I would play it...if I had a PS3. Of course the one system this game is on I dont have said system.
BehattedWanderer said:Frustrating. I've been waiting for a review of this, and all it tells me is that "I should play it".
Alright, fine. I will. I was hoping for a more substantial review, something that tells me what it is, but I guess it's just one of those things. So. Downloading now, and I curse the slow connection here that it will take an hour to download. We'll see what this is all about.
It absolutely is fun. But it's not fun in the same way a shooter is fun, or the way Saint's Row is fun. It's fun in the way of self exploration, revelation, and fulfillment are fun. It's got all the art pieces, yes, but this isn't a museum tour. This is the gaming equivalent of seeing the natural beauty in the world, or that wonderful breath after emerging from underwater, having held your breath for awhile. Try it.I say old chap said:What a load of artsy bollocks. So it is a desert trekking, problem solving game with its own distinct art style and a good soundtrack and the reviewer is just smitten in adoration? Walking, jumping and problem solving, where is the originality? It is done in a few hours, where is the longevity? It is a journey, but apart from ticking all the artistic boxes, is it fun?
Because it looks as pretty as a picture, but it doesn't look fun.
Ahh, you think I'm shooter guy, perhaps a 15 year old hyper-kid? Got to have the blood and the death and the endless cover based shooting? Truly I'm not interested in that. I don't play Saint's Row either. Self exploration, revelation, fulfillment, I don't buy this game can give it. There is no real revelation, knowing and fulfillment in a pretty two hour game.BehattedWanderer said:It absolutely is fun. But it's not fun in the same way a shooter is fun, or the way Saint's Row is fun. It's fun in the way of self exploration, revelation, and fulfillment are fun. It's got all the art pieces, yes, but this isn't a museum tour. This is the gaming equivalent of seeing the natural beauty in the world, or that wonderful breath after emerging from underwater, having held your breath for awhile. Try it.I say old chap said:What a load of artsy bollocks. So it is a desert trekking, problem solving game with its own distinct art style and a good soundtrack and the reviewer is just smitten in adoration? Walking, jumping and problem solving, where is the originality? It is done in a few hours, where is the longevity? It is a journey, but apart from ticking all the artistic boxes, is it fun?
Because it looks as pretty as a picture, but it doesn't look fun.
Cause Sony bought them offLandis963 said:Why is this PS3 exclusive? Why, Why, Why? T_T
Well have you tried it?I say old chap said:Ahh, you think I'm shooter guy, perhaps a 15 year old hyper-kid? Got to have the blood and the death and the endless cover based shooting? Truly I'm not interested in that. I don't play Saint's Row either. Self exploration, revelation, fulfillment, I don't buy this game can give it. There is no real revelation, knowing and fulfillment in a pretty two hour game.
Now I love tea, relaxation, nature, tuning out. The review? I don't see natural beauty in the review. It has its colours, its style, it tries to look big, but it seems to be just a linear journey. Some problem solving, some possible coop.
I get that some people want to lap it up. Talk it up. Talk about how deep it is, even though it is only a few hours of traversing paintings and puzzles. For a lot of reviewers, for some players, this is big. It looks pretty ugly to me though--not ugly in the sense of a grey shooter, no, a mostly empty world, with little to do, but walk, problem-solve, hop. You talk about natural beauty? It has nothing on a great sunset. It is an art cloak, thrown over our eyes to try and make us love it. It tires to say, take games seriously they are art, I just want to know what I can do and what worlds are there to explore? What if I don't want to go through a damn desert? Oh, sorry, there is nothing beyond our constructed sands, vistas and the interiors of the short journey.
I'm not paying for a linear journey of two hours, without excitement, no matter how pretty it is. If I want pretty, there is the actual outdoors, hiking, or gazing at a picture and really knowing it. Shogun 2 does pretty too, but also adds strategy, the complexity of war and battle with replay value. Some are smitten by the journey, I just wonder, what is there to do? What can you do and for how long? Because the deserts will get old, and the puzzles can be solved. Then what? The artistic game is done. It can relax us later but no one is going to ascend into a higher being by watching a cloaked person run through the desert and solve some puzzles.
Thank you for the reply though, we are having a discussion here on worth and games.
2h? Susan claimed that Bastion is 6h game, but it took me almost 3 times longer than that (and I'm not bad gamer) to finish it. I think those are 2 reviewer hours, and those are like dog hours. So I guess it actually could be closer to 5-6h. Anyway it depends on price, if it's 60$ game, then no. But if it's 10-15$ game then why not? If it's digital only it could be even cheaper.I say old chap said:So are you saying I should buy a game, that I'll be done with in about two hours? How much is it? If I want to have an experience with nature, wouldn't it be better to watch national geographic or David Attenborough?
Well, so as not to make you disgruntled, I apologize for using only shooters as a reference. Fun in games comes in many lights, and this brief affair is a distinct kind of fun not found in pretty much any other game. You seem to be unfortunately caught up on a pretense that this is all about the art, and it's not. It's about an experience. It's the video game equivalent of seeing a sunrise from atop a mountain, of finding something absolutely serene and letting that serenity reflect into your life.I say old chap said:Ahh, you think I'm shooter guy, perhaps a 15 year old hyper-kid? Got to have the blood and the death and the endless cover based shooting? Truly I'm not interested in that. I don't play Saint's Row either. Self exploration, revelation, fulfillment, I don't buy this game can give it. There is no real revelation, knowing and fulfillment in a pretty two hour game.
Now I love tea, relaxation, nature, tuning out. The review? I don't see natural beauty in the review. It has its colours, its style, it tries to look big, but it seems to be just a linear journey. Some problem solving, some possible coop.
I get that some people want to lap it up. Talk it up. Talk about how deep it is, even though it is only a few hours of traversing paintings and puzzles. For a lot of reviewers, for some players, this is big. It looks pretty ugly to me though--not ugly in the sense of a grey shooter, no, a mostly empty world, with little to do, but walk, problem-solve, hop. You talk about natural beauty? It has nothing on a great sunset. It is an art cloak, thrown over our eyes to try and make us love it. It tires to say, take games seriously they are art, I just want to know what I can do and what worlds are there to explore? What if I don't want to go through a damn desert? Oh, sorry, there is nothing beyond our constructed sands, vistas and the interiors of the short journey.
I'm not paying for a linear journey of two hours, without excitement, no matter how pretty it is. If I want pretty, there is the actual outdoors, hiking, or gazing at a picture and really knowing it. Shogun 2 does pretty too, but also adds strategy, the complexity of war and battle with replay value. Some are smitten by the journey, I just wonder, what is there to do? What can you do and for how long? Because the deserts will get old, and the puzzles can be solved. Then what? The artistic game is done. It can relax us later but no one is going to ascend into a higher being by watching a cloaked person run through the desert and solve some puzzles.
Thank you for the reply though, we are having a discussion here on worth and games.
Yes you should buy the game that you will be done with in two hours. Because I, and a lot of other people think it's fun. Yeah, you could absolutely watch National Geographic for a beautiful shot of a sunset in a desert or a blizzard in the mountains, but it will not be the same, because all National Geographic does is offer you a pretty picture - Journey offers you an experience. (Pro tip: if you want to have an experience with nature it is always best to go outside). And, unless you have ever gone on a pilgimage with a sort of mute stranger and bested deserts and high mountaintops with him in real life, it will be something absolutely unique.I say old chap said:So are you saying I should buy a game, that I'll be done with in about two hours? How much is it? If I want to have an experience with nature, wouldn't it be better to watch national geographic or David Attenborough?
I love how this is the general scenario.BehattedWanderer said:BehattedWanderer said:Frustrating. I've been waiting for a review of this, and all it tells me is that "I should play it".
Alright, fine. I will. I was hoping for a more substantial review, something that tells me what it is, but I guess it's just one of those things. So. Downloading now, and I curse the slow connection here that it will take an hour to download. We'll see what this is all about.
All this, right here? Ignore all this. This isn't relevant anymore.
Having just played it, my mind is BLOWN. I had no idea this is what I was missing when people suggested play it. Best $15 I've spent in a long time. Fantastic experience. I poured myself a beer right before starting, and hadn't touched it after the first few minutes. I haven't done that before, mind. I'd love to be able to say something to the people playing, but I don't know if I would dare ruin what they've established. Absolutely wonderful.
I get it, I really do. I was completely skeptical before I played it. I saw the gushing praise from my fellow game journos and scoffed. They were just getting caught up in the hype and ooo, it's indie! and all that. It can't actually be that good, I thought, they're just freaking out because it's not the same old shooter. And then I actually played it. I completely understand why you're inclined to write it off, but this isn't about it being pretty, and I'd urge you not to fixate on the length. Yes, it's short, and it's not very "game"y, but it's really very special. You'll notice I never called it an "art" game, because that isn't what it is, despite its inherent loveliness. If you focus on the activities, the puzzle solving and whatnot, it'll never seem worth it, but you can't really judge Journey's worth by using the typical game metrics.It's just not that kind of thing.I say old chap said:Ahh, you think I'm shooter guy, perhaps a 15 year old hyper-kid? Got to have the blood and the death and the endless cover based shooting? Truly I'm not interested in that. I don't play Saint's Row either. Self exploration, revelation, fulfillment, I don't buy this game can give it. There is no real revelation, knowing and fulfillment in a pretty two hour game.BehattedWanderer said:It absolutely is fun. But it's not fun in the same way a shooter is fun, or the way Saint's Row is fun. It's fun in the way of self exploration, revelation, and fulfillment are fun. It's got all the art pieces, yes, but this isn't a museum tour. This is the gaming equivalent of seeing the natural beauty in the world, or that wonderful breath after emerging from underwater, having held your breath for awhile. Try it.I say old chap said:What a load of artsy bollocks. So it is a desert trekking, problem solving game with its own distinct art style and a good soundtrack and the reviewer is just smitten in adoration? Walking, jumping and problem solving, where is the originality? It is done in a few hours, where is the longevity? It is a journey, but apart from ticking all the artistic boxes, is it fun?
Because it looks as pretty as a picture, but it doesn't look fun.
Now I love tea, relaxation, nature, tuning out. The review? I don't see natural beauty in the review. It has its colours, its style, it tries to look big, but it seems to be just a linear journey. Some problem solving, some possible coop.
I get that some people want to lap it up. Talk it up. Talk about how deep it is, even though it is only a few hours of traversing paintings and puzzles. For a lot of reviewers, for some players, this is big. It looks pretty ugly to me though--not ugly in the sense of a grey shooter, no, a mostly empty world, with little to do, but walk, problem-solve, hop. You talk about natural beauty? It has nothing on a great sunset. It is an art cloak, thrown over our eyes to try and make us love it. It tires to say, take games seriously they are art, I just want to know what I can do and what worlds are there to explore? What if I don't want to go through a damn desert? Oh, sorry, there is nothing beyond our constructed sands, vistas and the interiors of the short journey.
I'm not paying for a linear journey of two hours, without excitement, no matter how pretty it is. If I want pretty, there is the actual outdoors, hiking, or gazing at a picture and really knowing it. Shogun 2 does pretty too, but also adds strategy, the complexity of war and battle with replay value. Some are smitten by the journey, I just wonder, what is there to do? What can you do and for how long? Because the deserts will get old, and the puzzles can be solved. Then what? The artistic game is done. It can relax us later but no one is going to ascend into a higher being by watching a cloaked person run through the desert and solve some puzzles.
Thank you for the reply though, we are having a discussion here on worth and games.