Journey Creator: Games Aren't Good Enough for Adults

Recommended Videos

senobit

New member
Jan 6, 2011
74
0
0
So what happened to games just being pure escapism?, a head shot with a sniper rifle may not be relevent to everyday life but its bloody fun.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,305
0
0
What's actually written on the home page:

"Journey Creator: Games Aren't Good for Adults"

Talk about an important missing word!
 

Dresos

New member
Jun 17, 2011
124
0
0
It was a fantastic game and I enjoyed the time I spent on it very much. I didn't learn much if anything at all, but it was awesome to just relax to.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
7,403
0
0
I loved Journey, but I don't necessarily agree with with the creator on this subject.

Sure, I do like playing games that give me some intellectual stimulation, but I don't think every game has to be like that. Sometimes I just want to play something like Halo, Team Fortress 2, Mario, Kirby ect.

These games aren't particularly deep in the intellectual department, but they do excel in other areas of what makes good games.
 

somonels

New member
Oct 12, 2010
1,209
0
0
A headshot with a sniper rifle is a highly sought after and admirable skill. Making them on computers, however, isn't.

senobit said:
So what happened to games just being pure escapism?
Means you have a problem and games won't make it better.
 

bjj hero

New member
Feb 4, 2009
3,180
0
0
The guy is full of shit.

I play bass guitar. It is of no use in the rest of my life other than entertaining myself. That doesnt mean music is not good enough to for adult entertainment.

I'll go for one of the worst examples possible. COD...

COD4 was a regular shooter, set in the middle east. I went in all guns blazing with tanks and helicopters, we started to pull out when things turned bad. We evac but I went back in to rescue a downed comrade. We make it and get back to the chopper, Ive saved the day. Typical hero shit.

HOLY SHIT

A nuke goes off, Mushroom cloud floors my chopper and every aircraft in the city. I come too weak, and crawl out of the remains, living long enough to take in the destruction. The city is ruined, buildings crumble and fall, bodies are everywhere.

This is no longer a fun romp shooting the natives. That is powerful. A bit more than a "headshot with a sniper rifle".
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
4,474
0
0
Altogether now...

uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuurrrrrrrrrrrrrrrrrrrrrrgggggggggggghhhhhh *facepalm

Credit where credit is due, Journey was awesome. But someone really needs to go around the indie developer crowd with a pin and start deflating some heads. Arguably, people like this, who think that games have to follow their specific example before they can have any kind of emotional and intellectual merit are holding back the potential of what games can be more than the suits at EA and Activision ever will.
 

antipunt

New member
Jan 3, 2009
3,035
0
0
There's a mix of good and bad here, and I think everyone's already pointing them out. Making 'adultish' games is an awesome concept; I'd like more of those, but we need the 'stoopid' ones too. Also, I'm not sure his reasoning is all that sound....; good conclusion though.
 

CardinalPiggles

New member
Jun 24, 2010
3,224
0
0
Clearly, playing games is no good for anyone at any age, but that doesn't mean it's bad for you either.

And because your game can be considered artsy by some, doesn't make you a modern day prophet.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
5,175
0
0
Daystar Clarion said:
"For adults to enjoy something, they need to have intellectual stimulation, something that's related to real life. Playing poker teaches you how to deceive people, and that's relevant to real life. A headshot with a sniper rifle is not relevant to real life."
I may be taking this way out of context, but that's just wrong.


Real life applications doesn't inherently make something more intellectually stimulating.
This. I'm not sure on the actual context there, and I can't be bothered to read the interview it's from, but that particular quote is absurdly wrong.

Something can be intellectually stimulating, extremely emotional and thoroughly engaging without ever being relevant to real life. Case in point: The Lord of the Rings, or any of a number of other fantasy books.

As long as you challenge people's preconceptions, or engage them in the narrative, that's all you need.

From the rest of this article, the core sentiment he appears to be espousing (specifically, that games need to be more intellectually stimulating) is not a bad or unwelcome one IMO. It's just blind to the fact that many games have already reached a level of audience engagement and stimulation on par with (and in some cases possibly even superior to) that of books and movies. More is never a bad thing, but there's nothing inherently in games that prevents it from being done.
 

sethisjimmy

New member
May 22, 2009
601
0
0
I disagree completely. Games can and often are pure entertainment, with no real relevancy to real life. They may not teach us important skills but what they do is make us happy.

Beyond that, even though I don't play Call Of Duty or those kinds of multiplayer shooters, if I think for even a minute I can easily come up with real world applications, such as the strategy required for some of these games. You often have to quickly adapt to other players and the map, and form a strategy around these problems. Not to mention the quick reflexes involved in a lot of these shooters.

And on the other hand, completely out of nowhere, we have the question: What in the fuck did FLOWER ever teach anybody? What kind of relevance did that game have to the real world?


The point i'm trying to make is that games don't NEED to teach us anything, and trying to hamfist some terrible life lesson into a game does not make it better. Games often do teach us valuable things, but in no way are they all obliged to teach us real-world applicable skills. For many they are pure fantasy;escapism, they are purposefully nothing like real life. If you are attacking shooting games, then you are attacking all unrealistic games, fantasy, sci fi, everything.


I'm not sure why this guy thinks it's a good idea to compare games to poker anyway, as if poker is the ultimate form of entertainment that all other mediums should look up to.

Anyway I think i'll repost this on the interview at gamasutra. These pompous indie developers have been getting on my nerves lately.
 

wintercoat

New member
Nov 26, 2011
1,691
0
0
Foolproof said:
RagTagBand said:
Oh look, an indie game creator has a giant, pretentious ego. How unexpected!
Dude, he's not indie.
Uhhh, yeah, he is. Thatgamecompany is an independent studio consisting of a handful of people. They've made three games, all considered indie titles. How is that not indie?

OT: Can't we go a month without some developer shooting his/her mouth off? Just one month. I don't ask for much. Is it so hard to be humble after making a hit game?
 

pilouuuu

New member
Aug 18, 2009
697
0
0
I don't totally agree. Games can be good to adults if they cater to our inner child, something that's related to something called imagination.

The thing is violent games cater to our inner animal, to our basic instincts, and adults are supposed to become more sophisticated as years go by, that's why you start to need games that make you use your imagination, that have more philosophical themes and make you THINK about life, but are not about life itself, unless you're playing The Sims, but even in The Sims you use your imagination to create a control small creatures made of pixels.
 

Monsterfurby

New member
Mar 7, 2008
871
0
0
As a fan of strategy games of the more complex king, I can only shake my head at this. Dude. Not all games are shooters. I am not saying that these are teaching me major life lessons, but if you say playing Poker teaches me something, I would reckon playing any strategy game ever does, too.
 
Dec 14, 2009
15,525
0
0
wintercoat said:
Foolproof said:
RagTagBand said:
Oh look, an indie game creator has a giant, pretentious ego. How unexpected!
Dude, he's not indie.
Uhhh, yeah, he is. Thatgamecompany is an independent studio consisting of a handful of people. They've made three games, all considered indie titles. How is that not indie?

OT: Can't we go a month without some developer shooting his/her mouth off? Just one month. I don't ask for much. Is it so hard to be humble after making a hit game?

Because they're funded and published by Sony?

Unless the definition of Indie changed when I wasn't looking :D