That...proves nothing and you are intentionally missing my point. One, it was sold with the Wii. Two, Wii Sports is still a shallow game; a good one, but still a shallow one (And I'm sure you'll argue that Heavy Rain is shallow aswell, but whatever).GloatingSwine said:And meanwhile Wii Sports is the highest selling game of all time and is so "mature" your gran could play it.Jumplion said:It proved that you don't need explosions, gunplay, or blood+guts everywhere to sell a game,
David Cage, Ur Doin It Rong.
That is entirely subjective. I thoroughly enjoyed Heavy Rain despite its flaws, and there is still plenty you can take from it.GloatingSwine said:It isn't, however a very good one. It's not a type of game which moves the industry forward, it's a new Phantasmagoria, a shitty interactive movie that trades on this "mature" narrative but doesn't actually make a compelling play experience. And that is why it fails, it doesn't do what games do, it just retreads old mistakes that most of the rest of the industry grew out of along with digitised video.
...and? Is interactivity the only thing that games should evolve on? There are plenty of non-interactive aspects that games can, and should, evolve from. Just because it's what separates gaming from other mediums doesn't mean it should be the only thing we strive for. Heavy Rain goes for innovation (and it is innovation, good or bad depends on how you see it) in the story department with a branching story structure that can only be done through an interactive medium. It's just one thing out of many.Interactivity is the thing which seperates games from other media, it's the one thing that games can do that nothing else can. When you take that interactivity out you destroy what made the medium worth a damn in the first place.
Again, entirely subjective. I enjoyed Heavy Rain despite its flaws, and based on the concept alone I'm glad it sold as well as it did. It is far from a great game, more of a "good" one to me, but it's a game just as much as Super Mario Bros, Metal Gear Solid, or Half-Life is a game. It's just a different kind of game.Heavy Rain might have a "mature" narrative, but as a game it isn't worth World 1-1 of Super Mario Bros.
I'm sorry, I don't quite get that. Could you elaborate?Woodsey said:"I think Cage just imagines the pedestal is there"
You've just put him on one.
And I would completely agree with you. I don't see why we would have to restrict ourselves to just Heavy Rain in that department, each of those games bring something to the table that is an evolution or an innovation in their respective aspects. Is it that hard to imagine that Heavy Rain, whether or not it's a good or bad, successful in it's vision or not, also does this?And what's the point in looking at it in an optimistic light "just because"? We can use Minecraft to show how popular games can be without the need for violence. We can use Half Life and Portal for dialogue and storytelling. We can use Mafia and PoP: The Sands of Time for a strong leading character, for character development and chemistry.
And I completely agree with you. David Cage is irrelevant. Doesn't mean Heavy Rain didn't contribute to the table as well.David Cage is irrelevant. All those games did what he thinks he can do (they also fit in more than just the categories I put them in by the way, just using their best features), and they did it much better.
Agreed, it is visually boring and looks plain amateurish.Rickyvantof said:What's the point of making a video if he just stands there. This could've been an audio file, like ZP or even better; an article. Him standing in front of a camera wearing a pair of hideous glasses and flapping his left hand about doesn't add any value whatsoever.
This guy wins whole thread. No I didn't read all of the comments, and there is no way I'm going to.katsumoto03 said:Because I needed another reason to hate Mondays...
As in, you're putting him on a pedestal when he failed. I mean, his writing ability isn't anywhere near the top of what other games have.Jumplion said:That...proves nothing and you are intentionally missing my point. One, it was sold with the Wii. Two, Wii Sports is still a shallow game; a good one, but still a shallow one (And I'm sure you'll argue that Heavy Rain is shallow aswell, but whatever).GloatingSwine said:And meanwhile Wii Sports is the highest selling game of all time and is so "mature" your gran could play it.Jumplion said:It proved that you don't need explosions, gunplay, or blood+guts everywhere to sell a game,
David Cage, Ur Doin It Rong.
You knew what I meant when I said that. Don't try to twist this.
That is entirely subjective. I thoroughly enjoyed Heavy Rain despite its flaws, and there is still plenty you can take from it.GloatingSwine said:It isn't, however a very good one. It's not a type of game which moves the industry forward, it's a new Phantasmagoria, a shitty interactive movie that trades on this "mature" narrative but doesn't actually make a compelling play experience. And that is why it fails, it doesn't do what games do, it just retreads old mistakes that most of the rest of the industry grew out of along with digitised video.
...and? Is interactivity the only thing that games should evolve on? There are plenty of non-interactive aspects that games can, and should, evolve from. Just because it's what separates gaming from other mediums doesn't mean it should be the only thing we strive for. Heavy Rain goes for innovation (and it is innovation, good or bad depends on how you see it) in the story department with a branching story structure that can only be done through an interactive medium. It's just one thing out of many.Interactivity is the thing which seperates games from other media, it's the one thing that games can do that nothing else can. When you take that interactivity out you destroy what made the medium worth a damn in the first place.
Again, entirely subjective. I enjoyed Heavy Rain despite its flaws, and based on the concept alone I'm glad it sold as well as it did. It is far from a great game, more of a "good" one to me, but it's a game just as much as Super Mario Bros, Metal Gear Solid, or Half-Life is a game. It's just a different kind of game.Heavy Rain might have a "mature" narrative, but as a game it isn't worth World 1-1 of Super Mario Bros.
I'm sorry, I don't quite get that. Could you elaborate?Woodsey said:"I think Cage just imagines the pedestal is there"
You've just put him on one.
And I would completely agree with you. I don't see why we would have to restrict ourselves to just Heavy Rain in that department, each of those games bring something to the table that is an evolution or an innovation in their respective aspects. Is it that hard to imagine that Heavy Rain, whether or not it's a good or bad, successful in it's vision or not, also does this?And what's the point in looking at it in an optimistic light "just because"? We can use Minecraft to show how popular games can be without the need for violence. We can use Half Life and Portal for dialogue and storytelling. We can use Mafia and PoP: The Sands of Time for a strong leading character, for character development and chemistry.
And I completely agree with you. David Cage is irrelevant. Doesn't mean Heavy Rain didn't contribute to the table as well.David Cage is irrelevant. All those games did what he thinks he can do (they also fit in more than just the categories I put them in by the way, just using their best features), and they did it much better.
I dunno, I'm just an optimistic guy I suppose.