When there aren't many playable women with backstories in the first place, it's not surprising to me that you can only think of a few.MuffinMan74 said:I was saying I could only think of 3 or 4 women who were motivated by trauma/revenge. One of those is kind of iffy now that I think about it.MuffinMan74 said:As for ones that are motivated by trauma I can think of 3 (4 depending on how you count it) from a series where most of the characters are motivated by trauma/revenge.
It's not about whether or not I want something "gone". Think of it this way.MuffinMan74 said:Well it always sounds like the next logical step is "ok what should we do about it, get rid of them?" I mean if you think something is sexist or problematic then surely that means you'd like to see it gone.Pat Hulse said:Furthermore, anything that tries to explore the pervasiveness, implications, and consequences of reliance on these tropes tends to get blasted and flamed by the gaming community as though it were some kind of threat.
Plus if the problem is lack of variety than it's not the problem of the tropes then. If there were lots of action movies about women repelling random aliens/terrorists then all of a sudden Kill Bill wouldn't be problematic any more.
I don't much care for first person modern warfare shooters. Occasionally I might find exceptions to this, but as a rule, I don't really like them and regardless of how good one may be, I probably would never enjoy it unless it did something particularly unique or subversive. And it's not just about questions of taste, I have actual objections to the genre that I think justify my general dislike of it. These objections exist no matter what, the difference is just that most people are either fine with them or don't really care about them.
But I don't necessarily want them to stop making modern warfare shooters. Plenty of people like them and there are plenty of other games I can play that aren't modern warfare shooters.
However, if almost every game in the industry was a modern warfare shooter and games that weren't almost never came out, I'd understandably be a little pissed about it.
So yeah, I'll probably always see the Sorceress and the Amazon in "Dragon's Crown" as sexist and there's really nothing anyone can do to change my mind on that. But I'm still fine with the fact that the game exists and that people enjoy it. I won't think less of anyone for doing so unless they do so explicitly because it's offensive, but I know people don't. They just like T&A and side-scrolling beat-em-ups and there's really nothing inherently wrong with that. I just think it's unfair that there aren't a lot of options if you want strong female characters that don't embody those tropes.
Do I think these tropes are negative? Certainly. Would I lose sleep if they were gone overnight? Probably not. Do I need them all gone to feel satisfied that social justice has been served? Nah. I just want people to understand why people are bothered by these portrayals and why it's a problem that the industry doesn't seriously attempt to provide alternatives.
Just because something bothers some people doesn't mean we should get rid of it. Violence bothers a lot of people. But we still use it responsibly. We still offer alternative forms of entertainment that don't include lots of violence. And violence, even offensive levels of violence, can be used to make interesting points, but only if the social context of violence is fully explored and understood.
Perhaps not most female protagonists are motivated by trauma, but I'd say that's because there are already very few female protagonists and the ones that do exist generally aren't interesting enough to have any kind of clear motivation. When a game attempts to actually have an interesting female protagonist, they're either very sexualized/fetishized in their design or they are given a tragic backstory to give her some degree of vulnerability.MuffinMan74 said:And I was saying that I don't think most woman protagonists are motivated by trauma. I haven't been convinced.
You don't have to say, "Yes, this is sexist but it should stay". What you can instead say is, "Yes, this is sexist, but I still enjoy the game in spite of its flaws," or simply "Yes, I understand that you find this sexist and I understand why you wouldn't like to play it, but I don't necessarily feel the same way." That's really it. That's pretty much all people who criticize this sort of thing are expecting in response. To be listened to and acknowledged. They don't need to convince anyone of anything. They just want it brought up and discussed. Unfortunately, what tends to happen is that they get accused of pushing agendas or being ignorant about the medium or having some ulterior motivation. More often than not it's just somebody who feels uncomfortable about a particular aspect of a game or the industry as a whole and wants to voice their criticism of it. That criticism may stem from theories based in certain political movements, but that's just a perspective, not an agenda.MuffinMan74 said:I get where you're trying to go but nobody says that too many cutscenes is problematic or sexist or that it influences anything other than game design. Nobody wants to be the person that says "yes this is sexist but it should stay" unless it was meant to be sexist.Pat Hulse said:Imagine if this were about any other kind of trope or tendency in video games. When people say, "Too many AAA video games rely on cutscenes to tell their stories," people usually reply with, "Well, I do like cutscenes, but yeah, sometimes it can get annoying," and when games like "Half-Life" come out, people praise them for stepping outside the trope and showing how much better it can be without it. We have entire shows ("Unskippable") dedicated to pointing out the stupidity in this trope.
I'd say that some see cutscenes as a general negative. I'd say that most see unnecessary cutscenes or a general dependence or prevalence on cutscenes would be a general negative.MuffinMan74 said:Negative trope? So is it bad whenever it's used? I don't think it is, I am a fan of God of War after all. I also think there's some interesting stories to be mined out of it.Pat Hulse said:See, to me, this is how ridiculous it sounds when someone argues this heavily against trying to encourage stepping out of negative tropes regarding women in games.
No, it's more common for women to just not be included at all.MuffinMan74 said:In order:Pat Hulse said:I don't think you can reasonably argue that it's not a common occurrence and that it tends to make the characters less interesting and the games less fun and that it alienates a respectable number of gamers.
Common yes (with either gender) most common no.
Less interesting sure (most of the time) but so does most other two sentence motivation (examples include: I'll get rich if I find this treasure, an evil being is invading and I must stop them)
Depends on the game.
Who knows.
"I'll get rich if I find this treasure" is far more interesting to me than "I saw my father killed when I was a kid" because it deals with the desires of the character and their agency rather than the things that happened to them. That's another common theme with female protagonists. It's more common for things to happen to them rather than things happening as a result of their agency.
This is true, and again, that's why I'm not calling for an abolition of these tropes, just a better understanding of them so that when they're used, the person using them knows the societal implications surrounding them.
I'd say that the large number of gamers who generally talk about these things and keep bringing them up would know whether or not they feel alienated by them. If these people didn't exist in high numbers, I think Tumblr would be a very different place and Anita Sarkeesian probably wouldn't have enjoyed as much success.