriously old-school with a new coat of paint. I just don't think you can do that with platformers anymore, because for that genre 'retro' is just a nice way of saying 'simple', which doesn't work like it did in 1996.
Well there's part of your problem right there. Platformer? Knack isn't a platformer. Which parts of the game that is about punching things made you think it was a platformer? Did you even play it? I don't think you did.
Knack's more of a beat'em up kind of game. A very simple one, but what you do in the game is run to an area that has some enemies and you punch them until they die. Then you go to another area and punch some more enemies until they die. Then you might find some relics to make you stronger before you go to another area and punch some more enemies until they die. Have you figured out where I'm going with this yet?
And quite frankly, I like that the combat is more simple with an emphasis not in wailing on enemies until their massive health bars finally drain, but on avoiding getting hit. I've tried playing things like God of War and they just bore me to tears because one simple room of enemies can take what feels like an eternity to clear because even the simplest grunts can take quite the beating before they finally die and let you advance to the next bit of enemies you need to kill. With Knack, the enemies only take a few hits but Knack himself can also only take a few hits, so I feel more like they are battles of skill rather than battles of fucking attrition. It's not about mashing the fuck out of the attack button, it's about watching all of the enemies in the area and looking for openings where I can attack without getting myself killed.
But what Knack certainly is not about is platforming. I mean really, where did you get that idea from?