Jimquisition: The Trap Of Gamer Gratitude

Demonchaser27

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Legion said:
This is another one of those episodes where it is depressing to think that there are people out there who actually need to be told this. It's really worrying how many people feel indebted to the game industry for providing services, especially when such services have already been paid for.

You often see these kinds of people whenever people complain about DLC. Telling people that they should be thankful for the opportunity to give more money to complete the game that they bought. While I am not anti-DLC as a concept, it's not something designed to be nice to us. It's designed to get more money, they could quite easily have released it for free or with the main game if they had chosen to.

Just look at games such as Terraria, Minecraft and FTL. Free updates months and even years after they first come out, some of them adding significant improvements. While it could fairly be argued that no developer should have to do this when it costs them money, this doesn't mean people should be bowing down to them for doing it.

Zira said:
This is so true, so very true.
Yet, I've seen it happen countless times.... players being grateful to the developers for fixing game problems.

Heck, sometimes I even stumbled into topics saying "thank you for making this game!!". While I appreciate the enthusiasm, they do not deserve any thank you for making a good videogame. Because it's not like they gave it to you completely free as a gift.
I do not entirely agree with this. It's still a good thing to show appreciation for something, even if you did pay for it. While it's true they didn't make it entirely out of the kindness of their hearts, they still put in a lot of effort to make it good, and people deserve to be thanked for it.

The problem lies in when people feel like they owe them for it in some way. As if buying the product isn't merely enough. Those kind of people tend to be the ones who attack anybody who doesn't blindly swear adoration to the company for giving us this game. You unfortunately see a lot of these people on the dedicated forums for developers.
I'm sorry for off topic, but that user picture of yours is so freaking adorable. :)
 

Demonchaser27

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remnant_phoenix said:
Remember this.

We, the consumers, have the power through our spending or lack thereof. The game companies WORK FOR US to receive their pay.

Let's say, as a boss, you tell your employee to do certain tasks expected of him in his job and then he doesn't. You then reprimand him and he then relents and does what he's supposed to do. Would you then say "thank you" that he did his job properly? Not if you're an effective boss you wouldn't. Thanking the initially-ineffective employee is taking the attitude that you somehow owe him a debt of gratitude for doing what he did--that is, doing the thing he was supposed to do in the first place with a reprimand--and that's not how it should work. Your attitude should be one of "It's about time you did the job I hired you to do. Get it together." And it's HIS attitude that should be one of gratitude that you gave him another chance and didn't fire his incompetent ass.
Well this is true but much more difficult. As a boss you have only your expectations to consider or the "code". If they don't follow those totalitarian set of rules then your allowed and obligated to fire them. We don't really have that kind of easy-to-access power. Because instead of saying, "Hey your doing a bad job. You're fired.", we have to consult, debate, and convince enough others to agree that we eventually change them or in worst case scenario, shut them down. It would be nice if it were as easy. I'm with you brother (sister?), but its a much more difficult road than a traditional boss.
 

Ichigo

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RunicFox said:
Ichigo said:
We reached a point where Publishers just became outright disgusting. Most of the people seem so forget about problems so they can become status quo, if the steps the games industry is going are just small enough to provoce no xbox one reaction.
So what is next, do we have to pay for a patch, or per hour of play time? Thank god for jim and other critics that save from buying games like that
I think large publishing houses are doing what they are to pick up pennies. They can't (or aren't able) to pivot the way a new company or small studio can when it comes to free to play titles. So, they split the difference and try and jimmy it in. They wouldn't still be doing it if it weren't profitable at some point.

I doubt we'll see pay-for-patch, and play-per-hour was actually the 90's and it failed pretty hard...although if the content is rich enough, and the game disposable enough, that model could work. But probably not all that lucrative.
My second to the last sentence was actually irony. But, i think it is time to not just think about the way companies are getting money from us, but also why it has to take hundrets of millions of dollars to make a single game (e.g. 200 mil. for call of fucking duty), that then often also really sucks. I´m thinking about that since I backed Star Citicen during there Kick Starter campain and now they rised like 43 millions. Do they completely spend all that on their game? If they do, is that really necessary and if they don´t do it, is it ok to take money from your customers then. I would be really interested to know where all this money goes too. Christ i just found out that E.T. for the Atari did cost 23 million to make, WTF.
 

JimB

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While I understand and even to a degree support Mr. Sterling's premise, my particular understanding of etiquette and rote social responses is such that if someone fixed a problem, even on he created, and I did not thank him for that, I think I'd end up paralyzed and completely unable to formulate a response. Maybe I should start preparing a list of responses so I can practice for the scenario. "Now don't do it again," maybe?
 

Mahoshonen

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I have to disagree with Jim's last point that 'we' (the gaming consumers) are not stupid.

Everything I've seen in the last decade indicates that we are. And I include myself in that generalization.

JimB said:
While I understand and even to a degree support Mr. Sterling's premise, my particular understanding of etiquette and rote social responses is such that if someone fixed a problem, even on he created, and I did not thank him for that, I think I'd end up paralyzed and completely unable to formulate a response. Maybe I should start preparing a list of responses so I can practice for the scenario. "Now don't do it again," maybe?
Okay, cynicism aside, there are such things as degrees. While you don't need to be rude, it is possible to forgive without forgetting. And there's nothing wrong with pointing out if a fix doesn't really address the core problem (like offering a cash shop for a tedious game doesn't alter the fact that the game is tedious).
 

Demonchaser27

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Ichigo said:
RunicFox said:
Ichigo said:
We reached a point where Publishers just became outright disgusting. Most of the people seem so forget about problems so they can become status quo, if the steps the games industry is going are just small enough to provoce no xbox one reaction.
So what is next, do we have to pay for a patch, or per hour of play time? Thank god for jim and other critics that save from buying games like that
I think large publishing houses are doing what they are to pick up pennies. They can't (or aren't able) to pivot the way a new company or small studio can when it comes to free to play titles. So, they split the difference and try and jimmy it in. They wouldn't still be doing it if it weren't profitable at some point.

I doubt we'll see pay-for-patch, and play-per-hour was actually the 90's and it failed pretty hard...although if the content is rich enough, and the game disposable enough, that model could work. But probably not all that lucrative.
My second to the last sentence was actually irony. But, i think it is time to not just think about the way companies are getting money from us, but also why it has to take hundrets of millions of dollars to make a single game (e.g. 200 mil. for call of fucking duty), that then often also really sucks. I´m thinking about that since I backed Star Citicen during there Kick Starter campain and now they rised like 43 millions. Do they completely spend all that on their game? If they do, is that really necessary and if they don´t do it, is it ok to take money from your customers then. I would be really interested to know where all this money goes too. Christ i just found out that E.T. for the Atari did cost 23 million to make, WTF.
They don't spend all of that money on development. Otherwise we would have massive games that took 6 years to completely build. Would be awesome, but that's not usually it. Most of it is advertising/marketing revenue. At least half of it usually is. Especially for Call of Duty. Its an unnecessary expense usually since one could have done like Demon's Souls or Dark Souls and made an incredible game and just make one or two ads to get it noticed and let the fervently addicted community do the rest. This is how a lot of games worked in the past. There wasn't a ton of advertising in gaming until the early 2000's.
 

Kekkonen1

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I agree. I had a similar situation with Ubisoft's Child of Light the other day.
I had never used Uplay before, although I've heard MUCH crap about it I thought that now 2 years after it's launch surely most problems must have been fixed right? WRONG! It SUCKED and it took me almost 2 days to be able to play the game I actually bought a few hours before release.

I'll not bore everyone by going into detal but lets just say that Uplay would NOT let me play the game. And when I finally got a hold of a person (had to call some sort of international helpline) and he managed to fix it for me with a work around that should not have been bloody necessery, I could hear it in his voice. He wanted gratitude. He wanted me to say thanks for fixing a broken service that made me unable to play a game I had paid for 2 days in advance. Now I know that he is just an innocent individual, which is why I didn't go off the handle speaking to him, but he still has the unfortunate position of representing the company he works for.
 

Demonchaser27

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Mahoshonen said:
I have to disagree with Jim's last point that 'we' (the gaming consumers) are not stupid.

Everything I've seen in the last decade indicates that we are. And I include myself in that generalization.
I think he believes they are too, but in psychology you learn that by setting up expectations that are really low you find that most people will inadvertently meet them. In classes where the teacher says that most students will fail/do poorly in the class because it is hard, then most students will assess themselves as not being good enough and will fit that mold anyway. If you instead embellish them, but not too much, you can raise confidence and get more of them to seek better decisions.
 

Thanatos2k

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Did the Sony Vita rep have anything to say about the reprehensible memory card prices?

In regards to this episode, yes, it is pathetic. Two more examples are the Sim Shitty Offline mode and Blizzard closing the Diablo 3 auction house. Oh, they listened to the customers! Hooray!

No. Blizzard was more than willing to leave the auction house up forever since it made them money and they already had everyone's money from the initial game purchase. But something changed - they needed to sell an expansion pack. And the auction house was not making them as much money as they would have lost from people who refused to touch the game because the auction house ruined it. So they removed the auction house - simply so they could make more money.

Did people not get that part?
 

proghead

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Bad Jim said:
Even worse is the idea that we should want to decrease the amount of time we spend playing a game we paid for. Shouldn't we instead buy missions, map packs etc that increase our playing time? More money = more hours of fun?
You're making a good point there. Instead of spending money on skipping boring shit that was placed there deliberately, spend money to extend the fun parts. Brilliant. So let's all go back to the days where we got expansions for our retail games instead of micro transactions.

Oh, and keep up the good fight there, Jim.
 

Demonchaser27

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Thanatos2k said:
Did the Sony Vita rep have anything to say about the reprehensible memory card prices?

In regards to this episode, yes, it is pathetic. Two more examples are the Sim Shitty Offline mode and Blizzard closing the Diablo 3 auction house. Oh, they listened to the customers! Hooray!

No. Blizzard was more than willing to leave the auction house up forever since it made them money and they already had everyone's money from the initial game purchase. But something changed - they needed to sell an expansion pack. And the auction house was not making them as much money as they would have lost from people who refused to touch the game because the auction house ruined it. So they removed the auction house - simply so they could make more money.

Did people not get that part?
No, I don't think they did, lol.


Its true. If they really cared they would have done something about the auction house immediately. But instead they waited almost two years. You're correct about that I do believe.
 

Amir Kondori

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I find it completely farcical that these outlets you mentioned REALLY are grateful and championing these micro-transactions.
If so they are fucking idiots. I never come out and call people idiots like that, but just as Jim states, this game was designed from the start to be a grind so that when they introduced the micro-transactions there would be a reason for people to buy them.
This is a paid game with its design twisted to induce further payment in order to access all of the content in a reasonable time period.
This is is asinine and I don't think they will get away with it in the long term. People are smart and they will realize that these publishers are double dipping.
 

Ichigo

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Demonchaser27 said:
They don't spend all of that money on development. Otherwise we would have massive games that took 6 years to completely build. Would be awesome, but that's not usually it. Most of it is advertising/marketing revenue. At least half of it usually is. Especially for Call of Duty. Its an unnecessary expense usually since one could have done like Demon's Souls or Dark Souls and made an incredible game and just make one or two ads to get it noticed and let the fervently addicted community do the rest. This is how a lot of games worked in the past. There wasn't a ton of advertising in gaming until the early 2000's.
Some games passed by me without any notice but in my 30 year life as a gamer i normally knew when there was a game I wanted to play. There is always someone who tells you about it so adverticement is actually not necessary, especially now where let´s plays are everywhere or for a game like CoD with a huge fan base (for whatever reason). I mean i don´t even watch TV so i wouldn´t notice adverticement anyway. I just checked some development cost history online and somewhere between 2000 and today games became rediculously expensive to develop.
 

sorsa

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What is up with your Nazi-erotic stage background? Seriously man, it starter subtle enough to be giggle worthy. But now.. seriously, what in all the fu*ks name?
 

lukesparow

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Sadly Jim, the people you aimed this video at are actually stupid.
This video probably won't do any good at all.
 

slimbiggins

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Jim,

Isn't a creating a problem for the sole purpose of selling services to solve it called racketeering? And isn't that really illegal?
 

Sheo_Dagana

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MinionJoe said:
Thank God for Jim for calling out that Kotaku article. It read like a marketing campaign written by someone with absolutely no idea how the product actually works.

canadamus_prime said:
No Jim, you're wrong. These people ARE fucking stupid. And this is why I don't have any faith in consumers.
Unfortunately, half of the world's population is below average intelligence. Those are the people that keep companies like EA afloat. They are, after all, 50% of the market.

Colt47 said:
I still wonder what will happen if and when they finally sink like THQ and people have game libraries trapped on Origin.
Then people will no longer have access to their Origin games.

Valve at least has promised to patch out the DRM if Steam should happen to cease. EA has made no such promise.
That's the scary thing about EA. I have absolutely no doubt that at the end of the day they'll take the money and run if they have to. Someone really should get EA to make a similar promise to Steam's.
 

Diddy_Mao

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I think it's important to differentiate between a developer trying something new, realizing the feature or play element didn't work the way they anticipated/hoped, and then fixing the problem.

And the behavior on display here where a developer intentionally makes a frustrating game and then proceeds to sell you the method to make the game less frustrating
(Doubly so if the game is already bought and paid for and they're selling you the solution)
 

Kerethos

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This is the way I see it: It's nothing but blackmail (holding content you paid for hostage until you pay more) - and you should be fined and incarcerated for that shit, not thanked.

It's really not more complicated then that.