I am severely disappointed by the lack of "Don't Stop Believing", "Separate Ways (Worlds Apart)", and "Wheel In The Sky" in this game's soundtrack!
Yes you should buy the game that you will be done with in two hours. Because I, and a lot of other people think it's fun. Yeah, you could absolutely watch National Geographic for a beautiful shot of a sunset in a desert or a blizzard in the mountains, but it will not be the same, because all National Geographic does is offer you a pretty picture - Journey offers you an experience. (Pro tip: if you want to have an experience with nature it is always best to go outside). And, unless you have ever gone on a pilgimage with a sort of mute stranger and bested deserts and high mountaintops with him in real life, it will be something absolutely unique.I say old chap said:So are you saying I should buy a game, that I'll be done with in about two hours? How much is it? If I want to have an experience with nature, wouldn't it be better to watch national geographic or David Attenborough?
I love how this is the general scenario.BehattedWanderer said:BehattedWanderer said:Frustrating. I've been waiting for a review of this, and all it tells me is that "I should play it".
Alright, fine. I will. I was hoping for a more substantial review, something that tells me what it is, but I guess it's just one of those things. So. Downloading now, and I curse the slow connection here that it will take an hour to download. We'll see what this is all about.
All this, right here? Ignore all this. This isn't relevant anymore.
Having just played it, my mind is BLOWN. I had no idea this is what I was missing when people suggested play it. Best $15 I've spent in a long time. Fantastic experience. I poured myself a beer right before starting, and hadn't touched it after the first few minutes. I haven't done that before, mind. I'd love to be able to say something to the people playing, but I don't know if I would dare ruin what they've established. Absolutely wonderful.
I get it, I really do. I was completely skeptical before I played it. I saw the gushing praise from my fellow game journos and scoffed. They were just getting caught up in the hype and ooo, it's indie! and all that. It can't actually be that good, I thought, they're just freaking out because it's not the same old shooter. And then I actually played it. I completely understand why you're inclined to write it off, but this isn't about it being pretty, and I'd urge you not to fixate on the length. Yes, it's short, and it's not very "game"y, but it's really very special. You'll notice I never called it an "art" game, because that isn't what it is, despite its inherent loveliness. If you focus on the activities, the puzzle solving and whatnot, it'll never seem worth it, but you can't really judge Journey's worth by using the typical game metrics.It's just not that kind of thing.I say old chap said:Ahh, you think I'm shooter guy, perhaps a 15 year old hyper-kid? Got to have the blood and the death and the endless cover based shooting? Truly I'm not interested in that. I don't play Saint's Row either. Self exploration, revelation, fulfillment, I don't buy this game can give it. There is no real revelation, knowing and fulfillment in a pretty two hour game.BehattedWanderer said:It absolutely is fun. But it's not fun in the same way a shooter is fun, or the way Saint's Row is fun. It's fun in the way of self exploration, revelation, and fulfillment are fun. It's got all the art pieces, yes, but this isn't a museum tour. This is the gaming equivalent of seeing the natural beauty in the world, or that wonderful breath after emerging from underwater, having held your breath for awhile. Try it.I say old chap said:What a load of artsy bollocks. So it is a desert trekking, problem solving game with its own distinct art style and a good soundtrack and the reviewer is just smitten in adoration? Walking, jumping and problem solving, where is the originality? It is done in a few hours, where is the longevity? It is a journey, but apart from ticking all the artistic boxes, is it fun?
Because it looks as pretty as a picture, but it doesn't look fun.
Now I love tea, relaxation, nature, tuning out. The review? I don't see natural beauty in the review. It has its colours, its style, it tries to look big, but it seems to be just a linear journey. Some problem solving, some possible coop.
I get that some people want to lap it up. Talk it up. Talk about how deep it is, even though it is only a few hours of traversing paintings and puzzles. For a lot of reviewers, for some players, this is big. It looks pretty ugly to me though--not ugly in the sense of a grey shooter, no, a mostly empty world, with little to do, but walk, problem-solve, hop. You talk about natural beauty? It has nothing on a great sunset. It is an art cloak, thrown over our eyes to try and make us love it. It tires to say, take games seriously they are art, I just want to know what I can do and what worlds are there to explore? What if I don't want to go through a damn desert? Oh, sorry, there is nothing beyond our constructed sands, vistas and the interiors of the short journey.
I'm not paying for a linear journey of two hours, without excitement, no matter how pretty it is. If I want pretty, there is the actual outdoors, hiking, or gazing at a picture and really knowing it. Shogun 2 does pretty too, but also adds strategy, the complexity of war and battle with replay value. Some are smitten by the journey, I just wonder, what is there to do? What can you do and for how long? Because the deserts will get old, and the puzzles can be solved. Then what? The artistic game is done. It can relax us later but no one is going to ascend into a higher being by watching a cloaked person run through the desert and solve some puzzles.
Thank you for the reply though, we are having a discussion here on worth and games.
There have been two games I've played in which the travel was more fun than the game itself (and not because the game was bad). The first was The Wind Waker's sailing -- the combination of the music, the waves, the weather, the sweeping lines suggesting the wind, it really felt epic. The second was Spiderman 2 -- never in any game before or since have I really felt a game nailed a superhero's travel ability.Susan Arendt said:Journey Review
Quietly masterful.
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Yeah, I thought of that and decided that I would choose to believe it won't happen.Sougo said:"...and it won't be made into a movie." Susan Arendt
I'd like to believe that, but these days as soon as anything gets popular enough, Hollywood grabs it and mutilates it to make a movie.
So yeah ... 2014 - Journey, the movie. Directed by Micheal Bay.
Seal up your heart and prepare to lose your money.
"a wannabe short film"SpiderJerusalem said:After reading Susan's review (despite getting slight warning vibes out of the gushing, if wanky video portion), I rushed out to buy Journey.
What a waste of money.
A 90-minute, first year college wank-fest of pretentious art house crap.
It felt like something that would have passed as a technology demo just some five years ago, but never anything more than a free game, let alone a "full priced" arcade game. 12 Euros for what amounts to a
inept, wildly self-important metaphor of life and death, only to swing back and repeat itself
Ugh.
It's called "journey" but there's barely anything there to qualify even as a prologue. Never once does it feel like you're taking a long trip anywhere. Sure, scenery changes, but it happens at such a fast rate that it feels like the scene in Monty Python and the Holy Grail. "Summer went to autumn, autumn to winter, winter skipped summer and went straight back into autumn again."
Yes. It looks pretty. One of the prettiest games around. But no, it does not create some kind of "bond" between players, because the level design doesn't reward co-op experiences besides the obvious "you're stronger as one!" imagery.
What it results to is a wannabe short film, a very pretty cut scene that allows the player to every once in a while walk to the next pretty cut scene, with little investment in anything and nothing to gain.
Sure, it'll be a hit with the art-gang, the hipsters and the critics that love the sound of their own voice. But as for having that "thing" that makes gaming, well, gaming? Hah. It would need to be a game first.
Oh come on! It's staring you right in the face. Hell they could even get cheesy and use it for the marketing.Abandon4093 said:Challange accepted.......................................Daystar Clarion said:Except there's no way it can spawn a meme that got boring 2 weeks after the game's release.Casual Shinji said:Journey is this year's Portal.
I usually hate comparisons like that, but it's just that similar to Valve's short and sweet perfection.
[sub]I hope...[/sub]
............................... I got nothing.
Judge the game for yourself.I say old chap said:"a wannabe short film"SpiderJerusalem said:After reading Susan's review (despite getting slight warning vibes out of the gushing, if wanky video portion), I rushed out to buy Journey.
What a waste of money.
A 90-minute, first year college wank-fest of pretentious art house crap.
It felt like something that would have passed as a technology demo just some five years ago, but never anything more than a free game, let alone a "full priced" arcade game. 12 Euros for what amounts to a
inept, wildly self-important metaphor of life and death, only to swing back and repeat itself
Ugh.
It's called "journey" but there's barely anything there to qualify even as a prologue. Never once does it feel like you're taking a long trip anywhere. Sure, scenery changes, but it happens at such a fast rate that it feels like the scene in Monty Python and the Holy Grail. "Summer went to autumn, autumn to winter, winter skipped summer and went straight back into autumn again."
Yes. It looks pretty. One of the prettiest games around. But no, it does not create some kind of "bond" between players, because the level design doesn't reward co-op experiences besides the obvious "you're stronger as one!" imagery.
What it results to is a wannabe short film, a very pretty cut scene that allows the player to every once in a while walk to the next pretty cut scene, with little investment in anything and nothing to gain.
Sure, it'll be a hit with the art-gang, the hipsters and the critics that love the sound of their own voice. But as for having that "thing" that makes gaming, well, gaming? Hah. It would need to be a game first.
It does look like that.
You kind of hit the nail on the head, as well as possible, when it comes to explaining how the game feels, or at least for one of the parts I liked in particular anyway. Specifically when you go from one area in the game to the next. It really does give you the feeling of going from under water to the surface, and back down again. I think that may be helped by how the player and the other creatures move in the world.BehattedWanderer said:It absolutely is fun. But it's not fun in the same way a shooter is fun, or the way Saint's Row is fun. It's fun in the way of self exploration, revelation, and fulfillment are fun. It's got all the art pieces, yes, but this isn't a museum tour. This is the gaming equivalent of seeing the natural beauty in the world, or that wonderful breath after emerging from underwater, having held your breath for awhile. Try it.I say old chap said:What a load of artsy bollocks. Walking, jumping and problem solving, where is the originality? It is done in a few hours, where is the longevity? It is a journey, but apart from ticking all the artistic boxes, is it fun?
Because it looks as pretty as a picture, but it doesn't look fun.
I hadn't noticed that, but yeah, the movement is very indicative of a fish moving through water. The ever shifting environment flows about you, and your graceful movement is extremely fluid. Less fish and more jellyfish, now that I really think about it.Imp Emissary said:You kind of hit the nail on the head, as well as possible, when it comes to explaining how the game feels, or at least for one of the parts I liked in particular anyway. Specifically when you go from one area in the game to the next. It really does give you the feeling of going from under water to the surface, and back down again. I think that may be helped by how the player and the other creatures move in the world.BehattedWanderer said:It absolutely is fun. But it's not fun in the same way a shooter is fun, or the way Saint's Row is fun. It's fun in the way of self exploration, revelation, and fulfillment are fun. It's got all the art pieces, yes, but this isn't a museum tour. This is the gaming equivalent of seeing the natural beauty in the world, or that wonderful breath after emerging from underwater, having held your breath for awhile. Try it.I say old chap said:What a load of artsy bollocks. Walking, jumping and problem solving, where is the originality? It is done in a few hours, where is the longevity? It is a journey, but apart from ticking all the artistic boxes, is it fun?
Because it looks as pretty as a picture, but it doesn't look fun.
It is a little odd how a game mostly in the desert can make you feel like a fish swimming through water.
I really doubt we really have to worry about Journey being made into a movie. I think you said it best yourself. What makes the game so great is how it uses itself to make the players feel connected, and it is very difficult to explain how it does that in words. I can't imagine how difficult it would be to translate into a film. At least a film that will do well. Don't get me wrong, I don't think its impossible, but why would anyone try to do it?Susan Arendt said:Yeah, I thought of that and decided that I would choose to believe it won't happen.Sougo said:"...and it won't be made into a movie." Susan Arendt
I'd like to believe that, but these days as soon as anything gets popular enough, Hollywood grabs it and mutilates it to make a movie.
So yeah ... 2014 - Journey, the movie. Directed by Micheal Bay.
Seal up your heart and prepare to lose your money.
BehattedWanderer said:Hmmm. Yeah, your right. Especially that one Cloth creature that pretty much is a jellyfish. You know the one that sounds like it laughs when you jump on it? Though the "enemy" creature (and the one really big cloth creature to a lesser extent) moves a bit more like a snake, eel, or shark. Depending on how ya look at it. But still most move more like jellyfish, or a kite.Imp Emissary said:I hadn't noticed that, but yeah, the movement is very indicative of a fish moving through water. The ever shifting environment flows about you, and your graceful movement is extremely fluid. Less fish and more jellyfish, now that I really think about it.BehattedWanderer said:You kind of hit the nail on the head, as well as possible, when it comes to explaining how the game feels, or at least for one of the parts I liked in particular anyway. Specifically when you go from one area in the game to the next. It really does give you the feeling of going from under water to the surface, and back down again. I think that may be helped by how the player and the other creatures move in the world.I say old chap said:It absolutely is fun. But it's not fun in the same way a shooter is fun, or the way Saint's Row is fun. It's fun in the way of self exploration, revelation, and fulfillment are fun. It's got all the art pieces, yes, but this isn't a museum tour. This is the gaming equivalent of seeing the natural beauty in the world, or that wonderful breath after emerging from underwater, having held your breath for awhile. Try it.
It is a little odd how a game mostly in the desert can make you feel like a fish swimming through water.
Oh man, that thing. I nearly messed my pants when that thing arrived. So there's sharks, the giant serpentine fellows, and jellyfish. Oh, the trapped guys in the desert kind of look like stingrays, too. The small clusters of cloth that hop you along do behave kind of like a school of fish, now that I'm really thinking about it.Imp Emissary said:Hmmm. Yeah, your right. Especially that one Cloth creature that pretty much is a jellyfish. You know the one that sounds like it laughs when you jump on it? Though the "enemy" creature (and the one really big cloth creature to a lesser extent) moves a bit more like a snake, eel, or shark. Depending on how ya look at it. But still most move more like jellyfish, or a kite.BehattedWanderer said:I hadn't noticed that, but yeah, the movement is very indicative of a fish moving through water. The ever shifting environment flows about you, and your graceful movement is extremely fluid. Less fish and more jellyfish, now that I really think about it.Imp Emissary said:You kind of hit the nail on the head, as well as possible, when it comes to explaining how the game feels, or at least for one of the parts I liked in particular anyway. Specifically when you go from one area in the game to the next. It really does give you the feeling of going from under water to the surface, and back down again. I think that may be helped by how the player and the other creatures move in the world.
It is a little odd how a game mostly in the desert can make you feel like a fish swimming through water.