Jimquisition: Why Boycotts Fail Where Whining Tantrums Win

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CrazyCapnMorgan

Is not insane, just crazy >:)
Jan 5, 2011
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Jimothy Sterling said:
Why Boycotts Fail Where Whining Tantrums Win

Continuing on from the argument that one can love games as art but hate them as a business, Jimquisition this week focuses on how gamers can best express their distaste for the latter while still supporting the former.

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It is incredibly sad to know that gamers, through their collective actions both with and without their wallets, can be a potential force to help change all of gaming for the better but lack the necessary cohesion as said collective. Unfortunately, with all of the petty and meaningless stigmas, labels and differences we gamers possess and, through mindless bickering and constant mentioning, give relevance to such as PC/Console gamers, guy/girl gamers, hardcore/recreational/social gamers, all of the different genres of games, etc. it seems extremely difficult, to the point of being nigh impossible, to gather the masses (so to speak) for an attempt to change things for the better.

Perhaps dissecting these issues intelligently and with critical thought might give rise to some future Jimquisition episodes, hm?
 

Sheo_Dagana

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Ya know, Mr. Sterling... I was going to disagree with this video entirely, because as someone that liked the Mass Effect 3 ending, I got tired of being called a spineless fuck for not standing up and bitching. But... I have to say, you make a pretty strong argument.

Bitching really does seem to be getting results. Even Blizzard has noticed how much people are bitching about Diablo 3 and are panicking about it. Bitching the RIGHT way is probably the better way to put this. Whining should probably still be ignored, but righteous indignation can be a force to be reckoned with.

Also, all of that delicious War for Cybertron footage got me pumped for Fall of Cybertron tomorrow. Thank you for that as well.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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I love you Jim

and thats the thing..I like the deveopers of dead space and bioware MORE than I hate EA..I but the games to support them
 

Sheo_Dagana

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NameIsRobertPaulson said:
Jimothy Sterling said:
Toilet said:
Jimothy Sterling said:
Shadowstar38 said:
Devil May Cry. That is all.

Also, this video may impower people to ***** more about things that are inconsequencail. Like the color scheme thing in Diablo 3 earlier in the video.
As I said in the vid, I'll always reserve the right to call them whining pricks when they're doing just that.
Well here is my gripe with the new DmC which is not about the new Dante. I fucking love the franchise but Ninja Theory is just sucking the fun and life from it.
-It's made with Unreal and locked at 30fps with 3 or 4 enemies on screen where as DMC3 & 4 were locked at 60fps and had 6 or 7 baddies on screen.
-Has a stance system (Angel/Devil Stances) which is ripped straight from Heavenly Sword
-Devil Trigger is basically a bullettime mechanic which slows the beloved CU-RAZY Combat.
-Ninja Theory has put in finishers which further slows down the game.

Yeah if you like or have any respect for Devil May Cry you will stay the fuck away from this one.
I love and have plenty of respect for the old DMC games, but I am all about this game.

1: I've never cared much for framerate. I understand the problem people have with 30fps and I respect it, but I personally do not give a shit. The difference between 30 and 60fps has never made me love or hate a game more.

2: So what?

3: Bullet time is meh, but again, I've never found it ruinous to an experience. I tend to not use them much myself.

4: A matter of pure taste, and not an objective mark of whether you love DMC or not.
Problem is, Jim, you're talking about the difference between Devil May Cry, and God of War wearing a Devil May Cry skin. It's like what the latest Castlevania did: if you're going to remove the free-roam aspect from that, and basically remove Dracula, why even call it Castlevania. If you're going to remove the hectic DMC combat, why call it Devil May Cry?
You, and everyone else with your opinion, is overreacting to the change. Lets take a look at another franchise Capcom has/had - Megaman. Megaman is a side-scrolling, run 'n gun, platformer, and all of it's games were pretty much that. Then, Capcom released Megaman Legends - a free-roam third-person shooter with RPG elements and a slightly cartoonish appearance. Legends is nothing like it's roots, yet it is one of the most popular installments in the franchise.

Also, you DO know that God of War's combat was inspired by Castlevania Lament of Innocence, right? They weren't really putting on the God of War skin as much as they were putting back on some old clothes.

Change can be a good thing. My only problem with DmC is that I have yet to like a Ninja Theory game. But you don't KNOW this game will suck. You can't know. Not until you finally have it in your hands and play it (because you know you will.)
 

Something Amyss

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Sheo_Dagana said:
Lets take a look at another franchise Capcom has/had - Megaman. Megaman is a side-scrolling, run 'n gun, platformer, and all of it's games were pretty much that. Then, Capcom released Megaman Legends - a free-roam third-person shooter with RPG elements and a slightly cartoonish appearance. Legends is nothing like it's roots, yet it is one of the most popular installments in the franchise.
TO BE FAIR:

Few games have been as heavily identified by their gameplay itself as the DMC series. It's always been about stylish, OTT combat and the rest is gravy. While Mega Man was a platformer, it was mostly due to its roots and was hardly defined by it. Each game did have different elements to it, puzzles to solve, bits that made it not a pure platformer. The transition to third person isn't a big deal for a game that had no reason to just be 2D anyway (though I prefer 2D Mega Man titles). Zelda is another example where there's no need for it to be the way it was (though I don't like 3D Zelda, either).

I'm not sure anyone's ever going to define Zelda by the combat.

If you take away the stylish action from DMC, you take away a fair share of its identity. Maybe it's not a good thing, but that's sort of the identity it had going.

Now, personally, I don't hate the new DMC or the new Dante, and I'm pretty wait and see. But I wasn't married to the old games, either.
 

vezon

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Jun 21, 2012
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Very good point Jim.
I will try to give an example as why boycots usually dont work.
Lets say 50% of 1MIL wannabuyers want to boycot. Question is how do u know how many want to buy the game. After the sales goes and they sale 500k copies, the publisher can presume easily that only some 5% bitches are out there and they conclude that only 525k would have bought the game not 1MIL so they will blame the developer.
So indeed as Jim sad, everyone of the 1MIL should buy the game and the 500k should whine on their forums every fu... day. And that would be really scary.
PS. I so on with this "I love game as an art and hate as a bussiness". Sometimes I miss so much the good old days.
 

wild0061

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Good stuff Jim, I've been telling my mates the same for a while now, if consumers don't complain when they've been given a crap deal, they'll just get the same crap deal again and again and the big businesses will be none the wiser.
 

Zer_

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Feb 7, 2008
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Shadowstar38 said:
Devil May Cry. That is all.

Also, this video may impower people to ***** more about things that are inconsequencail. Like the color scheme thing in Diablo 3 earlier in the video.
Well yeah, but those people got called out big time. Diablo 3's color scheme wasn't all that "colorful" it was most certainly on par with Diablo 2's color scheme and I never really understood the complaints about it. And after Diablo 3's release most of us figured out that Diablo 3 had a slew of other issues, mostly tied to the Real Money Auction house. I mean let's face it, Diablo 3 was designed around the idea of the RMAH and now Blizzard is scrambling to fix the mistakes the made.

In the end I feel it's too little too late for Blizzard. Most people don't want to bother grinding for gear, and the inclusion of their Arena PVP system won't help one bit. Furthermore, they're trying to tack on some "extra" progression that really doesn't add a whole lot of actual content, I view it in a similar light to World of WarCraft's achievement system. At least World of WarCraft gets regular content updates to keep their fanbase satiated, though.
 

LongMuckDong

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jebara said:
Jim, I was one of those guys who was hating your show when it first appeared on the escapist, but over time it became one of my favorite shows on the internet, I just want to say I take everything back and keep on the good work on being right as always.
I am in the same boat.. I originally hated your stuff Jimothy, but now I find it the most agreeable video show on the internet.

I love how games can't just be shat out now with no repercussions for a sub-standard product.. devs and publishers know they will swing from a branch if they are developing a loved/hyped product and deliver swill to make a quick buck.

The mob is here, and our pitchforks are at the ready...saying that, I would rather keep them in the garden shed than ever have to use them.
 

Sheo_Dagana

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Zachary Amaranth said:
Sheo_Dagana said:
Lets take a look at another franchise Capcom has/had - Megaman. Megaman is a side-scrolling, run 'n gun, platformer, and all of it's games were pretty much that. Then, Capcom released Megaman Legends - a free-roam third-person shooter with RPG elements and a slightly cartoonish appearance. Legends is nothing like it's roots, yet it is one of the most popular installments in the franchise.
TO BE FAIR:

Few games have been as heavily identified by their gameplay itself as the DMC series. It's always been about stylish, OTT combat and the rest is gravy. While Mega Man was a platformer, it was mostly due to its roots and was hardly defined by it. Each game did have different elements to it, puzzles to solve, bits that made it not a pure platformer. The transition to third person isn't a big deal for a game that had no reason to just be 2D anyway (though I prefer 2D Mega Man titles). Zelda is another example where there's no need for it to be the way it was (though I don't like 3D Zelda, either).
Don't get me wrong, I get what you're saying, but remember that Legends came out during a time where a lot of side-scrollers were making the transition to 3D environments and it wasn't working out very well (Zelda and Mario being the obvious exceptions), so a lot of people were worried it would ruin the series. I dunno about you, but the platforming elements of Megaman define it pretty solidly for me, as a lot of those platforming segments could be pretty ruthless.

The point is that you can be surprised by a game, even if it looks radically different from the outset. I've seen trailers for DmC and it still looks pretty ridiculously OTT to me. If this one doesn't work out, they can always change it later on.

But Capcom is, ya know, really weird these days... so who knows what'll happen. We'll have to wait and see. I always welcome change. Like you, I'm interested in the new concept.
 

Royas

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Apr 25, 2008
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I will continue to buy and not buy games based on my take on the practices of the publisher and the developer. I will also continue to complain on forums and in public, and I will continue sending emails and snail mails to the companies in question to make it clear as to why at least one customer is telling them to get frakked.

I understand where Sterling is coming from in this, I really do, but I don't completely agree. If the publishers take the wrong message from people not buying their games, then they have a marketing department that is so stupid the company is doomed to die out soon enough anyway. And as for my hurting the developer... Wow, is that ever an ignorant point.

I refuse to go with the whole "it's not the dev's fault, it's the publisher!" bullshit. They signed the contract. They knew what they were getting into, they know who the publisher is, and they signed the contract. They gave up certain rights (such as control over DRM) in that contract, and they did so willingly and knowingly. That makes the devs just as much at fault as the publisher, and they get to eat their ration of crap along with the publisher. Don't like it? Stop doing business with assholes.

My point is this... if you lie down with pigs, expect to get dirty. The devs don't get a free pass on this, they never have in my book. They are just as much to blame as the publishers, because they enable the EA's, the Activisions and the Ubisofts of the world. They enable these bastards to screw with us and our consumer rights, they enable them to publish crap in the guise of games. And we help, by buying their shit every year. We are as much to blame as the publishers and the developers, and attitudes like that promoted in this Jimquisition are in no small part to blame for that.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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So I should spend my hard earned money on bad games just so I could whine about how bad they are, hoping that my voice will be heard and that the developer will fix the bad game? No. Just...no.

And for the record, Bioware didn't fix Mass Effect 3. They didn't even understand why the fans were angry. Fans hate the star brat. And what did Bioware do? They gave us more star brat and even more of his insane logic and a retarded insulting analogy about fire or something like that.

Then there's Dead Space 3. Most fans are raging about it being dumbed down for shooter crowd. Is it gonna change anything? No! Why not? Because there are more shooter fans than horror fans out there. Wider audience and all that.

Did Blizzard patch in an offline mode for Diablo 3? No. Because they sold more than 6 million copies. They don't give a fuck.

Does Capcom listen to its fans when they criticize them for making Resident Evil more action oriented? No! Look at RE6. It's worse than RE5.

Were people supposed to buy Prototype 2 just to keep the studio alive? That studio made the exact same game twice! Why would I buy Prototype 2 when I can play Prototype 1? Bad sales have nothing to do with boycotting Activision. Prototype 2 is just not worth the money. Even newcomers could simply buy Prototype 1 which is cheaper now instead of throwing their money on the same game.

Ubisoft is making another shitty Splinter Cell game. And this time without Michael Ironside. Why? Because a lot of people bought the last one. It doesn't matter that many gamers whined and complained about the short campaign and the more action oriented approach. A lot of people bought it and that's all that matters. A lot of people will buy the new one and once again a lot of people will complain and whine. And it won't change a god damn thing as long as the sales are up.

NOBODY LISTENS! Not really. Because at the end of the day, the publishers don't look at complaints, they look at the number of sales. And then they order the developers to make another one just like that because they don't want to risk losing money if they change something. So why should we still continue to throw our money on things that we're gonna end up hating?

The only reason Bioware is listening to their fans about Dragon Age 3 is because Dragon Age 2 sales were significantly lower than Dragon Age: Origins. If more people bought DA2, they wouldn't give a fuck about complaints. In fact, we'd probably have a DA3 right now. Because that's how big publishers like EA operate.

I don't boycott. I make a choice not to buy a shitty product from a shitty company. If that results in that company closing down one of their studios, so be it. I don't give a fuck.
 

Plunkies

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Prototype 2 was a hideously lazy and terrible console port. Activision or not, can't exactly feel bad for the developers of that hunk of garbage.
 

loa

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Why do publishers hold so much power nowadays anyway?
They don't make the games yet their shitty business practices screws the developers over too.
 

leviadragon99

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Yeah... I personally despise EA but buy Bioware games despite that, I just don't know precisely where would be best to yell my dissaproval from.

Of course what steams me about the whole ME3 whole mess is that no-one even seemed to mention the bullshit random "booster-pack" gear and character accquirement system for the multiplayer, a practise that combined with free DLC of more stuff to buy with either real money or ingame currency at a far slower rate is actually pretty clever from a business standpoint but shafts the consumer big-time.
 

Jimothy Sterling

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NameIsRobertPaulson said:
Problem is, Jim, you're talking about the difference between Devil May Cry, and God of War wearing a Devil May Cry skin. It's like what the latest Castlevania did: if you're going to remove the free-roam aspect from that, and basically remove Dracula, why even call it Castlevania. If you're going to remove the hectic DMC combat, why call it Devil May Cry?
A) Castlevania STARTED without free-roaming aspects.
B) Symphony of the Night, one of the most well-respected Castlevanias, bears only a number of similarities between it and the original games. In the same way people are saying DmC is God of War, SotN was Metroid. The whole criticism that DmC is a departure from what Devil May Cry is can be leveled at a classic and influential installment in the Castlevania series.
C) Some of the best Castlevanias of recent memory didn't revolve around Dracula at all.

So you see, a series can change all the time. It's just sometimes we arbitrarily give them free passes depending on how we're feeling.
 

ThunderCavalier

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It's abso-fucking-lutely scary when what Jim said this episode actually makes a lot of sense.

I honestly don't want to reinforce the stereotype that all gamers are whiny, entitled bitches, but... it does seem to work. ... Sadly.
 

Hitchmeister

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Nov 24, 2009
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Two things slightly related to this topic.

Brilliant, innovative, creativity presented with a few minor flaws seems to be far worse than steaming piles of bland mediocrity.

Publishers need to realize that virtually no games will ever bee the biggest selling thing in the history of gaming. As such, they need to balance their expectation towards a desirable return on investment and budget games accordingly. "We can reasonably expect this game to make $X million, so we'll give the studio a budget of $Y million to make it. If they can't deliver on that, we'll lose money so they need to find someone else to finance this flop." It's either that or try to sell big budget AAA titles at $100 for the standard edition, but that would probably result in reduced sales to bring the total back down to the same figure.
 

Lord_Gremlin

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You know, I wanted to buy Sleeping Dogs on PS3, but decided not to because it's a port of not acceptable quality.
But after seeing this... I will buy it and follow Jim's advise. It does work, look at Bayonetta - sold primarily as PS3 version, which is not up to standard, result? Next game from it's dev, Vanquish, developed on PS3 first and actually overall looks better than Bayonetta (either version).