I disagree completely. Games can and often are pure entertainment, with no real relevancy to real life. They may not teach us important skills but what they do is make us happy.
Beyond that, even though I don't play Call Of Duty or those kinds of multiplayer shooters, if I think for even a minute I can easily come up with real world applications, such as the strategy required for some of these games. You often have to quickly adapt to other players and the map, and form a strategy around these problems. Not to mention the quick reflexes involved in a lot of these shooters.
And on the other hand, completely out of nowhere, we have the question: What in the fuck did FLOWER ever teach anybody? What kind of relevance did that game have to the real world?
The point i'm trying to make is that games don't NEED to teach us anything, and trying to hamfist some terrible life lesson into a game does not make it better. Games often do teach us valuable things, but in no way are they all obliged to teach us real-world applicable skills. For many they are pure fantasy;escapism, they are purposefully nothing like real life. If you are attacking shooting games, then you are attacking all unrealistic games, fantasy, sci fi, everything.
I'm not sure why this guy thinks it's a good idea to compare games to poker anyway, as if poker is the ultimate form of entertainment that all other mediums should look up to.
Anyway I think i'll repost this on the interview at gamasutra. These pompous indie developers have been getting on my nerves lately.